So basically the way you play RPGs is you are the king and the character you control is your slave? I guess we have very different ways of playing RPGs as I like to try and step into the role of the character I am playing, the way you play sounds like you would be happier playing RTS games rather than RPGs. But really it is not upto you if you succeed or not, in truth the dice decides whether you succeed or not, the only control you have over being able to unlock a door in Morrowind is the equip a lockpick and click on the door and hope it unlocks, this is really not what I would call good gameplay, it takes no skill, no thinking and quite franky just isnt any fun at all. Now I am not going to tell you how to play your games but going back to the stat based success model Morrowind uses would be a very bad idea.
Not a king, a conscience more like. And that way of playing RPGs doesn't - in the slightest - prevent immersing oneself as the character, one just has to take the role and the restriction it offers more into account when deciding what and how to do.
Why RTS? Most of the traditional, and highest regarded (to date) RPGs (like some of the ones on the list I gave in previous post) are characterskilldriven - they're not RTS games but RPGs. :shrug:
A success is as much up to me as it is up to the character. The attempts don't make themselves, the skills don't progress by them selves, the time and conditions around the attempt are not predetermined, the character doesn't find himeslf in the situation by himself, the tools needed for the attempt are not there by default. I decide all the essentials, and what really matters is the skill which progression is also under my say. The diceroll does the job, but there are factors that count in it other than characterskill (for lockpicking: skill, lock level, tool used, luck attribute, etc). All in all, though, it depends on the implementation of the system it utilises - for one example, the visual and mechanical way in which Morrowind handles lockpicking (point lock with lockpick, click) is not the only way (though I don't see anything wrong with it either).
I think Morrowind had vastly better gameplay than Oblivion with its minigames and twitch combat, not because of the presentation, but how it all was handled behind the screen, and think that the best way to handle Skyrim would be Morrowind mechanics combined with Oblivion presentation (everything improved, of course). :shrug: