Will there be a map editor for the xbox 360, ps3 and PC?

Post » Fri Dec 31, 2010 9:27 am

Will there be a map editor because there is no info about it.
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Sarah MacLeod
 
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Post » Fri Dec 31, 2010 12:34 am

Some how I doubt it, especially for the console platforms and probably not for the PC either. The DLC model is too strong nowadays for companies to just give free reign on their games without cashing in on customers that want more.
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Inol Wakhid
 
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Post » Fri Dec 31, 2010 8:19 am

Some how I doubt it, especially for the console platforms and probably not for the PC either. The DLC model is too strong nowadays for companies to just give free reign on their games without cashing in on customers that want more.
wrong. the editer acely goes with the game. i even think they even said it somwhere not sure where
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Ernesto Salinas
 
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Post » Fri Dec 31, 2010 7:10 am

You can't possibly think the xbox 360 or ps3 will actually get it do you?
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Quick Draw III
 
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Post » Fri Dec 31, 2010 1:17 pm

The editor and mod sdk will come for the PC with patch 1.
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brandon frier
 
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Post » Fri Dec 31, 2010 1:09 am

You can't possibly think the xbox 360 or ps3 will actually get it do you?

Why not? Halo has a map editor/creator (and a fairly good one actually). It's not impossible to do.
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His Bella
 
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Post » Fri Dec 31, 2010 3:33 am

CryEngine 3 uses something called LiveCreate to make the maps, you make the maps on the PC and they instantly port to the consoles in realtime. There's no actual editor for the consoles.
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Katie Samuel
 
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Post » Fri Dec 31, 2010 11:39 am

CryEngine 3 uses something called LiveCreate to make the maps, you make the maps on the PC and they instantly port to the consoles in realtime. There's no actual editor for the consoles.

That hasn't been confirmed. We'll have to see.
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kyle pinchen
 
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Post » Fri Dec 31, 2010 8:16 am

CryEngine 3 uses something called LiveCreate to make the maps, you make the maps on the PC and they instantly port to the consoles in realtime. There's no actual editor for the consoles.
U need a Devkit for this feature.
Retail Consoles dont support RTE ;)
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Jeffrey Lawson
 
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Post » Fri Dec 31, 2010 1:12 am

CryEngine 3 uses something called LiveCreate to make the maps, you make the maps on the PC and they instantly port to the consoles in realtime. There's no actual editor for the consoles.

That hasn't been confirmed. We'll have to see.

That IS the way the SB3 works, it's been shown several times. And for that feature, you need the developer version of the editor. The editor we will be getting will most likely not have that feature.
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Michael Russ
 
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Post » Fri Dec 31, 2010 6:36 am

CryEngine 3 uses something called LiveCreate to make the maps, you make the maps on the PC and they instantly port to the consoles in realtime. There's no actual editor for the consoles.

That hasn't been confirmed. We'll have to see.

That IS the way the SB3 works, it's been shown several times. And for that feature, you need the developer version of the editor. The editor we will be getting will most likely not have that feature.

A man can dream :D
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ANaIs GRelot
 
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Post » Thu Dec 30, 2010 10:57 pm

Honestly if they can put a map editor in the final product of all platforms it will be a huge plus for the Crysis community. Even if it's a simple editor it will be greatly appreciated. If you don't think map editing is reasonable or possible on consoles just look at Halo Reach. That's a prime example of a simple map editor that's grown a huge community. There are entire sites for "Halo forgers" as they're called. Check out forgehub for example. There is even a multiplayer playlist called the "community playlist" which is filled with community made maps and that keeps Halo fresh.
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Oceavision
 
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Post » Fri Dec 31, 2010 11:04 am

I never said map editors weren't possible on consoles, just saying that CryEngine 3 doesn't work that way. If they do decide to make a simplistic editor for the consoles, that's just good. Nothing bad with that, just saying that it's highly unlikely due to the nature of the engine.
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Cathrin Hummel
 
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Post » Fri Dec 31, 2010 12:44 am

I never said map editors weren't possible on consoles, just saying that CryEngine 3 doesn't work that way. If they do decide to make a simplistic editor for the consoles, that's just good. Nothing bad with that, just saying that it's highly unlikely due to the nature of the engine.

Right I understand. It'd be sweet if Crytek could give us some info on whether it's in or not. I guess I shouldn't get too excited about the possibility of it though cause there hasn't even been a word said on it.
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xemmybx
 
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Post » Fri Dec 31, 2010 12:48 am

Developing a different and simplified "map editor" for consoles doesn't make sense. Yes, halo 3 has a poor tool to add/ remove assets on official maps, but it's a single-platform game.
Far cry 2 has a simplified version of Crytek first sandbox, the SAME for ALL platforms. You can create your own maps, unlike Forge from Halo 3
But Crysis 2 has a very advanced and powerful tool (sandbox3) to create not only MP maps, but entire SP/MP mods. You cannot add that feature to a limited console that can barely run the game. And developing another "map editor" for consoles isn't reasonable.
If you want to mod maps on consoles, you have to do it on more simplified games, like FarCry 2
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Chloe Botham
 
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Post » Fri Dec 31, 2010 2:24 am

Developing a different and simplified "map editor" for consoles doesn't make sense. Yes, halo 3 has a poor tool to add/ remove assets on official maps, but it's a single-platform game.
Far cry 2 has a simplified version of Crytek first sandbox, the SAME for ALL platforms. You can create your own maps, unlike Forge from Halo 3
But Crysis 2 has a very advanced and powerful tool (sandbox3) to create not only MP maps, but entire SP/MP mods. You cannot add that feature to a limited console that can barely run the game. And developing another "map editor" for consoles isn't reasonable.
If you want to mod maps on consoles, you have to do it on more simplified games, like FarCry 2

Oh Halo 3's forge is nothing compared to the forge in Halo Reach. Reach's forge capabilities: rotation snap, phasing objects together, menus of objects to choose from, vast spaces to build, a coordinate placement system, and much more. I really don't think it's a huge task to take on for developers, but I understand if it's just not possible to do.
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Daddy Cool!
 
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Post » Fri Dec 31, 2010 5:00 am

Well, the leaked version has Sandbox 3, so yeah. PC version has Sandbox.

Not sure about Xbox and PS3, though Sandbox 3 maps should be able to be imported.
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Stace
 
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Post » Thu Dec 30, 2010 11:45 pm

^ Wow! Rotating objects! Amazing!

What about cut scenes?
Custom AI scripts?
Custom vehichles?
Entire mods?
Custom Objects?
Dialog?
Scripting?

Yea its not going to happen. And honestly, im sick of these threads. They're all made by people with zero experience with Sandbox 1 and 2. It just physically cant happen. Just STARTING sandbox 2, with nothing loaded (not a map - NOTHING) uses 253mb of RAM. BOTH consoles have 256mb. Loading the SMALLEST default level (peak) uses 552mb. Loading a BLANK level uses approximately 300mb of ram.

So you've got systems that cant even RUN the editor, let alone open a level. Ok, now lets say they have magic-awesome-code people who can somehow get around any and all memory limits. You run into the issue that there arent nearly enough buttons on either controller.
Copy paste?
Number keys?
Typing?
None of this can be done. Re-naming an object on a console would take 20x longer because of the garbage on-screen-keyboard than it would on PC. Flowgraphing (i.e. scripting) would be insanely broken as well, as the entire thing is basically typing.

Ok, so what if it was JUST level design? Well, provided they got around the insane memory issues, load times, etc. It COULD be done. It would be a lot like forge as well. Just remember, you would only be able to edit EXISTING maps, not make new ones, as the terrain editor is a resource hog. Now, what would Crytek gain from this? Nothing. On PC, they just disable the "port to console" button which is probably super-simple, and they're done. Doesn't matter if it uses a ton of RAM, its PC game - you either meet min-reqs or you dont. In turn they get tons of levels they can play with, and use screens for their own promotion (look at the Cryengine 3 power point and such, 50% of it is community made stuff), hire modders (there have been a few cases, not just one), etc.

So basically Crytek gains NOTHING from a console editor, has to invest a ton of time and resources into it, and its basically physically impossible.

Please, STOP making these threads. I've answered them (and so have others) a million times, and the answer is always the same - THERE IS NO CONSOLE EDITOR.

Further more, we have ONLY seen the PC editor. Never a console one. We have never heard of a console editor for CE3. What indication do you have that there might be one?

And FINALLY in an interview they gave what they called the "recommended specs" for the editor: Core i7, 4gb RAM, 64-bit OS and a GTX-200 series GPU. Not only does each invidiual part cost more than an entire console, but they are dozens, if not hundreds, of times more powerful. And im sorry, im not going to argue a console vs. pc war. Consoles are from 2005. You REALLY think they can beat a several-hundred-dollar CPU or GPU from the last few months?

Also. as the person above me posted, the leaked version had sandbox 3. Now, I havent seen it personally, but I have seen screen shots of it: 550mb+ ram usage.
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Nitol Ahmed
 
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Post » Fri Dec 31, 2010 2:49 am

to make it short, as ive said before. sandbox 2 required 2 GBs of ram...really 4 to run stable 100% ,consoles have 2XX MB good luck
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[Bounty][Ben]
 
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Post » Fri Dec 31, 2010 5:19 am

^ Wow! Rotating objects! Amazing!

What about cut scenes?
Custom AI scripts?
Custom vehichles?
Entire mods?
Custom Objects?
Dialog?
Scripting?

Yea its not going to happen. And honestly, im sick of these threads. They're all made by people with zero experience with Sandbox 1 and 2. It just physically cant happen. Just STARTING sandbox 2, with nothing loaded (not a map - NOTHING) uses 253mb of RAM. BOTH consoles have 256mb. Loading the SMALLEST default level (peak) uses 552mb. Loading a BLANK level uses approximately 300mb of ram.

So you've got systems that cant even RUN the editor, let alone open a level. Ok, now lets say they have magic-awesome-code people who can somehow get around any and all memory limits. You run into the issue that there arent nearly enough buttons on either controller.
Copy paste?
Number keys?
Typing?
None of this can be done. Re-naming an object on a console would take 20x longer because of the garbage on-screen-keyboard than it would on PC. Flowgraphing (i.e. scripting) would be insanely broken as well, as the entire thing is basically typing.

Ok, so what if it was JUST level design? Well, provided they got around the insane memory issues, load times, etc. It COULD be done. It would be a lot like forge as well. Just remember, you would only be able to edit EXISTING maps, not make new ones, as the terrain editor is a resource hog. Now, what would Crytek gain from this? Nothing. On PC, they just disable the "port to console" button which is probably super-simple, and they're done. Doesn't matter if it uses a ton of RAM, its PC game - you either meet min-reqs or you dont. In turn they get tons of levels they can play with, and use screens for their own promotion (look at the Cryengine 3 power point and such, 50% of it is community made stuff), hire modders (there have been a few cases, not just one), etc.

So basically Crytek gains NOTHING from a console editor, has to invest a ton of time and resources into it, and its basically physically impossible.

Please, STOP making these threads. I've answered them (and so have others) a million times, and the answer is always the same - THERE IS NO CONSOLE EDITOR.

Further more, we have ONLY seen the PC editor. Never a console one. We have never heard of a console editor for CE3. What indication do you have that there might be one?

And FINALLY in an interview they gave what they called the "recommended specs" for the editor: Core i7, 4gb RAM, 64-bit OS and a GTX-200 series GPU. Not only does each invidiual part cost more than an entire console, but they are dozens, if not hundreds, of times more powerful. And im sorry, im not going to argue a console vs. pc war. Consoles are from 2005. You REALLY think they can beat a several-hundred-dollar CPU or GPU from the last few months?

Also. as the person above me posted, the leaked version had sandbox 3. Now, I havent seen it personally, but I have seen screen shots of it: 550mb+ ram usage.

>Cut scenes?
>Dialog?
>A Mod?

Are you kidding? I'm trying to make multiplayer maps, not a new game. That's the only purpose an editor on a console should ever serve. Creating a map doesn't require all of the in depth details you mentioned. I wouldn't need anything besides menus of objects, spawning zones and points, and some features such as rotation snap and a coordinate system. Simple. That doesn't take a super machine now does it? It's been done before and they can put together code for a custom editor on consoles. Which wouldn't be too unreasonable considering more sales will be made on their console version than their PC one.

A blank or a preexisting map could be the starting template for map building.
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Alexis Estrada
 
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Post » Fri Dec 31, 2010 6:45 am

you clearly didnt read my post. Firstly, features such as "rotation snap and a coordinate system" are so mundane that its insane to ask for them. These are the basis of all editors - those without it are terrible, and shouldn't be considered serious editors. Also, as I said, the consoles simply CANT run the editor. There isnt enough ram or general system power to do so.

The editor for Crysis uses almost double the amount of system power than the actual game does, AND has to load it far more into memory.

Its.
Physically.
Impossible.
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Devils Cheek
 
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Post » Fri Dec 31, 2010 2:55 pm

PC only ;)
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sunny lovett
 
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Post » Fri Dec 31, 2010 12:38 pm

you clearly didnt read my post. Firstly, features such as "rotation snap and a coordinate system" are so mundane that its insane to ask for them. These are the basis of all editors - those without it are terrible, and shouldn't be considered serious editors. Also, as I said, the consoles simply CANT run the editor. There isnt enough ram or general system power to do so.

The editor for Crysis uses almost double the amount of system power than the actual game does, AND has to load it far more into memory.

Its.
Physically.
Impossible.

Ok fine you're the teacher and I'm the student. Question for you, if all of the fancy stuff was removed and a preexisting map was the template wouldn't that take up a lot less RAM? This is my point. I understand that rendering a whole map in real-time takes memory, but my point is it's been done efficently. If they really wanted to they(Crytek) could pull it off.

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Sarah Knight
 
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Post » Fri Dec 31, 2010 7:43 am

it depends on how much ram the consoles have. You probably need at least a Gigabyte or two. PC's can have huge amounts of memory. Not sure what consoles are limited to.
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Colton Idonthavealastna
 
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Post » Thu Dec 30, 2010 11:39 pm

**** DONT POST I WANT TO SEE MY **** DUMB ASS NAME

The troll is trolling
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flora
 
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