Will there be a lack of weapons?

Post » Sat Feb 27, 2010 6:31 am

Theres going to be more variety of armour than Oblivion and polearms are in, both of which are good.
Sadly still no spears, crossbows or throwing weapons.

So, polearms are confirmed now? Do you have source? Please say yes!
User avatar
Paul Rice
 
Posts: 3430
Joined: Thu Jun 14, 2007 11:51 am

Post » Sat Feb 27, 2010 8:15 am

While Oblivion had only 6 types of weapons and armour, Iron, Steel, Dwarven etc.

there were 8 types
iron steel silver dwarven elven glass ebony and deadric
maybe thats the reason you thought there were so little you were only playing with 3/4 of the weapons
User avatar
Jade Barnes-Mackey
 
Posts: 3418
Joined: Thu Jul 13, 2006 7:29 am

Post » Sat Feb 27, 2010 12:03 pm

Wow, im surprised someone hasn't come on and posted about how Oblivion had so much variety (I've seen it before, and its hard to convince them otherwise)

Just in case someone says Oblivion had so much variety, I post this in advance :P

Oblivion: http://www.uesp.net/wiki/Category:Oblivion-Weapons
Morrowind: http://www.uesp.net/wiki/Category:Morrowind-Weapons
User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am

Post » Sat Feb 27, 2010 9:02 am

So, polearms are confirmed now? Do you have source? Please say yes!


I have to say, i really enjoyed just wandering through the lands of Morrowind, armed only with a wooden staff.
And considering the level of combat gameplay they have displayed in Skyrim previews, it would be most
impressive to watch.

I have seen nobody come up with a link or a source yet, they just say what they say.
I dont trust anybody yet
User avatar
JeSsy ArEllano
 
Posts: 3369
Joined: Fri Oct 20, 2006 10:51 am

Post » Sat Feb 27, 2010 3:22 pm

I have to say, i really enjoyed just wandering through the lands of Morrowind, armed only with a wooden staff.
And considering the level of combat gameplay they have displayed in Skyrim previews, it would be most
impressive to watch.

I have seen nobody come up with a link or a source yet, they just say what they say.
I dont trust anybody yet

I mean, I have seen the concept art (the executioners axe looks more like a pole axe to me than a battle axe) but that doesn't mean polearms will definitely be in the game. I hope they do though. It would be a nice compromise for all us spear lovers!
User avatar
Laura Hicks
 
Posts: 3395
Joined: Wed Jun 06, 2007 9:21 am

Post » Sat Feb 27, 2010 5:31 am

I have seen nobody come up with a link or a source yet, they just say what they say.
I dont trust anybody yet

todd howard says that spears will be in but not in the traditional sense
and I think GI said there was a polearm skill
User avatar
W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Post » Sat Feb 27, 2010 12:18 pm

I have to say, i really enjoyed just wandering through the lands of Morrowind, armed only with a wooden staff.
And considering the level of combat gameplay they have displayed in Skyrim previews, it would be most
impressive to watch.

I have seen nobody come up with a link or a source yet, they just say what they say.
I dont trust anybody yet

I think that came from when Todd said spears wouldn't be in game in a traditional sense, and from concept art.
As far as I know there is no confirmation, and its just wild speculation.
(but it seems like im always wrong when I shoot down wild speculation, such as when people cried no spellmaking or attributes a month after announcement.)
User avatar
maya papps
 
Posts: 3468
Joined: Mon Aug 07, 2006 3:44 pm

Post » Sat Feb 27, 2010 10:12 am

I mean, I have seen the concept art (the executioners axe looks more like a pole axe to me than a battle axe) but that doesn't mean polearms will definitely be in the game. I hope they do though. It would be a nice compromise for all us spear lovers!


Looks like I was being overoptimistic, sorry
User avatar
Cathrin Hummel
 
Posts: 3399
Joined: Mon Apr 16, 2007 7:16 pm

Post » Sat Feb 27, 2010 3:23 pm

Looks like I was being overoptimistic, sorry

No worries! I'm on your side! A little overoptimism is good thing! :foodndrink:
User avatar
Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am

Post » Sat Feb 27, 2010 2:15 am

I'd like to think they heard the never ending river of complaints from these forums about the lack of armor/weapon types and variations. I'm hopeful there will be more options.
User avatar
Natalie Harvey
 
Posts: 3433
Joined: Fri Aug 18, 2006 12:15 pm

Post » Sat Feb 27, 2010 3:43 am

I'd like to think they heard the never ending river of complaints from these forums about the lack of armor/weapon types and variations. I'm hopeful there will be more options.


Same, but i cant help feeling that Besthesda is arrogant, and will do what they think is "best" for us, rather than give in to what the players want.

I mean. What the hell? Why not just let us have spears, it's a weapon that perfectly fits these times!
Besides...if im gonna have a Dragon sweep in on me, i want a nice long spear to fend him off.

Its an effective weapon for a reason, so implement it into the game, how is that hard?
User avatar
Liv Staff
 
Posts: 3473
Joined: Wed Oct 25, 2006 10:51 pm

Post » Sat Feb 27, 2010 10:52 am

Same, but i cant help feeling that Besthesda is arrogant, and will do what they think is "best" for us, rather than give in to what the players want.

I mean. What the hell? Why not just let us have spears, it's a weapon that perfectly fits these times!
Besides...if im gonna have a Dragon sweep in on me, i want a nice long spear to fend him off.

Its an effective weapon for a reason, so implement it into the game, how is that hard?


Ha...yeah the spear issue is confusing. I guess maybe the whole animation for using a spear is substantially different from swords/blunt weaponry. That said, I find it hard to believe it would take that much effort to but in a solid animation.

Though I don't think it comes from arrogance. I think it comes from the POV that they honestly believe they are trying to make the best TES they can, and use that as their guiding mantra.
User avatar
Maya Maya
 
Posts: 3511
Joined: Wed Jul 05, 2006 7:35 pm

Post » Sat Feb 27, 2010 6:31 am

Ha...yeah the spear issue is confusing. I guess maybe the whole animation for using a spear is substantially different from swords/blunt weaponry. That said, I find it hard to believe it would take that much effort to but in a solid animation.

Though I don't think it comes from arrogance. I think it comes from the POV that they honestly believe they are trying to make the best TES they can, and use that as their guiding mantra.


Perhaps, but i think the spear could be partially treated as a polearm would in animation.
Its mostly a stabbing weapon, and would likely be used in one hand.

Not only that, but there would be different TYPES of spears, short spears and long spears. Etc.

Javelins would be interesting as well.....And while the animation may be a BIT annoying to put in, these guys have skill. I know they could do it without
too much difficulty
User avatar
Hussnein Amin
 
Posts: 3557
Joined: Sun Aug 05, 2007 2:15 am

Post » Sat Feb 27, 2010 3:17 pm

You put the words right in my mouth.

And mine. Loved how the glass weapons was lighter, but had less itemhealth etc. Bring that back, Beth, I beg you.
User avatar
JUDY FIGHTS
 
Posts: 3420
Joined: Fri Jun 23, 2006 4:25 am

Post » Sat Feb 27, 2010 3:11 am

Perhaps, but i think the spear could be partially treated as a polearm would in animation.
Its mostly a stabbing weapon, and would likely be used in one hand.

Not only that, but there would be different TYPES of spears, short spears and long spears. Etc.

Javelins would be interesting as well.....And while the animation may be a BIT annoying to put in, these guys have skill. I know they could do it without
too much difficulty

Did you guys see the laughable "spears" in the Fallout New Vegas add on Dead Money? You swing those spears around like an axe! WTH? Now, the throwing spears were pretty good minus the part about not being able to retrieve them and that they attach to your belt instead of on your back.
User avatar
Alexandra Louise Taylor
 
Posts: 3449
Joined: Mon Aug 07, 2006 1:48 pm

Post » Sat Feb 27, 2010 11:22 am

Did you guys see the laughable "spears" in the Fallout New Vegas add on Dead Money? You swing those spears around like an axe! WTH? Now, the throwing spears were pretty good minus the part about not being able to retrieve them and that they attach to your belt instead of on your back.


Actually didn't see this. F:NV was so glitchy and unplayable for me (lost 2 separate double-digit save games) that I swore off I'd ever play it again. I have to find a youtube clip of this.
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Sat Feb 27, 2010 5:59 am

I.... don't know.

The lack of variety in weapons and armor was and is an oft-repeated criticism of Oblivion, and one can only hope that it didn't fall on deaf ears. My view on it (which I've expressed here before, so proactive apologies to those who have waded through it before) is that they not only need to add more straightforward variety - simply more choices - but they need to make the differences between the materials and the items more subtle. Beyond the simple lack of choices in Oblivion, the thing I dislike is that each material is exactly this much stronger, this much heavier and this much more durable than the previous one. It's just too rigid a progression. I want to see more things like there were in Morrowind, where, for instance, glass did nice damage and was actually quite a bit lighter than similar materials, but the trade-off was that it was quite a bit less durable and couldn't hold anything close to as powerful an enchantment. That made the choice of materials more complex and thus, to me at least, more satisfying. Instead of just moving up a ladder, I had to weigh costs and benefits and decide what was best for a particular character.

We can only hope.....



Indeed. That Linear Progression in Oblivion was really a kick in the gonads.

I'm hoping a lot of the lessons from Fallout 3 stick. While there was very much a fairly rigid progression, it wasn't always as clear-cut. For Example, the Chinese Assault Rifle, while it boasted higher DPS, had higher spread than the R99. Going a step further, in Fallout: New Vegas, there was so many layers to the weapons (not so much the armor) you could even find a suitable role late-game for a moded 9mm pistol. I hope Bethesda Game Studios can draw some inspiration on diversifying weapons from New Vegas. That Obsidian managed to pull off such "RPG" elements as DPS-Armor-CriticalRate in a manner that actually came complimentary with it's overall "FPS" Feel, is a triumph only overshadowed by the failure to properly debug the game.
User avatar
+++CAZZY
 
Posts: 3403
Joined: Wed Sep 13, 2006 1:04 pm

Post » Sat Feb 27, 2010 11:29 am

Actually didn't see this. F:NV was so glitchy and unplayable for me (lost 2 separate double-digit save games) that I swore off I'd ever play it again. I have to find a youtube clip of this.

Really? :blink: What platform do you play on? I never lost a save game but the glitches were pretty bad. Game crashes rampant, but I digress. Yes the "spears" in the afore mentioned Dead Money were terribly done.
User avatar
Rhi Edwards
 
Posts: 3453
Joined: Fri Jul 28, 2006 1:42 am

Post » Sat Feb 27, 2010 10:44 am

Really? :blink: What platform do you play on? I never lost a save game but the glitches were pretty bad. Game crashes rampant, but I digress. Yes the "spears" in the afore mentioned Dead Money were terribly done.


360...might have had something to do with it. And one of the corrupted files happened after their big patch. :facepalm:

Anyway back on track: one would hope that with the new engine, they could figure out a way to make a jabbing mechanism. However, in past games, I wonder if the problem was hit detection. Who knows?
User avatar
Jarrett Willis
 
Posts: 3409
Joined: Thu Jul 19, 2007 6:01 pm

Post » Sat Feb 27, 2010 11:22 am

360...might have had something to do with it. And one of the corrupted files happened after their big patch. :facepalm:

Anyway back on track: one would hope that with the new engine, they could figure out a way to make a jabbing mechanism. However, in past games, I wonder if the problem was hit detection. Who knows?

I am on 360 too for New Vegas.
I have heard a lot of people say that the problem with spears in Morrowind was that they were overpowered because of reach. The trick to making spears more balance is to somehow program the vulnerability of an enemy getting inside your spears range. In the real world, if an enemy gets in side a spearmans reach with a sword, it usually meant game over for the spearman.
User avatar
benjamin corsini
 
Posts: 3411
Joined: Tue Jul 31, 2007 11:32 pm

Post » Sat Feb 27, 2010 1:00 pm

I am on 360 too for New Vegas.
I have heard a lot of people say that the problem with spears in Morrowind was that they were overpowered because of reach. The trick to making spears more balance is to somehow program the vulnerability of an enemy getting inside your spears range. In the real world, if an enemy gets in side a spearmans reach with a sword, it usually meant game over for the spearman.


Thats why spearmen would carry shortswords with them. So they could ditch the Spear and fight them
User avatar
Emerald Dreams
 
Posts: 3376
Joined: Sun Jan 07, 2007 2:52 pm

Post » Sat Feb 27, 2010 6:48 am

I am on 360 too for New Vegas.
I have heard a lot of people say that the problem with spears in Morrowind was that they were overpowered because of reach. The trick to making spears more balance is to somehow program the vulnerability of an enemy getting inside your spears range. In the real world, if an enemy gets in side a spearmans reach with a sword, it usually meant game over for the spearman.

And backpedalling, because you could run backwards as fast as forwards, keeping them out of reach.
Which was fixed...

Bethesda says when they make a new game they start brand new, not relying on past games to determine gameplay, and yet it might be that they rely on previous fixes to issues rather than determining a new way to fix a problem
User avatar
Sasha Brown
 
Posts: 3426
Joined: Sat Jan 20, 2007 4:46 pm

Post » Sat Feb 27, 2010 8:54 am

I am on 360 too for New Vegas.
I have heard a lot of people say that the problem with spears in Morrowind was that they were overpowered because of reach. The trick to making spears more balance is to somehow program the vulnerability of an enemy getting inside your spears range. In the real world, if an enemy gets in side a spearmans reach with a sword, it usually meant game over for the spearman.


Yeah that's a good point. Never really thought about that. Though I'm a person who never used spears in MW anyway, so the whole concept of their pro/cons isn't something I've contemplated too deeply.
User avatar
Holli Dillon
 
Posts: 3397
Joined: Wed Jun 21, 2006 4:54 am

Post » Sat Feb 27, 2010 10:27 am

Thats why spearmen would carry shortswords with them. So they could ditch the Spear and fight them

I know all my spear characters did! Even though it wasn't really neccessary in Morrowind because you could just back pedal to keep the enemy at bay.
User avatar
JERMAINE VIDAURRI
 
Posts: 3382
Joined: Tue Dec 04, 2007 9:06 am

Post » Sat Feb 27, 2010 10:55 am

I know all my spear characters did! Even though it wasn't really neccessary in Morrowind because you could just back pedal to keep the enemy at bay.



Well the way i see it...if someone gets in your face, then let them smell your breath.
User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

PreviousNext

Return to V - Skyrim