Will they have advanced in weapon technology?

Post » Sat Oct 30, 2010 2:56 am

Jesus, again?
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Paula Rose
 
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Post » Sat Oct 30, 2010 5:39 am

Maybe some Medieval designs - but steampunkish (developed by mages and other inventive thinkers; very expensive and very rare). A few examples of how this could work:

Quick-reload crossbows
" " Ballistae
" " Trebuchets
Hidden blades in armour (Not like Assassin's Creed though)
At a push cannons
Still no guns

It might work in Tamriel, there are robots there after all, why not simpler things? Probably not so important, but I would like to see some steampunk wizards at least.

The Dwemer were totally steam punk.
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Dean
 
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Post » Fri Oct 29, 2010 7:43 pm

Yeah, there will be advanced weaponry. Claymore lightsabers, voice activated maces, wireless bows, self-sharpening axes. Thats just to name a few.
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Adam Baumgartner
 
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Post » Sat Oct 30, 2010 12:11 pm

Given the Time differance of 200 years fromthe events of Oblivion, will they have discovered the powers of metallurgy and have made slightly more advanced projectile weapons e.g. Primitive Small Arms replacing Shortbows as well as Swords being the Primary and Early Cannons for Forts etc?


They already do, it's called magic! I'm actually surprised no ambitious rulers have weaponized magic to the point of making it economically/tactically viable to equip regular infantrymen with staves. I can totally see mages taking the place of scientists, working in some secret bunker(keep), developing that nation's fantasy version of the Manhatton Project; whilst grunts slug it out on the front lines with the previously mentioned staves and carbine like wands. Of course this would move the setting from fantasy to sci-fi/fantasy.
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Ronald
 
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Post » Sat Oct 30, 2010 2:26 am

hm well on the other hand, its kind of funny that robots are acceptable, but heaven forbid guns...
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Vahpie
 
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Post » Sat Oct 30, 2010 5:33 am

No. Normally I'm not this type of "gamer", but if guns are added to TES then I refuse to buy it. Guns do not belong in TES. They simply do not fit in a world of magick and swords. I can only see disaster from adding something like firearms to the TES world.

*cough* Fable 2 *cough*
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Ludivine Poussineau
 
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Post » Sat Oct 30, 2010 2:15 am

No. Normally I'm not this type of "gamer", but if guns are added to TES then I refuse to buy it.

Agreed.
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Joe Alvarado
 
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Post » Fri Oct 29, 2010 10:16 pm

Well, I think it is confirmed that guns are not going to be in Skyrim, so lets bury this hatchet already.
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brandon frier
 
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Post » Sat Oct 30, 2010 7:40 am

Well, I think it is confirmed that guns are not going to be in Skyrim, so lets bury this hatchet already.

Ah, if only it were that simple. It'll be less than 12 hours before another gun thread is made.
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Teghan Harris
 
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Post » Sat Oct 30, 2010 2:50 am

No. Normally I'm not this type of "gamer", but if guns are added to TES then I refuse to buy it. Guns do not belong in TES. They simply do not fit in a world of magick and swords. I can only see disaster from adding something like firearms to the TES world.

*cough* Fable 2 *cough*


You know, guns aren't the problem, its how they implement them (first off though, I want to make dang sure everyone knows i am 100% against guns)

But just to play devil's advocate, again, the problem isn't guns, its the fact that they aren't realistic. Fable 2, Assassin's creed, any game that has added guns to what was fundamentally a sword and sorcery type game has been guilty of making the guns more like modern guns, not like actual flintlocks and muskets.

Even by the time of the civil war, if you could reload a single shot into your musket in less than 1 whole minute you were breaking world records.

So if guns were in, again, like say a flintlock, it'd be good for stealth gameplay because you get ONE good armor piercing round out, but then you have to wait til your out of combat to reload, or more realistically have a minigame pop up when reloading that takes at LEAST 30 seconds to do, that way guns would be plausable, realistic, TOTALLY not a game breaking device, and still be worth it, again, at least for stealth characters.
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Mandy Muir
 
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Post » Fri Oct 29, 2010 9:51 pm

You know, guns aren't the problem, its how they implement them (first off though, I want to make dang sure everyone knows i am 100% against guns)

But just to play devil's advocate, again, the problem isn't guns, its the fact that they aren't realistic. Fable 2, Assassin's creed, any game that has added guns to what was fundamentally a sword and sorcery type game has been guilty of making the guns more like modern guns, not like actual flintlocks and muskets.

Even by the time of the civil war, if you could reload a single shot into your musket in less than 1 whole minute you were breaking world records.

So if guns were in, again, like say a flintlock, it'd be good for stealth gameplay because you get ONE good armor piercing round out, but then you have to wait til your out of combat to reload, or more realistically have a minigame pop up when reloading that takes at LEAST 30 seconds to do, that way guns would be plausable, realistic, TOTALLY not a game breaking device, and still be worth it, again, at least for stealth characters.


quick edit

the stealth person would, of course only use the gun as last resort, seeing as the noise would INSTANTLY cause you to be detected (one thing that broke immersion for me in Assassin's Creed 2/Brotherhood "Hey I just shot a hidden flintlock in a guy two feet away, and despite flintlocks being LOUDER than modern guns the guard down the street heard NOTHING. P.O.S. realism)

so again, guns would NOT be game breaking, and EXACTLY like in real life everyone (talking about in game NPCs) would be wondering if their worth it or not (hence why guns are 500 years old but only took over swords 200 years ago, they just weren't good enough yet, not for a long time)
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Hussnein Amin
 
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Post » Fri Oct 29, 2010 10:25 pm

When there's a need we come up with something to fill that need. In the Elder Scrolls they may refine their current technologies, but without a need they won't come up with anything new. Magic and Archery are efficient means of mid to long range attack. Guns were first invented in china as small hand held cannons. They were easy to produce, and a man didn't have to be trained for years to use it adequately like they would need for the longbow. Crossbows were harder to mass produce and were damaged easily.
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Tinkerbells
 
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Post » Sat Oct 30, 2010 1:58 am

If this world was to work as our own, the collapse of the Imperial Empire would be equivalent to the collapse of the Roman Empire. Technology did not advance after the collapse of the Roman Empire. Knowledge, living conditions, and civilization's technology actually regressed, hence the term "The Dark Ages", and that period of time went on for more than 200 years. Guns weren't around anywhere, let alone western Europe, 200 years after the collapse of the roman Empire.
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mollypop
 
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Post » Fri Oct 29, 2010 9:32 pm

I'm all for it if they have a "give and take" system. Powerful, but loud and short-ranged, Perhaps in the long run of leveling up bows will be better, but from the very beginning muskets would be alright. That's my two cents anyway...
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Miss K
 
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Post » Fri Oct 29, 2010 11:11 pm

The world of TES doesn't advance in a way like our world does. I'm almost positive this means no firearms. I like firearms a lot in real life, but they have no place in the elder scrolls series and most agree with me on that.
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lillian luna
 
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Post » Sat Oct 30, 2010 12:39 pm

Anyway, for the argument where a sword is lesser than a handgun, think on the world for a minute. Nirn contains powerful figures and weak like fetchers, while our world seems to only contain weak fetchers. What I mean by that is if you go up to someone and shoot them in the chest with a 9mm, chances are they are going to die. People look at this in awe and see how quickly that took, and how you can do it from a longer distance too! What we arn't taking into account is that in the TES universe, some people are stronger than others. So perhaps the untrained peasent could easily be killed by a gunpowder weapon, but a big hulking Orc? Not likely.

Then you have to take into account how useful a gun would be that did X amount of damage. That damage would stay absolute while in game, NPC's would have a lot more health than most people on earth would. And against said NPC's, a gun would be relatively useless once they got close to you, so the use of a gun would be rather pointless and the idea would be abandoned relatively quickly. This isn't Fallout we're taking about.
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Jade Muggeridge
 
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Post » Sat Oct 30, 2010 1:59 am

They already do, it's called magic! I'm actually surprised no ambitious rulers have weaponized magic to the point of making it economically/tactically viable to equip regular infantrymen with staves. I can totally see mages taking the place of scientists, working in some secret bunker(keep), developing that nation's fantasy version of the Manhatton Project; whilst grunts slug it out on the front lines with the previously mentioned staves and carbine like wands. Of course this would move the setting from fantasy to sci-fi/fantasy.

That's how I imagine it would go if technology progressed in the Elder Scrolls world. Rather than guns being like ours, they'd be an evolution of the magic staff, after some wizard decided to equip their army with them. Then someone would think, "why does it have to look like a walking stick?"

Although, since enchantments require souls, mass-producing enchanted items could pretty quickly collapse the world into a horrid dystopia where prisoners or other unlucky people get sent to the Ingeniums to power infernal factories.
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sw1ss
 
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Post » Sat Oct 30, 2010 6:17 am

I hope to god they won't. I just want Tamriel to stay the same as far as technology. There's so much more of the world I want to see before we make a jump to an age of cannons and gunpowder. And even then, I would want to see it again, revisiting the places that need to be seen with better graphics. And I just plain old don't want to see guns in the Elder Scrolls games.
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Leonie Connor
 
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Post » Sat Oct 30, 2010 6:14 am

I'm sure the Game Informer would have mentioned it, I can imagine them getting worked up over that sort of thing. On principle alone I would say no anyway, not just from a lore perspective but also from a gameplay perspective. Where exactly would guns fit on our combat/magic/stealth triangle? How would they be balanced? How rare would ammunition be? All annoyances that I want out of my fantasy game.
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Amy Gibson
 
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Post » Sat Oct 30, 2010 7:35 am

That's how I imagine it would go if technology progressed in the Elder Scrolls world. Rather than guns being like ours, they'd be an evolution of the magic staff, after some wizard decided to equip their army with them. Then someone would think, "why does it have to look like a walking stick?"

Although, since enchantments require souls, mass-producing enchanted items could pretty quickly collapse the world into a horrid dystopia where prisoners or other unlucky people get sent to the Ingeniums to power infernal factories.

Rescuing people from that could make an awesome quest for a paladin type character, actually.
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Bereket Fekadu
 
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Post » Sat Oct 30, 2010 7:45 am

Yeah, there will be advanced weaponry. Claymore lightsabers, voice activated maces, wireless bows, self-sharpening axes. Thats just to name a few.


If there would be a TES game with advanced technology,THIS would really work I think =D (Aside from lightsaber) At least I know I would soo buy it =D
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.X chantelle .x Smith
 
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Post » Sat Oct 30, 2010 12:25 pm

They could do more projectile launching weapons that are not like guns, like slingshots or something. I love Elderscrolls and I love firearms but I don't like the idea of mixing the two.
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Alex Vincent
 
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Post » Sat Oct 30, 2010 2:21 am

Where is this proof that Skyrim is two hundred years after Oblivion?
All I could find was a Direct Sequel to Oblivion, so one can assume that it is within a smaller amount of time.
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Taylor Thompson
 
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Post » Fri Oct 29, 2010 11:56 pm

Where is this proof that Skyrim is two hundred years after Oblivion?
All I could find was a Direct Sequel to Oblivion, so one can assume that it is within a smaller amount of time.

I'm pretty sure it has been confirmed.
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Nikki Morse
 
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Post » Sat Oct 30, 2010 2:34 am

Where is this proof that Skyrim is two hundred years after Oblivion?
All I could find was a Direct Sequel to Oblivion, so one can assume that it is within a smaller amount of time.

Game Informer article.
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Chris Duncan
 
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