Will there be a hardcoe mode for SKYRIM.

Post » Tue Mar 15, 2011 1:37 am

:blush2:

I have no idea why I said Oblivion. XD

If there is I hope that it removes the creatures that level with you and replaces them with more realistic creatures that can be far more powerful or far weaker than you.

There Fixed! :thumbsup:
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brandon frier
 
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Post » Mon Mar 14, 2011 6:48 pm

If it does that... awesome. :P
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sexy zara
 
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Post » Mon Mar 14, 2011 1:55 pm

I certainly hope so, however if they are going to implement a hardcoe mode for Skyrim it nees to be better implemented than New Vegas.

Since I cant be bothered writing it all out again here are my ideas for a Skyrim hardcoe mode copied from another thread.

First, get rid of fast travel and instead bring back a system similar to the stilt striders of Morrowind that for a fee will allow you to travel quickly between towns, fast travel and hardcoe mode just dont mix, when your character is in the middle of nowhere and starts to get hungry, tired or thirsty and you dont have a bed nearby or food in your pack it is a little cheesy that you can open up the map and teleport to the nearest town, use a bed and stock up on supplies then head back out again with no consequence, if fast travel is removed and the character is out the middle of nowhere with no supplies it forces the player to live off the land and find shelter wherever he can and this is really what a hardcoe/survival mode should be about.

Second, give some foods an expiry date. In New Vegas it was all too easy to load up on supplies at one town to last you on your trips between towns, the sheer abundance of food available made sure that your character would never go hungry and made foraging for food unnecesary, give food an expiry date in Skyrim and it sort of limits the amount of food you can carry without most of it going to waste, sure you can stock up on food for trips between towns however if you plan on spending a long time in the wilderness you will have to hunt and forage food yourself to survive.

Third, have the weather and climate play a role in your fight to survive. We all know Skyrim is a cold place so it would be pretty cool to see certain areas and nights have a negative effect on your stats unless you wear suitable clothing to keep the warmth in. If you want to take it furthe you could also have snowstorms and blizzards kick up at certain times that force your character to find shelter lest he freeze to death.
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Roanne Bardsley
 
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Post » Mon Mar 14, 2011 4:40 pm

maybe, but i think it would be better if they make the game so complex that they need a casual-mode for casual players. that or both
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Ally Chimienti
 
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Post » Tue Mar 15, 2011 12:28 am

The 3rd topic about it =\
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james kite
 
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Post » Tue Mar 15, 2011 2:23 am

Bah! No hardcoe mode. All "hardcoe" features should be enabled by default!
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Justin
 
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Post » Mon Mar 14, 2011 7:48 pm

Bah! No hardcoe mode. All "hardcoe" features should be enabled by default!


Yep. The game should be hardcoe out of the box. The have an option for casual players.
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Marquis T
 
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Post » Tue Mar 15, 2011 3:07 am

maybe, but i think it would be better if they make the game so complex that they need a casual-mode for casual players. that or both


Good Point!
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cutiecute
 
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Post » Tue Mar 15, 2011 5:03 am

I certainly hope so, however if they are going to implement a hardcoe mode for Skyrim it nees to be better implemented than New Vegas.

Since I cant be bothered writing it all out again here are my ideas for a Skyrim hardcoe mode copied from another thread.

First, get rid of fast travel and instead bring back a system similar to the stilt striders of Morrowind that for a fee will allow you to travel quickly between towns, fast travel and hardcoe mode just dont mix, when your character is in the middle of nowhere and starts to get hungry, tired or thirsty and you dont have a bed nearby or food in your pack it is a little cheesy that you can open up the map and teleport to the nearest town, use a bed and stock up on supplies then head back out again with no consequence, if fast travel is removed and the character is out the middle of nowhere with no supplies it forces the player to live off the land and find shelter wherever he can and this is really what a hardcoe/survival mode should be about.

In Daggerfall, you couldn't fast travel if you were sick or in too bad shape. Could be the same thing here.

Second, give some foods an expiry date. In New Vegas it was all too easy to load up on supplies at one town to last you on your trips between towns, the sheer abundance of food available made sure that your character would never go hungry and made foraging for food unnecesary, give food an expiry date in Skyrim and it sort of limits the amount of food you can carry without most of it going to waste, sure you can stock up on food for trips between towns however if you plan on spending a long time in the wilderness you will have to hunt and forage food yourself to survive.

Expiry dates are maybe too much. Or in that case I want to see a crazy alchemist come up with conservatives ^^

Third, have the weather and climate play a role in your fight to survive. We all know Skyrim is a cold place so it would be pretty cool to see certain areas and nights have a negative effect on your stats unless you wear suitable clothing to keep the warmth in. If you want to take it furthe you could also have snowstorms and blizzards kick up at certain times that force your character to find shelter lest he freeze to death.

This!
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kirsty williams
 
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Post » Mon Mar 14, 2011 2:41 pm

The answer is we don't know yet, however, it would be nice to have something similar to New Vegas' "hardcoe" mode. Though it shouldn't be called that, because the word "hardcoe" would just seem out of place in a fantasy setting, I'd call it "survival" mode or something, it sounds less out of place in the setting and, quite frankly, is a better description of what it does. Because of the things the word "hardcoe" makes me think of, none of them have anything to do with what "hardcoe mode" actually does in New Vegas, and the choice of name might make teenagers think they have to play the game in "hardcoe" mode or they're not "hardcoe" enough, which is stupid and childish logic.

I never used hardcoe in New Vegas, because needing to eat and drink in games is NOT my idea of fun, which is, you know, what I play games for, not to simulate real life, I get enough real life in, well, real life. I don't need to get it mixed in with my dragon-slaying fantasy too, but having it is an option is the best way to appease the realism nuts, because it can do so without ruining the game for most other players, so really, there's no reason not to have it in the game, except simply not wanting to put the extra effort into implementing it.

If it was in, though, I highly doubt it would effect the level scaling, and I wouldn't want it to anyway, you should either have level scaling in your game, or you don't, and players who don't like the way it's set up by default should download a mod, simple as that.
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Mandy Muir
 
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Post » Mon Mar 14, 2011 2:45 pm

Well New Vegas had hardcoe mode, but that was developed by Obsidian. I wouldn't be surprised if it were in the game, considering how much inspiration Skyrim definitely has taken from the Fallout series. I do think considering what TES is, that one should have to eat, sleep, drink, etc. to keep going each day. It has never been a requirement, but I think it would bring definite depth to the game.
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Josh Trembly
 
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Post » Mon Mar 14, 2011 6:17 pm

If there ever is going to be a HC-mode, I'd like to see some heftier RPG mechanics there [because I seriously doubt the core game will be skill/stat (characterskill over playerskill) heavy in any substantial way] - not so much the needs like drinking/eating/sleeping, but just more emphasis on the characterbuild and progress.
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Spooky Angel
 
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Post » Mon Mar 14, 2011 10:42 pm

In Daggerfall, you couldn't fast travel if you were sick or in too bad shape. Could be the same thing here.


Daggerfall is the exception simply because of how large it is however if a hardcoe or survival mode were to be implemented in Skyrim I would rather fast travel be cut out all together and be replaced by system similar to Morrowind's stilt striders.

Expiry dates are maybe too much. Or in that case I want to see a crazy alchemist come up with conservatives ^^


I am trying to think of ways to implement a hardcoe mode that doesnt just have the player hoard supplies like in New Vegas to survive, an expiry date would prevent the player from just buying or stealing a heap of food in town and instead while in the wilderness have the player hunt for his own food to survive.
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SHAWNNA-KAY
 
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Post » Mon Mar 14, 2011 5:04 pm

If there ever is going to be a HC-mode, I'd like to see some heftier RPG mechanics there [because I seriously doubt the core game will be skill/stat (characterskill over playerskill) heavy in any substantial way] - not so much the needs like drinking/eating/sleeping, but just more emphasis on the characterbuild and progress.


Umm not sure what you mean there, are you saying that you would rather have the outcome of lockpicking and fighting based more on the roll of a dice than player skill? Or is it the other way around?
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Elle H
 
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Post » Mon Mar 14, 2011 3:25 pm

Daggerfall is the exception simply because of how large it is however if a hardcoe or survival mode were to be implemented in Skyrim I would rather fast travel be cut out all together and be replaced by system similar to Morrowind's stilt striders.

Indeed. I too prefer the Morrowind system.


I am trying to think of ways to implement a hardcoe mode that doesnt just have the player hoard supplies like in New Vegas to survive, an expiry date would prevent the player from just buying or stealing a heap of food in town and instead while in the wilderness have the player hunt for his own food to survive.

Thing is, such a system demands data. I'd rather see the devs focusing on something else than try to calibrate expiry dates for each ingredient, and you'd actually finish with your inventory full of different meat pieces (caused by each piece's peremption) instead of a stack of, say, 20 pieces of meat. That's kida annoying.
Maybe just a "food bag" for example, which have a really limited holding capacity? That would be easier to do and good enough to limit the player =]
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Sista Sila
 
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Post » Mon Mar 14, 2011 11:31 pm

Umm not sure what you mean there, are you saying that you would rather have the outcome of lockpicking and fighting based more on the roll of a dice than player skill? Or is it the other way around?


For lockpicking, yes for skillchecks. For fighting, a better balance between the both worlds - not just adjusting damagevalues, but also the general handling of weapons, skillrequirements, to-hit-chances applied through animation (enemies blocking and dodging and counterattacking more often), a real need to raise the skills and rewards for doing so, and such. Generally, I want a more statdriven game (in every aspect) - the "vanilla" game isn't going to be such (at least I highly doubt it), so the aptly named hardcoe mode - if implemented - would be a perfect place for more "hardcoe" RPG elements.
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Kitana Lucas
 
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Post » Mon Mar 14, 2011 10:04 pm

I like the way food works in Mount and Blade. As far as I know, you don't starve without it, but you're party's morale takes a hit. The point is you needn't die, people are compelled to keep stocked up just to maintain optimum conditions for their character.

Lowering party morale wouldn't work in Skyrim for lone-rangers, but maybe your physical stats like speed, strength and acrobatics could gradually decline until you eat again.
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Naomi Ward
 
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Post » Mon Mar 14, 2011 4:49 pm

I have a good feeling we'll be getting a hardcoe mode considering how often this topic pops up here. Eventually one of the communnity managers is going to say "You know, the fans REALLY want a hardcoe mode". It wouldn't be too difficult to implement in compairison to the overall design of the game, and there's plenty of time to implement such a feature with 10 months to go (I'm going to guess feature lock will happen in about 5-6 months... aka when they stop putting things in and balance/bug fix what is there).

I'd love it - it's a really popular option in New Vegas for a lot of the hardcoe fanbase.

If they get rid of fast travel for hardcoe mode they should have alternate options avalable. I.E. carrage services, mage teleportation, etc.

I wish they'd just do what Red Dead did for fast travel though... you can't do it anywhere unless you set up "camp" first, and camp can only be set up in certain spots and under certain conditions (i.e. not on a bridge and not with enemies around). Towns had carrages you could ride the entire way to other towns, or you could "fall asleep" in the carrage to fast-travel there.

Was a great, seamless and immersive way to fast travel. Coupled with the fact that most of the fun happens outside of town/questing areas with it's random dynamic encounters (which is looks like Skyrim will be doing to some extent with Radient Story), it made it so you didn't WANT to fast travel at all (especially since it wasn't as easy as just clicking any spot on a map).

If they make the outside world as dynamic and exciting from a gameplay standpoint as the "Radient Story" system they have told about in the cities, then not using fast travel won't be as much of a chore as it was in Oblivion.
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Melly Angelic
 
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Post » Mon Mar 14, 2011 9:50 pm

While I loved hardcoe Mode for New Vegas, I am not sure I would care much about it in Skyrim. It is one to survive in a radioactive wasteland, it is another to survive in a fantasy country where food ain't a problem for someone of your heroic status.

Anyway, a developer's post in Twitter said that they can't answer that question yet. Either it is in and they want to reveal it or they are still thinking about putting it in.
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Brooks Hardison
 
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Post » Tue Mar 15, 2011 2:09 am

Thing is, such a system demands data. I'd rather see the devs focusing on something else than try to calibrate expiry dates for each ingredient, and you'd actually finish with your inventory full of different meat pieces (caused by each piece's peremption) instead of a stack of, say, 20 pieces of meat. That's kida annoying.
Maybe just a "food bag" for example, which have a really limited holding capacity? That would be easier to do and good enough to limit the player =]


Well on New Vegas they had to add in new values for hunger and thirst so I really cant imagine that an expiry date would be all that difficult to implement, I do get what you are saying about the inventory clutter and that could be a potential problem however I am sure there would be a way around it. The problem with a food bag however is that it wouldnt really make much sense for your character to lug around a few sets of ebony yet carry a limited amount of food.
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kirsty williams
 
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Post » Tue Mar 15, 2011 3:11 am

Well on New Vegas they had to add in new values for hunger and thirst so I really cant imagine that an expiry date would be all that difficult to implement, I do get what you are saying about the inventory clutter and that could be a potential problem however I am sure there would be a way around it. The problem with a food bag however is that it wouldnt really make much sense for your character to lug around a few sets of ebony yet carry a limited amount of food.

Yeah maybe it's not that complicated. Still, I can't figure out a way not to get the inventory messed up.


But what wouldn't make sense is also to put fresh meat in the same bag as your weapons, clothes and stuff ^^ You know, the inventory system is everything but realistic so I guess a food bag won't be really that weird.
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Juanita Hernandez
 
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Post » Mon Mar 14, 2011 1:59 pm

The problem with a food bag however is that it wouldnt really make much sense for your character to lug around a few sets of ebony yet carry a limited amount of food.


Plus, some people may want to play as traders or farmers, and be able to make money out of selling food.

On this topic, I'd quite like to see back-packs and satchels that could increase your incumberance. Also, carts, caravans and and beasts-of-burden to move around items.
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stevie trent
 
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Post » Mon Mar 14, 2011 5:18 pm

For lockpicking, yes for skillchecks. For fighting, a better balance between the both worlds - not just adjusting damagevalues, but also the general handling of weapons, skillrequirements, to-hit-chances applied through animation (enemies blocking and dodging and counterattacking more often), a real need to raise the skills and rewards for doing so, and such. Generally, I want a more statdriven game (in every aspect) - the "vanilla" game isn't going to be such (at least I highly doubt it), so the aptly named hardcoe mode - if implemented - would be a perfect place for more "hardcoe" RPG elements.


Wait why? What are the benefits of such a system because I really cant see any at all, I would much rather have the outcome of a battle or successful pick lock based on player skill than the roll of a dice. I see no benefits to what you propose and I sure as hell cant see why anyone would want such a feature. Please help me understand why anyone would want this? As far as I can see it is just lazy mode where you just sit there clicking the mouse button and hoping you win.
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Portions
 
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Post » Tue Mar 15, 2011 2:10 am

Yeah maybe it's not that complicated. Still, I can't figure out a way not to get the inventory messed up.


But what wouldn't make sense is also to put fresh meat in the same bag as your weapons, clothes and stuff ^^ You know, the inventory system is everything but realistic so I guess a food bag won't be really that weird.


A food bag would work in a game that has an inventory system like the Witcher where you cant carry around more than one set of armour and more than 3 swords but to limit the amount of food you can carry in a game where you can lug around a heap of weapons and armour sets just doesnt seem right. The inventory system in TES games is far from realistic however a foodbag in a TES game just doesnt feel right.
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Amy Cooper
 
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Post » Mon Mar 14, 2011 9:21 pm

hardcoe mode in F:NV was a dissapointment. I thought It would add an element of resource management where you had to scrounge for water and such but it ended up just being a pain where I had to open my inventory to click on something every time my character got hungry. The problem was that there was too much food and water easily available, I never had to go searching for any. Plus its just not appropriate for Skyrim. I mean F:NV was a post apocalyptic wasteland but Skyrim is a thriving fantasy world. There should be plenty to eat and drink there.
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Christina Trayler
 
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