so will they have a hardcoe mode?

Post » Tue Dec 29, 2009 2:02 pm

Unless you source it, i don't believe that.

It totally kills the body size system. Lights and Heavies become totally inferior to the Medium. The Heavies lose all their health and have larger body targets, while the Lights speed becomes useless and they will fall to superior weapons

this.

so easy to say brink has something. when it was found in an interview then others probably read it aswell and it's okay to say it's in, but if most don't know, then you post a link. if there is no link? most say they don't believe it? it's not in.
User avatar
Darlene DIllow
 
Posts: 3403
Joined: Fri Oct 26, 2007 5:34 am

Post » Tue Dec 29, 2009 5:31 am

"They’ll all instead choose the “hardcoe” (or whatever we call it) server mode, which will take them to something more like what they’re used to where they’ve got a list of all the “hardcoe” matches running, and they can sort and filter by what’s important to them, regarding who matches are set up. Or they can set up their own with their own rules. I expect from that, standards will start to immerge that everyone prefers and considers “official”. Hopefully we can figure out what those standards are before we ship (with the help of feedback from communities like this), so they can be kind of “built in”. But it’ll be about giving you guys flexibility."
User avatar
Mariaa EM.
 
Posts: 3347
Joined: Fri Aug 10, 2007 3:28 am

Post » Tue Dec 29, 2009 9:04 am

"They’ll all instead choose the “hardcoe” (or whatever we call it) server mode, which will take them to something more like what they’re used to where they’ve got a list of all the “hardcoe” matches running, and they can sort and filter by what’s important to them, regarding who matches are set up. Or they can set up their own with their own rules. I expect from that, standards will start to immerge that everyone prefers and considers “official”. Hopefully we can figure out what those standards are before we ship (with the help of feedback from communities like this), so they can be kind of “built in”. But it’ll be about giving you guys flexibility."

link?
link?
and i'm not talking about zelda!

seriously, so easy to write something down and put these: " " around it
User avatar
Danny Blight
 
Posts: 3400
Joined: Wed Jun 27, 2007 11:30 am

Post » Tue Dec 29, 2009 9:35 am

it's a quote from the Splash Damage forums, "hardcoe" mode has a different meaning for PC and console users
User avatar
Prisca Lacour
 
Posts: 3375
Joined: Thu Mar 15, 2007 9:25 am

Post » Tue Dec 29, 2009 4:59 pm

link?
link?
and i'm not talking about zelda!

seriously, so easy to write something down and put these: " " around it


Such offensive attitude. :mellow:

http://brink.chefenco.com/ish/crossfire-nu/

And really, do you think I would even bother writing up something like that on my own?
User avatar
Budgie
 
Posts: 3518
Joined: Sat Oct 14, 2006 2:26 pm

Post » Tue Dec 29, 2009 4:09 pm

MW1 and 2 both required about three machine gun bullets to kill someone in "normal" mode, and around one bullet in "hardcoe", reguardless of whether or not the shooter had stopping power, and yet neither game is close to being realistic, so I'm not sure where the OP got the idea that those games were at all close to reality. Brink does not need a "hardcoe" mode, it would basically be the equivilant of SWAT for Halo, which is a horrid camp fest through and through.


Oh, and as someone else said, hardcoe would totally defeat the purpose of different body types.
User avatar
sexy zara
 
Posts: 3268
Joined: Wed Nov 01, 2006 7:53 am

Post » Tue Dec 29, 2009 4:58 pm

I honestly don't see why people think its "realistic" to have people die in a few bullets. Other than a shot to the head or spine, people don't go down quite as easily as in the movies. Just because a person won't survive the night doesn't mean they cant keep firing a gun. It takes quite a lot of blood loss for a person to black out, which is the main cause of people no longer being able to return fire when getting shot in the body by high powered weapons.
User avatar
Catherine N
 
Posts: 3407
Joined: Sat Jan 27, 2007 9:58 pm

Post » Tue Dec 29, 2009 9:01 pm

Such offensive attitude. :mellow:

http://brink.chefenco.com/ish/crossfire-nu/

And really, do you think I would even bother writing up something like that on my own?

i don't put boundaries on what people i don't know would do.

and it wasn't offensive, i wanted the context and being childish and repeating the question often is the quickest way to get it. if only because it get's on their nerves.

in the context i can see this "hardcoe mode" is just about what server options are put up. so it's not a hardcoe mode, it's just different kinds of serveroptions compared to those newbies will start in.
you should have known that seeing how he obviously disliked calling it "hardcoe mode". and this again shows that pulling something out of context just so it could prove your point doesn't work when people want sources.
User avatar
Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Tue Dec 29, 2009 9:30 pm

Dislike? Hardly, more like he did not have a proper name for it yet and calling it hardcoe on release would make newbs stay with the official settings because they would be too scared to try the hardcoe servers out.
User avatar
Mario Alcantar
 
Posts: 3416
Joined: Sat Aug 18, 2007 8:26 am

Post » Tue Dec 29, 2009 8:01 pm

The game is just pure hardcoe. no need for a mode. you get everything you need, and the damage is pretty even.
User avatar
Ella Loapaga
 
Posts: 3376
Joined: Fri Mar 09, 2007 2:45 pm

Post » Tue Dec 29, 2009 9:46 am

i don't put boundaries on what people i don't know would do.

and it wasn't offensive, i wanted the context and being childish and repeating the question often is the quickest way to get it. if only because it get's on their nerves.

in the context i can see this "hardcoe mode" is just about what server options are put up. so it's not a hardcoe mode, it's just different kinds of serveroptions compared to those newbies will start in.
you should have known that seeing how he obviously disliked calling it "hardcoe mode". and this again shows that pulling something out of context just so it could prove your point doesn't work when people want sources.


Yea i agree with you he was definitely talking about hardcoe servers and server options. He never mentioned a hardcoe mode that requires less shots to kill someone because this would be incredibly bad news for the light players who play a large role in this game. He did mention that hardcoe servers are not so concerned with the story, which could mean that the hardcoe servers have less objective gameplay and more of a team death match feel which i personally would not want.
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Tue Dec 29, 2009 8:59 am

Dislike? Hardly, more like he did not have a proper name for it yet and calling it hardcoe on release would make newbs stay with the official settings because they would be too scared to try the hardcoe servers out.

wouldn't you dislike calling something by a misunderstood name just because you haven't found a name for it yet?
User avatar
Rebecca Dosch
 
Posts: 3453
Joined: Thu Jan 18, 2007 6:39 pm

Post » Tue Dec 29, 2009 10:55 am

wouldn't you dislike calling something by a misunderstood name just because you haven't found a name for it yet?

Now you two are just arguing semantics. Point is, there doesn't seem to be a "hardcoe" mode as we were talking about in this thread, but there will be more competitive servers in addition to the casual servers, with lots of settings (like spread modifiers) to get the game the way you like.
User avatar
Wanda Maximoff
 
Posts: 3493
Joined: Mon Jun 12, 2006 7:05 am

Post » Tue Dec 29, 2009 5:06 pm

I'm sorry, but this is a bad idea. (Nothing personal though) They want to make to game in a way when it's personal, where it's about tracking your target and keep shooting accurate over time. This game has low recoil and spread, even on SMG's to accomplish this. In addition, it takes more than one headshot to kill someone. hardcoe mode would remove everything they want this game to be.

How could medics possibly heal, reviving would be impossible since you're dead within seconds. Giving ammo would be almost useless, since you don't need much bullets, and you die faster. Completing objectives would become waaay more difficult, especially for the attacking team. What about the health bonus for heavies? They would have to make a mode that takes all these things into account AND they would have to balance it, which requires quite some time.


Battlefield Bad Company 2 Pulled it off perfectly fine with there hardcoe mode.
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Tue Dec 29, 2009 8:47 pm

I'm going to keep my answer rather simple. I'm just fine without it.
User avatar
.X chantelle .x Smith
 
Posts: 3399
Joined: Thu Jun 15, 2006 6:25 pm

Post » Tue Dec 29, 2009 6:52 am

Battlefield Bad Company 2 Pulled it off perfectly fine with there hardcoe mode.

BF:BC2 had completely different goals for gameplay. BC2 is as long range, "realistic" shooter, where killing is the main focus, and teamwork isn't really required. Thus, hardcoe mode fits it.

The concept of dieing easily doesn't mesh with the goals of Brink. Brink is a close range, "hyper-realistic" shooter, where objectives are the main focus, and teamwork is tantamount to winning. hardcoe mode would reduce the game in most of these aspects. The best weapons would be the ones that fire the fastest, the focus would be "kill the enemies then go for the objective", and teamwork would be optional once you can kill half the team just by getting behind them unnoticed.

Brink is not BF:BC2.
User avatar
Greg Swan
 
Posts: 3413
Joined: Tue Jun 05, 2007 12:49 am

Post » Tue Dec 29, 2009 6:33 pm

BF:BC2 had completely different goals for gameplay. BC2 is as long range, "realistic" shooter, where killing is the main focus, and teamwork isn't really required. Thus, hardcoe mode fits it.

The concept of dieing easily doesn't mesh with the goals of Brink. Brink is a close range, "hyper-realistic" shooter, where objectives are the main focus, and teamwork is tantamount to winning. hardcoe mode would reduce the game in most of these aspects. The best weapons would be the ones that fire the fastest, the focus would be "kill the enemies then go for the objective", and teamwork would be optional once you can kill half the team just by getting behind them unnoticed.

Brink is not BF:BC2.

Exactly what I wanted to reply.
User avatar
meg knight
 
Posts: 3463
Joined: Wed Nov 29, 2006 4:20 am

Post » Tue Dec 29, 2009 7:26 am

BF:BC2 had completely different goals for gameplay. BC2 is as long range, "realistic" shooter, where killing is the main focus, and teamwork isn't really required. Thus, hardcoe mode fits it.

And in normal mode people take a ridiculous amount of damage.
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Tue Dec 29, 2009 4:43 pm

BF:BC2 had completely different goals for gameplay. BC2 is as long range, "realistic" shooter, where killing is the main focus, and teamwork isn't really required. Thus, hardcoe mode fits it.

The concept of dieing easily doesn't mesh with the goals of Brink. Brink is a close range, "hyper-realistic" shooter, where objectives are the main focus, and teamwork is tantamount to winning. hardcoe mode would reduce the game in most of these aspects. The best weapons would be the ones that fire the fastest, the focus would be "kill the enemies then go for the objective", and teamwork would be optional once you can kill half the team just by getting behind them unnoticed.

Brink is not BF:BC2.


Amen to that, Brink doens't need hardcoe at all!
User avatar
Jonathan Braz
 
Posts: 3459
Joined: Wed Aug 22, 2007 10:29 pm

Post » Tue Dec 29, 2009 2:38 pm

I'm not really fond of the idea of a "hardcoe" mode in almost any game. It splits players apart to where they don't want to play the other. I know some friends that will always play hardcoe but when it comes to regular they don't like how much longer it takes for them to kill people, when in all honesty it doesn't take much at all.

The only good example I can give that a game should have a hardcoe mode would be L4D2 which is called Realism, which I think is a much better title.

So for this game no it isn't needed.
User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Previous

Return to Othor Games