Will there be a lack of weapons?

Post » Sat Feb 27, 2010 2:19 am

I remember that Oblivion dissapointed me quite a bit when it had it's great lack of weapons and armour.

For example, Morrowind had spears, different types of axes, and a quite LARGE selection of types of armours.
Crossbows, Darts, the arsenal selection was almost infathomable

While Oblivion had only 6 types of weapons and armour, Iron, Steel, Dwarven etc.


I'm very much hoping that this is not the case with Skyrim, and that they will have as much variety in weapons
and armour as they did in Morrowind, and not a lack of it as they did in Oblivion.

Thats my main concern with the game.....other than the fact that i'm hoping they won't allow fast traveling.
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Ilona Neumann
 
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Post » Sat Feb 27, 2010 12:11 am

yeah i was always disappointed by oblivion, which is why i cant play it without the OOO conversion anymore.

im praying for an expanded arsenal, i would love to see chitin regular leather armor, studded leather armor, multiple different types of steel etc.

i was baffled at how ugly light armor looked in oblivion as well, it didnt even look light, and alot of the times, it as larger and covered more real estate than most heavy armors, it just looked bulky and not even remotely worthy of being considered "light"

i did love though, that in morrowind, you could cover up your armor with robes.
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James Wilson
 
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Post » Sat Feb 27, 2010 1:07 pm

yeah i was always disappointed by oblivion, which is why i cant play it without the OOO conversion anymore.

im praying for an expanded arsenal, i would love to see chitin regular leather armor, studded leather armor, multiple different types of steel etc.

i was baffled at how ugly light armor looked in oblivion as well, it didnt even look light, and alot of the times, it as larger and covered more real estate than most heavy armors, it just looked bulky and not even remotely worthy of being considered "light"

i did love though, that in morrowind, you could cover up your armor with robes.


Ah yes, i played as a Master Thief in Morrowind, so i always enjoyed the appearance of a wealthy man with my robes over my shining exquisite magical armour.

And i completely agree with what you said on Oblivions light armour, and while i did very much enjoy Mithril Armour, which was impressive in look, it gives me the
feeling that im wearing Medium Armor than Light Armour.

The Elven Armour in itself was quite dissapointing as well, it looked ugly and bulky as any other.

I do very much hope that they allow some freedom in feeling with the armours in Skyrim for Light-Wearers

Oblivion didnt even have SPEARS as a weapon, which i thought was ridiculous.
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Emily Graham
 
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Post » Sat Feb 27, 2010 7:17 am

I.... don't know.

The lack of variety in weapons and armor was and is an oft-repeated criticism of Oblivion, and one can only hope that it didn't fall on deaf ears. My view on it (which I've expressed here before, so proactive apologies to those who have waded through it before) is that they not only need to add more straightforward variety - simply more choices - but they need to make the differences between the materials and the items more subtle. Beyond the simple lack of choices in Oblivion, the thing I dislike is that each material is exactly this much stronger, this much heavier and this much more durable than the previous one. It's just too rigid a progression. I want to see more things like there were in Morrowind, where, for instance, glass did nice damage and was actually quite a bit lighter than similar materials, but the trade-off was that it was quite a bit less durable and couldn't hold anything close to as powerful an enchantment. That made the choice of materials more complex and thus, to me at least, more satisfying. Instead of just moving up a ladder, I had to weigh costs and benefits and decide what was best for a particular character.

We can only hope.....
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Joanne
 
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Post » Sat Feb 27, 2010 7:12 am

I.... don't know.

The lack of variety in weapons and armor was and is an oft-repeated criticism of Oblivion, and one can only hope that it didn't fall on deaf ears. My view on it (which I've expressed here before, so proactive apologies to those who have waded through it before) is that they not only need to add more straightforward variety - simply more choices - but they need to make the differences between the materials and the items more subtle. Beyond the simple lack of choices in Oblivion, the thing I dislike is that each material is exactly this much stronger, this much heavier and this much more durable than the previous one. It's just too rigid a progression. I want to see more things like there were in Morrowind, where, for instance, glass did nice damage and was actually quite a bit lighter than similar materials, but the trade-off was that it was quite a bit less durable and couldn't hold anything close to as powerful an enchantment. That made the choice of materials more complex and thus, to me at least, more satisfying. Instead of just moving up a ladder, I had to weigh costs and benefits and decide what was best for a particular character.

We can only hope.....


You put the words right in my mouth.
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Soraya Davy
 
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Post » Sat Feb 27, 2010 12:13 pm

Theres going to be more variety of armour than Oblivion and polearms are in, both of which are good.
Sadly still no spears, crossbows or throwing weapons.
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Casey
 
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Post » Sat Feb 27, 2010 1:34 pm

I.... don't know.

The lack of variety in weapons and armor was and is an oft-repeated criticism of Oblivion, and one can only hope that it didn't fall on deaf ears. My view on it (which I've expressed here before, so proactive apologies to those who have waded through it before) is that they not only need to add more straightforward variety - simply more choices - but they need to make the differences between the materials and the items more subtle. Beyond the simple lack of choices in Oblivion, the thing I dislike is that each material is exactly this much stronger, this much heavier and this much more durable than the previous one. It's just too rigid a progression. I want to see more things like there were in Morrowind, where, for instance, glass did nice damage and was actually quite a bit lighter than similar materials, but the trade-off was that it was quite a bit less durable and couldn't hold anything close to as powerful an enchantment. That made the choice of materials more complex and thus, to me at least, more satisfying. Instead of just moving up a ladder, I had to weigh costs and benefits and decide what was best for a particular character.

We can only hope.....


I couldn't agree more with your statement.


Theres going to be more variety of armour than Oblivion and polearms are in, both of which are good.
Sadly still no spears, crossbows or throwing weapons.


There's concept art floating around depicting a greyish outline of a halberd/spear in one of the subject's hands. It's always a possibility.
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Kirsty Collins
 
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Post » Sat Feb 27, 2010 10:43 am

I.... don't know.

The lack of variety in weapons and armor was and is an oft-repeated criticism of Oblivion, and one can only hope that it didn't fall on deaf ears. My view on it (which I've expressed here before, so proactive apologies to those who have waded through it before) is that they not only need to add more straightforward variety - simply more choices - but they need to make the differences between the materials and the items more subtle. Beyond the simple lack of choices in Oblivion, the thing I dislike is that each material is exactly this much stronger, this much heavier and this much more durable than the previous one. It's just too rigid a progression. I want to see more things like there were in Morrowind, where, for instance, glass did nice damage and was actually quite a bit lighter than similar materials, but the trade-off was that it was quite a bit less durable and couldn't hold anything close to as powerful an enchantment. That made the choice of materials more complex and thus, to me at least, more satisfying. Instead of just moving up a ladder, I had to weigh costs and benefits and decide what was best for a particular character.

We can only hope.....



^^This^^

The system Morrowind used made carrying different types of weapons a great idea (at least for my character builds). I remember having glass weapons as a back up weapon in case things got bad and I needed a "fresh" weapon to last for a short time. They didnt last long but they weighed so little it was worth it for me to have one ... Oblivion didnt give us that option.

Think I'm completly rambling now ... so uh ... many weapon options = good :D
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lolli
 
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Post » Sat Feb 27, 2010 11:29 am

after playing morrowind and going to oblivion this was the biggest dismantlement for me was just sheer lack of weapons i always loved crossbows
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lolly13
 
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Post » Fri Feb 26, 2010 10:48 pm

We could only hope and see
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City Swagga
 
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Post » Sat Feb 27, 2010 1:43 pm

I.... don't know.

The lack of variety in weapons and armor was and is an oft-repeated criticism of Oblivion, and one can only hope that it didn't fall on deaf ears. My view on it (which I've expressed here before, so proactive apologies to those who have waded through it before) is that they not only need to add more straightforward variety - simply more choices - but they need to make the differences between the materials and the items more subtle. Beyond the simple lack of choices in Oblivion, the thing I dislike is that each material is exactly this much stronger, this much heavier and this much more durable than the previous one. It's just too rigid a progression. I want to see more things like there were in Morrowind, where, for instance, glass did nice damage and was actually quite a bit lighter than similar materials, but the trade-off was that it was quite a bit less durable and couldn't hold anything close to as powerful an enchantment. That made the choice of materials more complex and thus, to me at least, more satisfying. Instead of just moving up a ladder, I had to weigh costs and benefits and decide what was best for a particular character.

We can only hope.....

I very much agree, gpstr. They should have different pros and cons. It also allows more customisation in your characters personal style rather than just always working towards Daedric or glass. Anyway, in one of the interviews, I recall Todd saying there will be "more armour types". Pretty ambiguous and I assume in comparison to Oblivion only, but it's promising.
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Horror- Puppe
 
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Post » Sat Feb 27, 2010 5:38 am

Todd has said that it feels like there is more armor then their was in Oblivion.
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Kirsty Collins
 
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Post » Fri Feb 26, 2010 10:59 pm

Just count me among the posters who agree with gpstr's sentiment on this matter.
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Ladymorphine
 
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Post » Sat Feb 27, 2010 10:00 am

I'd be very surprised if there aren't more armours than Oblivion
It was a common complaint from all sorts of player and its relatively easy to do something about compared to adding a new category of weapon
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JUDY FIGHTS
 
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Post » Sat Feb 27, 2010 1:10 pm

Oblivion had 12 types of armor.

6 light and 6 heavy.
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Lavender Brown
 
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Post » Sat Feb 27, 2010 8:05 am

Skyrim will have more variety in weapons/armor than what Oblivion had. No, there will not be spears nor will there be crossbows.
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AnDres MeZa
 
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Post » Sat Feb 27, 2010 2:25 am

Whenever this topic comes up, I hope for region/smith influenced armor. Basically, steel armor made by one smith is going to be somewhat different from another. Maybe not massively different, but still has a bit of flair that makes it unique to that creator. Think of the bonemold in Morrowind, there were a number of different styles of cuirasses, pauldrons, and helmets (my favorite being the Redoran design). Even if it was just cosmetic choices I think it'd be awesome. Though I'd love to see different variations of weight/protection/durability in the same armor type.

And of course more unique types of armor would be super awesome.

And better balancing that means there isn't a strait progression through quality, rather a decision about the trade offs of one over another.
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Kieren Thomson
 
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Post » Sat Feb 27, 2010 12:16 pm

its funny how tehy removed in oblivion my favorite weapons spears and crossbows >.>
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Oyuki Manson Lavey
 
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Post » Sat Feb 27, 2010 12:11 pm

I hope that instead of adding new weapons and armors they add new variations. Make it so that each armor has multiple different variations that look different and have slightly different stats. EX: Iron armor and rusty iron armor just with different looks and stats.
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BRAD MONTGOMERY
 
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Post » Sat Feb 27, 2010 1:39 am

Whenever this topic comes up, I hope for region/smith influenced armor. Basically, steel armor made by one smith is going to be somewhat different from another. Maybe not massively different, but still has a bit of flair that makes it unique to that creator. Think of the bonemold in Morrowind, there were a number of different styles of cuirasses, pauldrons, and helmets (my favorite being the Redoran design). Even if it was just cosmetic choices I think it'd be awesome. Though I'd love to see different variations of weight/protection/durability in the same armor type.

This. They said that each city in the game is going to be architecturally and culturally unique, so I can imagine likewise should be their respective craftsmen. While I never liked the bonemold armour in Morrowind (medium armours never my speciality), it was still awesome that aside from the 'generic' type, there were also House-specific variations of it - a nice and immersive touch. The only thing in Oblivion remotely close to it were town-themed (retextured) armours of city guardsmen... big 'meh'.

Also, all that gpstr said.
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Amy Melissa
 
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Post » Sat Feb 27, 2010 5:08 am

Todd has said that it feels like there is more armor then their was in Oblivion.

Is that a quote or near enough to it? That it "feels like" there's more armor?

If so, that would lead me to believe that it's just carefully parsed PR and that there in fact is NOT more armor - that it only, somehow, "feels like" there is.
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sunny lovett
 
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Post » Sat Feb 27, 2010 5:29 am

Is that a quote or near enough to it? That it "feels like" there's more armor?

If so, that would lead me to believe that it's just carefully parsed PR and that there in fact is NOT more armor - that it only, somehow, "feels like" there is.


This concerns me as well.....what we must beware of in threads like these, is people coming in and telling us what is going and not going to happen, without giving us any confirmation or backup.

It all needs to be confirmed before we act like its just going to happen
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aisha jamil
 
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Post » Sat Feb 27, 2010 10:29 am

crossbows ftw!!!?
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Umpyre Records
 
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Post » Sat Feb 27, 2010 2:56 am

crossbows ftw!!!?



:facepalm:



Seriously though....i wish they did have crossbows. But we'll see
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{Richies Mommy}
 
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Post » Sat Feb 27, 2010 7:21 am

Wow, im surprised someone hasn't come on and posted about how Oblivion had so much variety (I've seen it before, and its hard to convince them otherwise)

This was one of the worst parts about Oblivion. So few choices, and then none of them were really unique. Not to mention other versions of weapons were just "upgrades," there were no pros and cons. Pros and cons with weapon choice makes for an interesting and thought provoking decision of item choice, along with a reason to use a weapon other than daedric.
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Bitter End
 
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