Will there be a patch to fix the lak of innovation

Post » Fri Dec 16, 2011 2:02 pm

The enemies are also carbon copies or oblivion except for the dragon. Which were some of the worst dragons I've ever fought in a game. Sure every dragon fight is slightly different but they still all have the exact same set of predictable moves.

I will say the music is my fav this year well either this or deus ex.
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Kat Lehmann
 
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Post » Fri Dec 16, 2011 2:40 pm

It's like everytime I'll play ill run into some instance repetadly where the game trips over it's own design
and I run into an unkillable npc at a camp and fight some boring dragon then side ride a moutain 3000 feet without dying and I'm like [censored] it I'm done then that music starts playing and I'm like a donkey stuck between two evenly sized hay stacks.
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Alan Cutler
 
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Post » Fri Dec 16, 2011 6:04 am

The enemies are also carbon copies or oblivion except for the dragon. Which were some of the worst dragons I've ever fought in a game. Sure every dragon fight is slightly different but they still all have the exact same set of predictable moves.

I will say the music is my fav this year well either this or deus ex.


Yes dragons becomes soo repetetive, partly because we always encounter them!
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Claudz
 
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Post » Fri Dec 16, 2011 1:44 pm

I think this combat system is very derivative of oblivian. Daul wielding doesn't change the actual combat mechanics, bow ad arrows are the same, the actual magic usage is the same. All additions that were made to other systems like the skill tree were just derived from other games. These are superficial changes for te sake of change, it's completely derivative. It does make the game more fun but I just can't get over not changing the game
enough to stand on it's own. Skyrim and oblivion are exactly alike in the same way modern warfare 2 and 3 are alike. Exactly the same systems with a coat of newness. Skyrim is a hodge podge of fallout and oblivion. 5 year development times need to be justified with a different experience entirely. There are so many aspects that could of been changed like the horrible menu system, balloon like combat, and fast travel mechanic.

Fast travel is one of the biggest cop outs in open world games. It's giving you and open world game then saying it's not interesting enough to warrant it's open worldness.


TROLL!!! Or the dumbest SoB on these forums, but I'm gonna give you the benefit of the doubt and say TROLL!
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Jessica Stokes
 
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Post » Fri Dec 16, 2011 4:28 am

Some people complain the game is too easy, while other complain it’s too hard.
Some people complain money is too easy to come by, while others complain the quests don’t reward you with good loot.
Some people complain about graphics, while other complain about performance.


I think the game is great!

Thats what happens what you have inconsistencies and balance issues.

You start with certaint difficulty, and end with another, without ever touching the difficulty slider.
You start money starved, until you reallize you have nothing to buy and literally tens of thousands of gold piled up.
And people complain about graphics' performance, so your last argument doesn't even make sens.

A balanced game dont have those issues, but hey, I guess balance is useless in a single player right?

/facepalm.
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Isaac Saetern
 
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Post » Fri Dec 16, 2011 8:12 pm

I think this combat system is very derivative of oblivian. Daul wielding doesn't change the actual combat mechanics, bow ad arrows are the same, the actual magic usage is the same. All additions that were made to other systems like the skill tree were just derived from other games. These are superficial changes for te sake of change, it's completely derivative. It does make the game more fun but I just can't get over not changing the game
enough to stand on it's own. Skyrim and oblivion are exactly alike in the same way modern warfare 2 and 3 are alike. Exactly the same systems with a coat of newness. Skyrim is a hodge podge of fallout and oblivion. 5 year development times need to be justified with a different experience entirely. There are so many aspects that could of been changed like the horrible menu system, balloon like combat, and fast travel mechanic.

Fast travel is one of the biggest cop outs in open world games. It's giving you and open world game then saying it's not interesting enough to warrant it's open worldness.


http://battinost.files.wordpress.com/2011/02/1296660265750.jpg

Seriously. No need to argue with this one.
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KU Fint
 
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Post » Fri Dec 16, 2011 2:09 pm

15 dolla DLC svcky svcky.
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Czar Kahchi
 
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Post » Fri Dec 16, 2011 11:36 am

15 dolla DLC svcky svcky.


Hey man. if they make the DLC as in depth as Shivering Isles, $15 will be a bargain. If, however, I pay $15 for another Knights of the Nine, I may be dissapointed.
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natalie mccormick
 
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Post » Fri Dec 16, 2011 1:58 pm

At this point, any lack of innovation becomes user error (i.e. perhaps it is only you, the player, who is unwilling or not innovative enough to play the game in new and exciting ways that other players may already be doing right now).


Sorry, but I don't understand this approach, which many seem to have. "If you're not liking the game, come up with a new way to play it." What? Isn't a game company supposed to create, I don't know, an innovative GAME for us to play?

This isn't a flame. I just have a hard time wrapping my head around the idea that if we're not liking a game then our thinking is somehow faulty, that we're unwilling or not innovative enough to play the game.

I could run around and collect flowers and kill wildlife and chop wood and mine for minerals, but that's not a game. It's something to do, but it's not a "game." They're just distractions. Why would this game need distractions? Well, just look around the forums. :wink_smile:
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x a million...
 
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Post » Fri Dec 16, 2011 6:14 pm

"Innovation" is a buzzword companies use to trick easily influenced people into thinking they're doing something revolutionary.

(See also: Nintendo, Apple)
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Mimi BC
 
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Post » Fri Dec 16, 2011 7:33 pm

To the OP: The reason why recent Beth games look a bit similar is because they have had almost the same staff since Morrowind. Also, about not taking chances, well, I thought Beth took a BIG chance in streamlining the game to the point that it made many(including I somewhat) shout bloody Mary.
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Brentleah Jeffs
 
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Post » Fri Dec 16, 2011 2:52 pm

Sorry, but I don't understand this approach, which many seem to have. "If you're not liking the game, come up with a new way to play it." What? Isn't a game company supposed to create, I don't know, an innovative GAME for us to play?

This isn't a flame. I just have a hard time wrapping my head around the idea that if we're not liking a game then our thinking is somehow faulty, that we're unwilling or not innovative enough to play the game.

I could run around and collect flowers and kill wildlife and chop wood and mine for minerals, but that's not a game. It's something to do, but it's not a "game." They're just distractions. Why would this game need distractions? Well, just look around the forums. :wink_smile:


Once again, as many people have pointed out, coming up with a new way to play the game is sort of what the Elder Scrolls series tries to go for. They want to avoid inhibiting the player, just give them a sand box to play with. The flowers and wild life are just to add detail to flesh out your experience with your character (if you're a hunter, you're not just playing that way cause you have a bow, but because now you can actually hunt animals and use things like the meat and hides to benefit you're charachter (restoring health, making armor, etc) and picking flowers has always been something you had to do for alchemy (unless you want to buy your materials). This is an RPG that tries to give you full imaginitive license, and to a large extent succeeds, and that is what makes it innovative. If you can't wrap your head around that, I would recommend looking into a different franchise.
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Janeth Valenzuela Castelo
 
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Post » Fri Dec 16, 2011 6:48 pm

It seem like the only chance skyrim takes is how bad it can tax your hardware.


No it didn't. There's not even DX11. I thought I heard my 470's fans the other day as I sat back down, but then I realized it was just the winds coming from my headphones.
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Jason Wolf
 
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Post » Fri Dec 16, 2011 4:39 am

Look at how many units Bethesda sell after each game. Think about how the first thing they're concerned with is selling their games. Then ask yourself, "Why in the heck would they change?" Like it or not, they do the 'explore our world' thing better than any other company and I have a good feeling they're going to stick to it.
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Karen anwyn Green
 
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Post » Fri Dec 16, 2011 4:27 pm

Will there be a patch to fixthe boring topics? Sorry but seeing 400 ofthese threads in an hour, EVERY hour just doesn't make for constructive criticism. THAT'S just whining

And don't give me the excuse of "if we aren't heard then how can they change it?", because complaining here is just as effective as complaining to your family that the world isa weird place. You need to complain to the people who are responsible for making the changes you want
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JUan Martinez
 
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Post » Fri Dec 16, 2011 6:08 am

Will there be a patch to fixthe boring topics? Sorry but seeing 400 ofthese threads in an hour, EVERY hour just doesn't make for constructive criticism. THAT'S just whining

And don't give me the excuse of "if we aren't heard then how can they change it?", because complaining here is just as effective as complaining to your family that the world isa weird place. You need to complain to the people who are responsible for making the changes you want


:thumbsup:
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Nany Smith
 
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Post » Fri Dec 16, 2011 6:58 pm

i'm not a big final fantasy fan, never actually played any of them
but i do read all the reviews in my monthly magazine
and isn't the latest FF generally considered to be pretty bad?

ow and I do hope your joking with the thread title
because it just has TROLL written all over it
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Dan Wright
 
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Post » Fri Dec 16, 2011 5:33 am

Skyrim is a whole new game from oblivion, totally different. And it's got a lot of new stuff and it feels like a new engine.

Cheers
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Rinceoir
 
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Post » Fri Dec 16, 2011 5:43 am

We are talking about a company that created a http://en.wikipedia.org/wiki/An_Elder_Scrolls_Legend:_Battlespire... "Innovation" isn't Bethesda's strong point. They're good at bringing what's been done and seen before together in a unique combination capable of taking all the rewards.
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Quick draw II
 
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Post » Fri Dec 16, 2011 10:25 am

They removed attributes from an RPG. If that's not called "taking a chance" I don't know what is.
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TIhIsmc L Griot
 
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Post » Fri Dec 16, 2011 6:39 pm

but thats the whole point of innovation is to challenge these set in stone gaming archetypes. Alot of series staples will constantly change and take risks. There is no courage in not trying cuz ur afraid of failing. As a game I like skyrim tons better than let's say ff13 but I have an order of magnitude greater respect for ff13 trying something that is completely different and made the series fall on it's face.

What does innovation matter when it svcks? Why have respect for a game that does something "different" but blows. I know I don't, and I bet most of Beth probably doesn't either. When they think of something good and innovative, I'll be here, but I'd rather a game full of standardness that's fun than some jumbled mess.
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suzan
 
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Post » Fri Dec 16, 2011 7:25 pm

What does innovation matter when it svcks? Why have respect for a game that does something "different" but blows. I know I don't, and I bet most of Beth probably doesn't either. When they think of something good and innovative, I'll be here, but I'd rather a game full of standardness that's fun than some jumbled mess.

Please stop hurting Peter Molyneux's feelings :(


Fable III - Innovation gone wrong.
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Amy Melissa
 
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Post » Fri Dec 16, 2011 2:17 pm

What's up with all the troll posts tonight? :shrug:
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Kelvin Diaz
 
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Post » Fri Dec 16, 2011 2:35 pm

This game is great and all and 40 hours in has been a mix of good and bad exciting and boring but one thing I can't shake is that the whole game feels really derative of every other Bethesda game ive played with influences from some non Bethesda games

Let's look at final fantasy which hasn't been so great in their recent installments but at least they actually change up the systems and take chances. It seem like the only chance skyrim takes is how bad it can tax your hardware.

WHAT? TESV was influenced by earlier TES titles? This is an outrage!!!
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keri seymour
 
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Post » Fri Dec 16, 2011 1:40 pm

So.. you're upset hat a game that is a part of a series is part of a series?
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clelia vega
 
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