i encourage more options, but seriously, make the options worthwhile, neither 16vs16 nor hardcoe is worth it AT ALL.
brink wouldn't work in 16vs16, and hardcoe doesn't suit an objective based game.
16v16 on custom created maps shouldn't be a problem, if the networking code of Brink allows it.
I'm not against creating community created content, but I dislike touching the core game mechanics. The objectives and classes in this game are not comparable to many other games. In how many fps do you have an engineer who is required to build a bridge f.e.? Don't compare the class system to BF:BC2, it's NOT the same. TF2 may come close on some points, but not when it's about objectives.
And it's the objectives and class system in this game that requires a certain play style and certain game mechanics to work properly. hardcoe mode destroys this game mechanics.
Let's say an engineer puts a turret in a high traffic area and the turret kills with only 3 shots.. great game balance.
Let's say you're a soldier, trying to plant a bomb near the objective. You take 2 bullets, death, bye bye bomb.
They'd have to mess with the body type system to make it worth to keep choosing all body types, they'd have to rebalance everything.
They designed the game to have low recoil and low spread, to balance this out, they require you to try to aim for the head to kill someone fast. In addition, you need 6-7 bullets in the chest to kill someone which is a fair trade considering your lower recoil and spread. hardcoe mode would destroy it all.
And last, for the people who want to play a game where 'reflexes' are actually a skill. Tracking someone with your crosshairs, and aiming for the head in a fast paced shooter requires as much skill as just 'spot, spray, kill.'
Brink = Crosshair tracking, accuracy over time
Other = Reflexes
I believe that in this game, in a 1v1 firefight, the better one will mostly win. Not the one who spots the other one first.