Will there be a patch to fix the lak of innovation

Post » Fri Dec 16, 2011 7:26 am

If it ain't broke don't fix it.

but it was still is and stuff has changed seriously that satement is out of place when talking about the game as a whole.
User avatar
Yama Pi
 
Posts: 3384
Joined: Wed Apr 18, 2007 3:51 am

Post » Fri Dec 16, 2011 12:51 pm

So let me get this straight, you wanted to buy an elder scrolls game, but you didn't want it to be like an elder scrolls game?


so let me get this straight. Ur ok with having almost the exact same game given to you sequal after sequal in same way modern warfare does. Look at series like mgs, Mario, ico and sotc, sure sometimes they can take serioues heat for changing but at least they weren't cowards about their intellectual property.
User avatar
StunnaLiike FiiFii
 
Posts: 3373
Joined: Tue Oct 31, 2006 2:30 am

Post » Fri Dec 16, 2011 5:37 am

If it ain't broke don't fix it.


But it is actually broken.
User avatar
Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

Post » Fri Dec 16, 2011 5:53 pm

One of the main reasons behind this is the so called "streamlining" of not only games, but other things too.


Nonsense. Of all the conclusions you could jump to, you pick this one? You give your fellow man no credit, sir.
User avatar
Sammykins
 
Posts: 3330
Joined: Fri Jun 23, 2006 10:48 am

Post » Fri Dec 16, 2011 4:03 pm

but it was still is and stuff has changed seriously that satement is out of place when talking about the game as a whole.


I'm not entirely sure I'm able to comprehend what you just typed, but my point is that the core ideology behind the elder scrolls game is awesome, and shouldn't be changed. The sandbox "do anything go anywhere," mixed with sword and board / magic.... it's perfect. Why change it?

So "seriously," that statement is not out of place and perfectly relevant to the OP.
User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Fri Dec 16, 2011 5:49 pm

Will there be a patch to fix your lack of grammar?


whenever they fix te crappy iPhone

let's stay on topic
User avatar
renee Duhamel
 
Posts: 3371
Joined: Thu Dec 14, 2006 9:12 am

Post » Fri Dec 16, 2011 6:51 pm

Isn't it all the same? Guilds, main story, and side quests. Convos, shops. Horse riding. Even the dragon feel like a cop out. Most of it comes off as graphical enhancements with improved animations. Combat still weak and fluttery imprecise, fighting with gallons I think is the right comparison. Why change the way guilds work and instead of have them as glorified side missions go ahead and change how it effects the world ur in.
It is derrivative of life. This is the way life works. It is only logical that you walk into an organization and build your way up. The missions effect your reputation in the world and in the guild. Would you prefer it do something more? If so, give examples.

How would you prefer they "innovate" the combat method? Right now you have control of where you are facing, whether you're blocking or attaching, etc. If it is imprecise or fluttery, then it's because of your control or fighting method. Just like in real life there are more skilled fencers than others, so are there people who are better at playing this game than others. For me, the fighting is intense and fun. The player doesn't strike unless I tell it to and only where I'm facing it.

the first 2 complaints you mention flip to the opposite as you progress

what was once hard, becomes so easy
no money to too much money
There is also a setting that allows the user to turn up the difficulty.
User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am

Post » Fri Dec 16, 2011 10:53 am

But it is actually broken.


Unless you're speaking exclusively of the PS3 version, that's a little dramatic. Some bugs and glitches are to be expected in a game of this magnitude, it's far from broken.
User avatar
Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

Post » Fri Dec 16, 2011 2:53 pm

While I have to agree that there is a "certain something" missing from the game I understand the upgrades they make, and for the most part, I approve. Complaining on the forums needs to at least be a little useful to the developers in finding things to improve. List problems clearly and suggestions to fix them clearly. I have beta tested a few games and have wrote both bug and balance reports.
Example:
1. Character creation is weak, hindering replay value.
Character differences at the start are almost negligible.
I've cured disease on my Nord less than my Bosmer. Statistically improbable says I, but it happens.
Any two Khajit are the same at level 1 and they seem to run and jump the same as a Breton.
No complaints on character appearances though. The face of the character I see the least is the most immersive part.

2. I can't jump while sprinting, can you?
Please tell me it's a game pad problem because it seems a very weird thing to leave out.

3. No spellcrafting.
What were you thinking?

4. "That Certain Thing"
That tells the developers mainly that it didn't live up to any of your unreasonable day dreams about what coders can do.
User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Fri Dec 16, 2011 6:11 am

Pretty sure the change from Morrowind's one ability at a time to Oblivion's sword + spell to Skyrim's left + right are fundamental changes.


QFT

As far as I'm concerned, the combat system has seen a fantastic turn around in Skyrim, not to mention the skills available to the player have been completely overhauled. If you really think this came hasn't gone far enough forward, perhaps you should actually play the older games. I have a hard time believing that anyone who has actually played the TES I-IV (any of them) could honestly claim that Skyrim "isn't innovative."
User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Fri Dec 16, 2011 4:07 pm

Will there be a patch to fix your lack of grammar?

will there be a patch to fix your lack of imput...
this thread is full of bullcrap, things need to evolve or die, all the appologist and troll can sod off and die.

this is a great game but it can be better us conplainers help beths make better game, you think sayin best game eva :tes: :tes: :tes: really does anything, youve said that by buying it. ffs give some constructive critques or gtfo...
User avatar
Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Fri Dec 16, 2011 4:52 am

Unless you're speaking exclusively of the PS3 version, that's a little dramatic. Some bugs and glitches are to be expected in a game of this magnitude, it's far from broken.


I can't even play the game long enough to enjoy it without crashing and that's not on PS3 that's on PC and my current set up is i5 2500k 580(with the Beta driver) 8GB RAM no reason why I should be crashing while playing Skyrim. Not to mention the magnitude of bugs other then constant CTD either that be purple textures to entire quest lines that are current cannot do all the way to Dragons AI overall. I still have a dragon on top of a mountain flying because he is out of range and will not move in my current game right now.
User avatar
Courtney Foren
 
Posts: 3418
Joined: Sun Mar 11, 2007 6:49 am

Post » Fri Dec 16, 2011 10:44 am

What you're seeing here is the "Nintendo Method". Change some things here and there to keep things just fresh enough but keep the game basically the same. Some think it's a great thing, some don't.


Well said, it seems most people (like or disliking this method) do not seem to realize it at all.

If they put guns in my TES I will not touch another new game. (That sentence was a Sonic bash, my poor beloved sonic and his crappy "innovative" games)
User avatar
Anna Beattie
 
Posts: 3512
Joined: Sat Nov 11, 2006 4:59 am

Post » Fri Dec 16, 2011 11:49 am

As far as I'm concerned, the combat system has seen a fantastic turn around in Skyrim, not to mention the skills available to the player have been completely overhauled. If you really think this came hasn't gone far enough forward, perhaps you should actually play the older games. I have a hard time believing that anyone who has actually played the TES I-IV (any of them) could honestly claim that Skyrim "isn't innovative."


Agreed.

No other TES game let you dual wield weapons, or even dual cast spells, or even cast two different spells at the same time, or cast a spell and attack with a weapon at the same time, or block with a shield and cast a spell at the same time.

How is any of that not innovative?
User avatar
K J S
 
Posts: 3326
Joined: Thu Apr 05, 2007 11:50 am

Post » Fri Dec 16, 2011 7:55 pm

I can't even play the game long enough to enjoy it without crashing and that's not on PS3 that's on PC and my current set up is i5 2500k 580(with the Beta driver) 8GB RAM no reason why I should be crashing while playing Skyrim. Not to mention the magnitude of bugs other then constant CTD either that be purple textures to entire quest lines that are current cannot do all the way to Dragons AI overall. I still have a dragon on top of a mountain flying because he is out of range and will not move in my current game right now.


That's too bad. I play on the PC now (ex-PS3 gamer) and I have 0 problems. It might be a problem with your video card.
User avatar
~Sylvia~
 
Posts: 3474
Joined: Thu Dec 28, 2006 5:19 am

Post » Fri Dec 16, 2011 9:54 am

Nonsense. Of all the conclusions you could jump to, you pick this one? You give your fellow man no credit, sir.


Oh really? Do you think that the game would have sold as much as it did, if it were more like Morrowind or Daggerfall? (Not that I want the old combat system)

Its not only TES its everythin.

Look and Mass Effect and Dragon Age. 2 of Biowares most succesfull games, and what happened in their sequels? They streamlined the games to appeal to a broader audience.

Why else would they do it?
User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Fri Dec 16, 2011 5:46 am

Oh really? Do you think that the game would have sold as much as it did, if it were more like Morrowind or Daggerfall? (Not that I want the old combat system)

Its not only TES its everythin.

Look and Mass Effect and Dragon Age. 2 of Biowares most succesfull games, and what happened in their sequels? They streamlined the games to appeal to a broader audience.

Why else would they do it?


I agree with DA2

But sorry pal ME has become better from the first.. : / Not like I have not played ME1/2 a ton of times and used mods for that as well.

They fleshed it out a lot more. Combat was still well done, more choices. They didn't streamline [censored] pal they improved the game and if you compared it to ME 1 how can you say it was dumed down. Mass Effect in general was not dumbed down, I guess we can all say Bioshock is dumbed down too.
User avatar
April
 
Posts: 3479
Joined: Tue Jun 20, 2006 1:33 am

Post » Fri Dec 16, 2011 3:35 pm

So there's no change compared to the last games?

HAHAHAHAHA

So that's why everybody complains about attributes/spells/perks/two-handed/skills/quests...
User avatar
megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Fri Dec 16, 2011 2:14 pm

Some people complain the game is too easy, while other complain it’s too hard.
Some people complain money is too easy to come by, while others complain the quests don’t reward you with good loot.
Some people complain about graphics, while other complain about performance.


I think the game is great!



I'm with you there. I also think you went the way kinder route than some of the complaints deserve.
User avatar
Jah Allen
 
Posts: 3444
Joined: Wed Jan 24, 2007 2:09 am

Post » Fri Dec 16, 2011 3:24 pm

so let me get this straight. Ur ok with having almost the exact same game given to you sequal after sequal in same way modern warfare does. Look at series like mgs, Mario, ico and sotc, sure sometimes they can take serioues heat for changing but at least they weren't cowards about their intellectual property.


You can't be serious. Mario was basically the same game through 1,2,3, and World with just a few changes. Then they moved to 3d and have been basically the same game up until today. Elder Scrolls changes far more than Mario.

Ico and SotC aren't a friggin series it's 2 separate games.

I've never cared for MGS but those games haven't changed that much either.
User avatar
Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Fri Dec 16, 2011 2:17 pm

This game is great and all and 40 hours in has been a mix of good and bad exciting and boring but one thing I can't shake is that the whole game feels really derative of every other Bethesda game ive played with influences from some non Bethesda games

Let's look at final fantasy which hasn't been so great in their recent installments but at least they actually change up the systems and take chances. It seem like the only chance skyrim takes is how bad it can tax your hardware.


I'm going to assume this is just a troll, nobody could really be this blind.

Are you sure you're playing Skyrim? They have a new dialogue system, a new leveling system, perks, new skills, merged skills, companions, new creatures and uh. . . oh yeah the dual wielding mechanic the entire combat system is built around. I know that's not even all of them.

I don't even know how you could have come to the conclusion they weren't innovating. They reinvent the wheel every time they make an elder scrolls game.

Want to see a lack of innovation? Compare Fallout 3 to New Vegas. But at least that made sense, since it was just Obsidian taking Fallout 3 and remixing it in with some classic Fallout spices.
User avatar
Kevan Olson
 
Posts: 3402
Joined: Tue Oct 16, 2007 1:09 am

Post » Fri Dec 16, 2011 6:31 am

This is not so. The entertainemt industry and electronic industry is at their highest sales right now. Movies, games, accesories etc. are all having a greater income than before, and is continue to grow.

One of the main reasons behind this is the so called "streamlining" of not only games, but other things too.


We can quibble about the facts- for instance, I'm pretty sure electronic entertainment is up but other forms of entertainment (dining out, cinema, etc.) is down- but the point is entertainment is down. I think something like a TES game is probably great value for money for most people- lots and lots of stuff to do for lots and lots of hours- so it's a good buy.

The point is, there's a depression, and the people who own Bethesda probably own other companies that aren't making as much buck. They have to make up the deficit somewhere. Into the gap steps the gaming company they own. And in order to make sure the game is as successful as possible, it's made to be derivative.

(Also, what is with Todd's 'like iStuff' comment? Apple will be just another company in ten years, if it isn't already. [It is.] I hope he realises this and adjusts his aspirations accordingly.)
User avatar
OTTO
 
Posts: 3367
Joined: Thu May 17, 2007 6:22 pm

Post » Fri Dec 16, 2011 12:14 pm

Want to see a lack of innovation? Compare Fallout 3 to New Vegas. But at least that made sense, since it was just Obsidian taking Fallout 3 and remixing it in with some classic Fallout spices.


Even that had some innovation with the editing of skills, the addition of magazines, and crafting.
User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Fri Dec 16, 2011 5:09 am

Change for the sake of change? Meh. Give me an RPG with a really good story and satisfying RPG experience over "new ideas" that lack any day.
User avatar
Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am

Post » Fri Dec 16, 2011 12:10 pm

I think this combat system is very derivative of oblivian. Daul wielding doesn't change the actual combat mechanics, bow ad arrows are the same, the actual magic usage is the same. All additions that were made to other systems like the skill tree were just derived from other games. These are superficial changes for te sake of change, it's completely derivative. It does make the game more fun but I just can't get over not changing the game
enough to stand on it's own. Skyrim and oblivion are exactly alike in the same way modern warfare 2 and 3 are alike. Exactly the same systems with a coat of newness. Skyrim is a hodge podge of fallout and oblivion. 5 year development times need to be justified with a different experience entirely. There are so many aspects that could of been changed like the horrible menu system, balloon like combat, and fast travel mechanic.

Fast travel is one of the biggest cop outs in open world games. It's giving you and open world game then saying it's not interesting enough to warrant it's open worldness.
User avatar
Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

PreviousNext

Return to V - Skyrim