Will there be healing on 1 hour wait?

Post » Wed Sep 01, 2010 12:41 pm

When i played OB i found that if i waited an hour in a dungeon after clearing out an area i would heal completely making healing potions next to useless does anyone have any views on wheter this could be improved like how they did it in Fallout 3?
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Julie Serebrekoff
 
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Post » Wed Sep 01, 2010 12:05 pm

Would help to explain how it was done in Fallout 3?
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Vincent Joe
 
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Post » Wed Sep 01, 2010 9:13 pm

Health potions are meant to heal you when you're in combat.
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Stace
 
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Post » Wed Sep 01, 2010 8:49 pm

I'm sensing incoming 'don't like it don't use it posts'.

But I agree, I also don't like instant heals on wait. I don't like healing on waiting at all as a matter of fact and never use it.
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Emmie Cate
 
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Post » Wed Sep 01, 2010 4:37 pm

Maybe they should let you heal slower when waiting, e.g. heal only 1/5 or your total health per hour - so that you need to rest up to 5 hours to get fully healed and then return the idea of random sleep interruptions as seen in Daggerfall and Baldur's Gate (where sleeping would sometimes cause enemies to spawn).
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Jordan Fletcher
 
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Post » Wed Sep 01, 2010 10:39 pm

Heal on sleep = yes , heal on wait = no , that simple. If your at a place that has a bed and has no enemies around then i see it fit to heal. But to wait in a ruins or something and get healed is off.
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Beulah Bell
 
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Post » Wed Sep 01, 2010 11:21 am

Maybe they should let you heal slower when waiting, e.g. heal only 1/5 or your total health per hour - so that you need to rest up to 5 hours to get fully healed and then return the idea of random sleep interruptions as seen in Daggerfall and Baldur's Gate (where sleeping would sometimes cause enemies to spawn).

Now this makes perfect sense. Why should resting in a bed for an hour heal you, but resting under a tree for four hours not have any effect?
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KU Fint
 
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Post » Wed Sep 01, 2010 1:26 pm

I think that health should regenerate a certain amount of points per hour when resting, so that you need to rest much longer to fully regenerate when you become more powerful (but include a "rest until fully healed" option).
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Laura Ellaby
 
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Post » Wed Sep 01, 2010 5:56 pm

I picked "dont care", cause i dont think you should be able to fully heal in one hour in the middle of a dungeon, but you should still be able to heal while waiting, just not as much and depending on location.
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Ana
 
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Post » Wed Sep 01, 2010 10:18 pm

When i played OB i found that if i waited an hour in a dungeon after clearing out an area i would heal completely making healing potions next to useless does anyone have any views on wheter this could be improved like how they did it in Fallout 3?


They should bring back the medical skill (after all we might not all know magic) from Daggerfall which dictated healing rate iirc, problem solved imo
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Nancy RIP
 
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Post » Wed Sep 01, 2010 3:33 pm

Heal on Wait, not Sleep?

Really?

Huh. I never knew that happened. But I don't think I've ever hit "wait" in a dungeon, either, so I'd never have seen it.

Come to think of it, I've rarely used a bedroll or mattress (FO3) "in the field" very often either.



Edit: pondering the issue, it would only make sense if you've got some intrinsic health regen.... i.e, if standing around long enough, in real time, will heal your HP, then you should also get that regen rate if you "wait".

If health doesn't regen normally over time, then you shouldn't.
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Daramis McGee
 
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Post » Wed Sep 01, 2010 11:45 am

In my opinion we need bandages, potions and spells for healing, not messing up your bedroll with all that blood or sitting in a damp and mouldy dungeon. Those wounds are sure to fester if you try. ;)

Waiting/resting in order to regain stamina - sure!
Waiting/resting in order to regain health - only very very slowly with the chance of getting a fever which would drain your health and stamina even more.
Using healing potions/spells or (herbal) bandages - excellent!

I think it would be great if Bethesda would introduce bandages. That way you could use your alchemical skills to make herbal bandages while out in the field when you don't have your equipment with you to make full healing potions :)
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Assumptah George
 
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Post » Wed Sep 01, 2010 4:40 pm

This:
If you have a small wound etc. that should heal in a short time but like a crippled limb should require potions or something similar
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Isabel Ruiz
 
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Post » Wed Sep 01, 2010 10:59 am

The problem I have with no HP regen on wait is that it will mean that whenever people will run out of potions, they'll just turn around for the exit, fast-travel to the nearest point where they can rest, rest for exactly 1 hour, fast-travel back, and continue from the point they left off at, as many times as necessary... Which means people would have yet another gripe about fast-travel (and their inability to resist abusing it). Better leave things as they are or add slow HP regen in real-time outside of combat
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bonita mathews
 
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Post » Wed Sep 01, 2010 5:08 pm

*snief* *snief*
do I smell another reason for a hardcoe mode?
I would like that!
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Vicki Gunn
 
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Post » Wed Sep 01, 2010 3:49 pm

NO!

and bring back interrupted rest.
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Kat Ives
 
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Post » Wed Sep 01, 2010 12:47 pm

Heal on wait was for classes with no healing abilities chosen.

Like a sneaky archer that doesn't use alchemy or restoration.

I'd say it worked fine since you sacrificed in-combat healing for greater power, and you could always visit town for a couple of weak healing potions for simple septims.
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Adam Porter
 
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Post » Wed Sep 01, 2010 10:05 pm

NO!

and bring back interrupted rest.

Resting can be interrupted in Oblivion as far as I can remember.
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Marcia Renton
 
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Post » Wed Sep 01, 2010 4:07 pm

Maybe they should let you heal slower when waiting, e.g. heal only 1/5 or your total health per hour - so that you need to rest up to 5 hours to get fully healed

If anything, this is the suggestion I like the most so far!

I think there should be healing overtime while waiting. Potions should be used as a quick heal during combat. But outside of combat, I'd rather not use up my supply of quick healing potions to heal in a non-emergeny situation. But there could be a dragon when I leave a dungeon, or a few more enemies the deeper in I go. So if outside combat, I'd prefer to heal over time without using potions, or maybe use a bandage, which would produce the same effect as healing over time. Since I'm going to assume if there are bandages, they will be weightless, or very near weightless. Carrying too many potions can add up quickly.
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Heather M
 
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Post » Thu Sep 02, 2010 1:37 am

Heal on sleep = yes , heal on wait = no , that simple.

This.
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Sarah MacLeod
 
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Post » Wed Sep 01, 2010 10:58 pm

Resting can be interrupted in Oblivion as far as I can remember.


I've been interrupted by quest NPCs (Lucien, for example), but in the wild..... dunno. Since you need to have "no enemies nearby" to allow resting, I'm not sure if any hostile mobs will wander far enough during rest to interrupt.

(Of course, I don't sleep/wait in hostile areas all that much. Just in town & my house. So maybe it can happen and I just haven't seen it. :) )
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Ana
 
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Post » Wed Sep 01, 2010 10:14 pm

In my opinion we need bandages, potions and spells for healing, not messing up your bedroll with all that blood or sitting in a damp and mouldy dungeon. Those wounds are sure to fester if you try. ;)

Waiting/resting in order to regain stamina - sure!
Waiting/resting in order to regain health - only very very slowly with the chance of getting a fever which would drain your health and stamina even more.
Using healing potions/spells or (herbal) bandages - excellent!

I think it would be great if Bethesda would introduce bandages. That way you could use your alchemical skills to make herbal bandages while out in the field when you don't have your equipment with you to make full healing potions :)


I like the bandages idea. And they should be visible on you character too for a couple of hours after using them.
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Lizzie
 
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Post » Wed Sep 01, 2010 12:30 pm

In my opinion we need bandages, potions and spells for healing, not messing up your bedroll with all that blood or sitting in a damp and mouldy dungeon. Those wounds are sure to fester if you try. ;)

Waiting/resting in order to regain stamina - sure!
Waiting/resting in order to regain health - only very very slowly with the chance of getting a fever which would drain your health and stamina even more.
Using healing potions/spells or (herbal) bandages - excellent!

I think it would be great if Bethesda would introduce bandages. That way you could use your alchemical skills to make herbal bandages while out in the field when you don't have your equipment with you to make full healing potions :)
Sounds good.
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Eddie Howe
 
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Post » Thu Sep 02, 2010 12:28 am

It should be like Morrowind where it took a certain amount of hours to heal dependent on how injured you were. There should also be a chance that your sleep can be interrupted.
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Penny Wills
 
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Post » Wed Sep 01, 2010 1:52 pm

I think the amount of healing on wait should depend on the amount of time waiting. But Magicka should come back a lot faster than health.
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Nitol Ahmed
 
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