Will they have crippled limbs?

Post » Wed Apr 20, 2011 8:38 pm

I would go with yes mainly because I like to play and be immersed and being more realistic helps that immersion
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Myles
 
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Post » Wed Apr 20, 2011 11:57 pm

what? crippled? why would you want to be? :confused:
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Mark Churchman
 
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Post » Wed Apr 20, 2011 11:17 am

there are heal spells- so yes. it wouldent get in the way of gameplay
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Dean
 
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Post » Wed Apr 20, 2011 5:26 pm

So TES and Fallout will have a baby called skyrim? I like it!
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Reven Lord
 
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Post » Wed Apr 20, 2011 6:58 pm

This is one of the things i′m really eager to see in this game.Don′t know however how are they going to come out with a method of healing a crippled arm for example...
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sally R
 
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Post » Wed Apr 20, 2011 5:30 pm

Yes, I wan't to be able to cripple a bandits legs, and watch it crawl towards me.

Still shouting "i've fought mudcrabs more fearsome than you!"
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Heather beauchamp
 
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Post » Wed Apr 20, 2011 10:52 pm

Yes. I'd like to be able to tag a guy in the leg with an arrow and watch him limp away.
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Melanie Steinberg
 
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Post » Wed Apr 20, 2011 8:02 pm

This is one of the things i′m really eager to see in this game.Don′t know however how are they going to come out with a method to heal a crippled arm for example...

It's called magic. LOL :whisper:

If you are down to 1 HP and you can drink healing potions, I can't see why the same can't be done for crippled limbs? Maybe healing scrolls and potions will not
fix limbs, but magic spells, certainly fix crippled limbs.
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mishionary
 
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Post » Wed Apr 20, 2011 6:51 pm

Yes, I wan't to be able to cripple a bandits legs, and watch it crawl towards me.

Still shouting "i've fought mudcrabs more fearsome than you!"

Why that's awful!...

and a bit funny

Oh and yeah, I'd like to cripple someone. It's something mandatory, but it'd be nice
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Eliza Potter
 
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Post » Wed Apr 20, 2011 8:53 pm

Anything that makes NPCs that have just been pincushionned with arrows *not* bounce at your throat like it was mere acupuncture, will be helpful.

Insofar PC gets them too. Otherwise it's just not fair.
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Scotties Hottie
 
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Post » Wed Apr 20, 2011 7:24 pm

Yes, I wan't to be able to cripple a bandits legs, and watch it crawl towards me.

Still shouting "i've fought mudcrabs more fearsome than you!"

lol,


I think it would be cool but I don't want to have to visit a doctor to fix it, I would like to have a seperate heal spell effect for knitting bones back together though and at alters I could still be healed completely. Maybe by sleeping it would heal my Hit points but I'd still have a crippled appendage until I get it fixed in some way.
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Tom
 
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Post » Wed Apr 20, 2011 3:54 pm

It's called magic. LOL :whisper:

If you are down to 1 HP and you can drink healing potions, I can't see why the same can't be done for crippled limbs? Maybe healing scrolls and potions will not
fix limbs, but magic spells, certainly fix crippled limbs.


Yes, that′s it. I was trying to think of a quick way to heal in a middle of a battle. Say you have 20% health and one arm crippled (you need this arm to use your weapon).In that condition, if you use a potion or restoration magic the hp would go directly to your crippled limb. Or maybe you could use a scroll that would "heal limbs". :shrug:
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Carys
 
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Post » Wed Apr 20, 2011 8:18 pm

Yes, I wan't to be able to cripple a bandits legs, and watch it crawl towards me.

Still shouting "i've fought mudcrabs more fearsome than you!"


Tis merely a flesh wound.
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Emily Jones
 
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Post » Wed Apr 20, 2011 5:31 pm

getting a club from a giant crushed into my knees? ohh yeah baby i think i will walk funny
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Pat RiMsey
 
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Post » Wed Apr 20, 2011 5:25 pm

fire an arrow at someone legs to stop them from escaping yeh I want that
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Sherry Speakman
 
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Post » Wed Apr 20, 2011 9:41 pm

This is one of the things i′m really eager to see in this game.Don′t know however how are they going to come out with a method of healing a crippled arm for example...

Potions. Doctors, Over time maybe, Healing spells
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Michael Korkia
 
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Post » Wed Apr 20, 2011 11:22 pm

what? crippled? why would you want to be? :confused:

So I may be 100% immersed into the games world
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Pumpkin
 
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Post » Thu Apr 21, 2011 12:09 am

So TES and Fallout will have a baby called skyrim? I like it!

No. Oblivion went to a special kind of bank to have a baby, and Fallout seemed like the lesser of the evils.
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Vickey Martinez
 
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Post » Wed Apr 20, 2011 5:08 pm

Tis merely a flesh wound.


C'mere, I'll bite you! (Crippped arms, legs, torso, and head, providing they have any hp left after that!!)
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Crystal Clear
 
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Post » Wed Apr 20, 2011 8:45 pm

if you use a potion or restoration magic the hp would go directly to your crippled limb.


Oh yeah, Just like a stimpak in FO3 huh?

Have you ever heard of feature bloat?
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Tanya Parra
 
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Post » Thu Apr 21, 2011 4:09 am

Yes. I believe crippled appendages will make an appearance in Skyrim, but will definitely play a larger role. Considering one can free-style how they fight now, with control of both hands, if one gets crippled, the player will not be able to use it.
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D IV
 
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Post » Thu Apr 21, 2011 12:07 am

I'm all for crippling AI Controlled. As long as it doesn't happen to the player.

It would get really annoying to constantly have to heal crippled limbs limiting your movement when you get hit. Really. I don't want to keep a healing spell at all times either...
I can foresee serious rage playing and being stuck/slow as hell due to a crippled limb, being unable to move as you please... Worst thing ever in a game.
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jessica breen
 
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Post » Wed Apr 20, 2011 6:40 pm

Yes. But it's not an easy thing to get right, particularly for an action based system, and probably impossible balanced for the casual player. I can't really see it be done with a simple one-bar-for-all, like today, where you have a single health bar covering all health and all of that can be fixed by simple magic. It just won't work. If you take a look at Role Master system, critical hits is organized into:
3 tables for Slash, Puncture, Crush.
5 tables for more special things like Large Creature, Super Larger Creature, Grappling, Martial Arts Strikes and Martial Arts Sweeps & Throws.
2 tables for even more special things like Tiny Animal and Unbalancing.

Each of these tables are then divided into 19 roll ranges and 5 levels of severity. Typically only the severity columns D and E covers crippling effects, and then only half the roll ranges. So in order to score a cripple effect, it better be in D or E category and a *major* roll. Flukes of 100 (on a 1d100 roll) are instant kills on everything.

Most of the Critical Hits that fall into the non crippling rolls are already covered by simplified systems already in the game, such as knockbacks, knockdowns, unconsciousness, disarm, and paralyzation. Fallout already have a crippling system for individual body parts, which works pretty good. But as you see in the thread already - "we just fix it with magic" - the purpose is completely gone.

I've proposed the three split bar for all the bars, where you can collect such crippling effects within a portion of the health bar which you cannot heal. Pause the game and hover over it and you will see the kind of damages you've taken. You can only heal the portion which is not covered by permanent damages. For the rest, you would need medical skill or seek medical attention at others, and possibly recuperate for a while (excellent game mechanics to drive game time forward).

Crippling absolutely positively serves a purpose in role playing. Unfortunately you cannot satisfy role players and casual players at the same time. And unfortunately BGS no longer focuses on the role player, but on the casual gamer. So as much as I'd want it myself, I don't expect it to be implemented.
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Siobhan Wallis-McRobert
 
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Post » Wed Apr 20, 2011 1:20 pm

I'm all for crippling AI Controlled. As long as it doesn't happen to the player.

It would get really annoying to constantly have to heal crippled limbs limiting your movement when you get hit. Really. I don't want to keep a healing spell at all times either...
I can foresee serious rage playing and being stuck/slow as hell due to a crippled limb, being unable to move as you please... Worst thing ever in a game.

Not really because if you have played Fallout 3 or New Vegas then the cripple function in that game was not bad at all nor was it annoying, it was merely a way to immerse the player although Fallout is not the best series to be RPing in anyways
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Sophie Payne
 
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Post » Wed Apr 20, 2011 5:59 pm

Yes. But it's not an easy thing to get right, particularly for an action based system, and probably impossible balanced for the casual player.

Cant they just take the Fallout 3 system?
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Laura Hicks
 
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