Will there be the V.A.T.S mode?

Post » Thu May 28, 2009 5:03 pm

It would be great if it were a possibility, the VATS mode to use ^ ^
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roxanna matoorah
 
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Post » Thu May 28, 2009 8:07 am

i doubt that, because you cannot pause in MMO and choose your targets and because its beth stuff.
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lydia nekongo
 
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Post » Thu May 28, 2009 4:43 pm

Seeing as it's an mmo, they would probably have to have a different kind of targeting system.

I am thinking that if they had something simmilar like in MechWarrior... MW3 I belive... It could work pretty well.

Basicly, in MechWarrior, you press a key assigned to a specific area. On the numberpad to the right, pressing 8 would be head, 5 body, 4 and 6 left and right arm, 1 and 3 left and right leg. You got a small circle where you had to aim to hit that area. I guess they could add 2 being groin... and 7 or 9 could be eyes.

Also, depending on which body part it is, the circle could be different sizes. So the body would be the biggest circle, and the eyes would be the smallest one.

OR, if your ability to hit was compleatly based on your characters skill in his/her weapon, and the attributes connected to that weapon, which is what I am hoping for (I don't want FOOL to be a twich based fps game like Crysis or something), then by pressing the numberkey, for each area, would automaticly try to make each attack try to hit the selected area. And the difficulty depending on the area, so again body would be easiest, and eyes the hardest (or head if neither eyes or groin is available as targets).
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Dagan Wilkin
 
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Post » Thu May 28, 2009 3:15 pm

check age of conan they have such a system, where you attack certain limbs but its not, V.A.T.S or to be exact a replica of FO1/2 system for real time combat, no pause no vats.
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Chris Guerin
 
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Post » Thu May 28, 2009 5:48 pm

From what I remember from AoC, it did not really have a "attack selected limb" option. Doing a normal attack or a certain skills would maybe chop of a head, or an arm (or was it only head?) or something... but that was more of simmilar thing as how things fly of people in FO3 at times... or in some cases more that it was part of the skil it's self that the attack would "target" a certain limb or somehting. Not that you your self actually aimed at it.

Granted, I only played AoC for roughly 2-3 weeks around the launch of the game... by that time I had already reached max level... actually I reached max level after no more then 7-10 days playing (which in my opinion is outragous, it shoudl take atleast 1-3 months in my opinion)... the rest of the time I spent trying other classes. Leveling was to fast in that game. Not touched the game since, so... I guess things might/could have changed with "targeting"... or?
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Esther Fernandez
 
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Post » Thu May 28, 2009 1:25 pm

from what i understand when playing melee you got few attack choice, the direction of your attack will decide which limb you hit (some are more vulnerable than others) and if you hit someone else along the way.

yep here it is:
http://aoc.wikia.com/wiki/Combat#Melee_combat
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Emily Graham
 
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Post » Thu May 28, 2009 4:09 pm

In the MMORPG DAoC (Dark Age of Camelot) it was an automatic roll onto which limb you hit. For example, you swing with your sword and out of the limbs (head, legs, torso, etc) you had a certain percentage chance of hitting any of them. I believe later on they added attacks which specifically targetted parts, such as the head, which weakened it and let you follow up with a blow to the head for bonus damage.

This is probably the closest thing we'll get to a Vats system, as pausing an MMORPG mid combat would get old pretty quick. About to loose? Pause the game and go grab a soda and call your buddy to your area to help. Image
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sexy zara
 
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Post » Thu May 28, 2009 3:06 pm

Pretty sure there won't be the VATS system we're familiar with in the other Fallout games.

The combat in an MMO would be pretty slow if everyone took their turn pausing the game to take an aimed shot.

It will really depend on the perspective we get in game. If it's a full out FPS, the VATS system would be kind of unnecessary.

If it's from a 3rd person, I'd love to see the MechWarrior suggestion stated earlier.

One things for sure, it won't be Fallout if you can't shoot someone in the groin. :lol:
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lacy lake
 
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Post » Thu May 28, 2009 7:37 am


Yeah thats not "targeting a limb" though. The character would do those exact same swings even if there was nobody infront of you. It might say "down against the head" and "thrust against torso", but that is not actually what happends. Your character will attack in the direction your character is facing, so if there happends to be an enemy in that direction, and close enough, you will hit that enemy. You don't actually aim at a certain body part. There is no difference in hitting the enemys head, torso, arms or legs. The HP system is just like every other level based HP system, a clump sum of HP.

Those different angled strikes, plus the forward thrust, are only a... what to call it... attack combination mechanics, which you can use to attack with. But, the main purpous of them is to use when you perform your characters actual combat skills. Let's say you use a club, and you have a skill called "bludgeon", and lets say the purpous of this skill is to stun your opponent for a short time. So you activate the skill called bludgeon... but nothing much actually happends... your character does not start doing the attack.

That's where those directional attacks come in. Because when you press the skill you want to activate, the game will show you a series of directional attacks you will have to press (and time correctly to if I am not mistaken) for the activated skill to actually happend. If you fail to press the right direction, in the right order, at the right time, the final outcome of the skill will not happend, that being the stun part.

It is a pretty neat mechanic, something different. But there is a downside to it though, and that is that you will have to press a key and/or a mouse button a great deal more often, then you do in most other mmo's with a "normal" skill activation system (like WoW for example). Not to mention that you had to press more key's, more often to begin with, due to that AoC does not have a single automatic attack.
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maddison
 
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Post » Thu May 28, 2009 4:07 pm

V.A.T.S The Vault-Tec Assisted Targeting System.

So I can somewhat safely assume that V.A.T.S is dependent on pipboys and well.. there is no viable information (and I personally doubt) that everyone in the wasteland will be running around with a pipboy :P

Even the guy on the fallout online site doesnt have one, at least you can't see it. Image
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Bitter End
 
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Post » Thu May 28, 2009 4:40 am



bethesa didn't create it, black isle did.
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Charlie Sarson
 
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