» Fri Dec 31, 2010 5:19 am
^ Wow! Rotating objects! Amazing!
What about cut scenes?
Custom AI scripts?
Custom vehichles?
Entire mods?
Custom Objects?
Dialog?
Scripting?
Yea its not going to happen. And honestly, im sick of these threads. They're all made by people with zero experience with Sandbox 1 and 2. It just physically cant happen. Just STARTING sandbox 2, with nothing loaded (not a map - NOTHING) uses 253mb of RAM. BOTH consoles have 256mb. Loading the SMALLEST default level (peak) uses 552mb. Loading a BLANK level uses approximately 300mb of ram.
So you've got systems that cant even RUN the editor, let alone open a level. Ok, now lets say they have magic-awesome-code people who can somehow get around any and all memory limits. You run into the issue that there arent nearly enough buttons on either controller.
Copy paste?
Number keys?
Typing?
None of this can be done. Re-naming an object on a console would take 20x longer because of the garbage on-screen-keyboard than it would on PC. Flowgraphing (i.e. scripting) would be insanely broken as well, as the entire thing is basically typing.
Ok, so what if it was JUST level design? Well, provided they got around the insane memory issues, load times, etc. It COULD be done. It would be a lot like forge as well. Just remember, you would only be able to edit EXISTING maps, not make new ones, as the terrain editor is a resource hog. Now, what would Crytek gain from this? Nothing. On PC, they just disable the "port to console" button which is probably super-simple, and they're done. Doesn't matter if it uses a ton of RAM, its PC game - you either meet min-reqs or you dont. In turn they get tons of levels they can play with, and use screens for their own promotion (look at the Cryengine 3 power point and such, 50% of it is community made stuff), hire modders (there have been a few cases, not just one), etc.
So basically Crytek gains NOTHING from a console editor, has to invest a ton of time and resources into it, and its basically physically impossible.
Please, STOP making these threads. I've answered them (and so have others) a million times, and the answer is always the same - THERE IS NO CONSOLE EDITOR.
Further more, we have ONLY seen the PC editor. Never a console one. We have never heard of a console editor for CE3. What indication do you have that there might be one?
And FINALLY in an interview they gave what they called the "recommended specs" for the editor: Core i7, 4gb RAM, 64-bit OS and a GTX-200 series GPU. Not only does each invidiual part cost more than an entire console, but they are dozens, if not hundreds, of times more powerful. And im sorry, im not going to argue a console vs. pc war. Consoles are from 2005. You REALLY think they can beat a several-hundred-dollar CPU or GPU from the last few months?
Also. as the person above me posted, the leaked version had sandbox 3. Now, I havent seen it personally, but I have seen screen shots of it: 550mb+ ram usage.
>Cut scenes?
>Dialog?
>A Mod?
Are you kidding? I'm trying to make multiplayer maps, not a new game. That's the only purpose an editor on a console should ever serve. Creating a map doesn't require all of the in depth details you mentioned. I wouldn't need anything besides menus of objects, spawning zones and points, and some features such as rotation snap and a coordinate system. Simple. That doesn't take a super machine now does it? It's been done before and they can put together code for a custom editor on consoles. Which wouldn't be too unreasonable considering more sales will be made on their console version than their PC one.
A blank or a preexisting map could be the starting template for map building.