At this point, any lack of innovation becomes user error (i.e. perhaps it is only you, the player, who is unwilling or not innovative enough to play the game in new and exciting ways that other players may already be doing right now).
Sorry, but I don't understand this approach, which many seem to have. "If you're not liking the game, come up with a new way to play it." What? Isn't a game company supposed to create, I don't know, an innovative GAME for us to play?
This isn't a flame. I just have a hard time wrapping my head around the idea that if we're not liking a game then our thinking is somehow faulty, that we're unwilling or not innovative enough to play the game.
I could run around and collect flowers and kill wildlife and chop wood and mine for minerals, but that's not a game. It's something to do, but it's not a "game." They're just distractions. Why would this game need distractions? Well, just look around the forums. :wink_smile: