so will they have a hardcoe mode?

Post » Tue Dec 29, 2009 3:11 pm

As the title says, some popular games have like a hardcoe mode example.Call of Duty games an alot of people like them better because you dont have to put a whole clip an have to have a damage booster just to kill them it seems more realistic i guess. but do you think this game would have it or should have it?
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Brooke Turner
 
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Post » Tue Dec 29, 2009 11:41 am

I would be careful with calling things 'hardcoe' as it often sounds condescending towards other types. But yeah, as a big fan of Raven Shield I would love to see how higher damage would work out.
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Kayla Keizer
 
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Post » Tue Dec 29, 2009 5:07 pm

hah, hardcoe gametypes usually promote camping. we don't want that.

and either way, it's more fun when it takes some time to take someone down, at least you have the chance to do something to the guy shooting you then
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Michael Russ
 
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Post » Tue Dec 29, 2009 4:25 pm

I'm sorry, but this is a bad idea. (Nothing personal though) They want to make to game in a way when it's personal, where it's about tracking your target and keep shooting accurate over time. This game has low recoil and spread, even on SMG's to accomplish this. In addition, it takes more than one headshot to kill someone. hardcoe mode would remove everything they want this game to be.

How could medics possibly heal, reviving would be impossible since you're dead within seconds. Giving ammo would be almost useless, since you don't need much bullets, and you die faster. Completing objectives would become waaay more difficult, especially for the attacking team. What about the health bonus for heavies? They would have to make a mode that takes all these things into account AND they would have to balance it, which requires quite some time.
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Harinder Ghag
 
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Post » Tue Dec 29, 2009 7:27 pm

I'm going to keep this very short. No.
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rheanna bruining
 
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Post » Tue Dec 29, 2009 11:07 am

See the campers i could understand being a problem. but they dont have super long hallways for snipers so ive heard so they'd be easier to take out i guess. as for completeing objectives being harder yea i know it would be hard that would kinda be the point really. an with the being able to dodge an the use of smart system would kinda help with staying alive. an i dont know about most people but i would rather know if i pick up an SMG an i shoot him im able to kill him rather then needing 2 clips to kill him i can understand everyones point but some people like to be able to shoot someone an kill them rather then need 2 clips from a 30 round smg to finally put him down.

peopl on here might not want it but lot of people would atleast want the choice. it could work out, an any game company with half a brain could make a balanced hardcoe an from the looks of it this company has more then half a brain from all the awesome stuff they are doing with this game.
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Darlene DIllow
 
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Post » Tue Dec 29, 2009 6:00 pm

See the campers i could understand being a problem. but they dont have super long hallways for snipers so ive heard so they'd be easier to take out i guess. as for completeing objectives being harder yea i know it would be hard that would kinda be the point really. an with the being able to dodge an the use of smart system would kinda help with staying alive. an i dont know about most people but i would rather know if i pick up an SMG an i shoot him im able to kill him rather then needing 2 clips to kill him i can understand everyones point but some people like to be able to shoot someone an kill them rather then need 2 clips from a 30 round smg to finally put him down.

peopl on here might not want it but lot of people would atleast want the choice. it could work out, an any game company with half a brain could make a balanced hardcoe an from the looks of it this company has more then half a brain from all the awesome stuff they are doing with this game.

who ever told you it takes more than a clip to take someone out? there's no game anywhere that takes that much bullets to take someone out. bosses left aside.

and there you said it, using smart and dodging would help you stay alive.
hardcoe would be a lights-only gamemode mesa think.
who needs high power, yet heavy, guns when it's easy to take someone out with an smg or handgun?
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Everardo Montano
 
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Post » Tue Dec 29, 2009 8:18 am

See the campers i could understand being a problem. but they dont have super long hallways for snipers so ive heard so they'd be easier to take out i guess. as for completeing objectives being harder yea i know it would be hard that would kinda be the point really. an with the being able to dodge an the use of smart system would kinda help with staying alive. an i dont know about most people but i would rather know if i pick up an SMG an i shoot him im able to kill him rather then needing 2 clips to kill him i can understand everyones point but some people like to be able to shoot someone an kill them rather then need 2 clips from a 30 round smg to finally put him down.

peopl on here might not want it but lot of people would atleast want the choice. it could work out, an any game company with half a brain could make a balanced hardcoe an from the looks of it this company has more then half a brain from all the awesome stuff they are doing with this game.


It wouldn't be a choice, it would be a must.

You see, you have to play the campaign, because it is the single player, the co-op and the multiplayer. It is all in 2 modes, resistance campaign and security campaign. You pick one and before you start, you choose if you want to play solo, co-op or mutliplayer. So, for there to be a hardcoe mode, it would need to be a mission. And at some point if you want to beat the game completely, not skip any levels or miss out on the story, than you must play that mission.
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Prohibited
 
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Post » Tue Dec 29, 2009 8:36 am

I dont think it would be lights only personaly thats just be but i dont. an the reason you'd need high power is to take them out faster, yea sure smg's themselfs are faster but the rifles or shotguns would do alot of damage. as for the medic statement now that i think about it, they wouldnt really become useless they would be the most important because they could keep you alive rather then have to respawn.

an yea i know theres no real gameplay to be seen/demo to play to see that it take more then one clip that was just an example. i was just saying if the guy you trying to kill u have to chase around hes dodgeing an running you have to chase him around keep shooting hitting he keeps running u use all your ammo (lets say a 60 round smg for example)on this one guy an then all he does is just turn around an kill you that kinda svcks.

i'd rather know that if i grab a gun an i aim at a guy an i pull the trigger after a few hits he is gonna die rather then it takes me alot of shots or multi people just to kill him.


but on a side note i heard this will have dedi servers so i guess someone sooner or later would do like a reduced health server or something like that.


any thing i forget to cover here i think ive been touching on all points so far.
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Rachyroo
 
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Post » Tue Dec 29, 2009 8:27 pm

It wouldn't be a choice, it would be a must.

You see, you have to play the campaign, because it is the single player, the co-op and the multiplayer. It is all in 2 modes, resistance campaign and security campaign. You pick one and before you start, you choose if you want to play solo, co-op or mutliplayer. So, for there to be a hardcoe mode, it would need to be a mission. And at some point if you want to beat the game completely, not skip any levels or miss out on the story, than you must play that mission.



I dont know if you understood me right or i just understood you wrong, i wasnt talking about a easy medium hard or hadcore setting for single player an co-op i was talking about for multiplayer.
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neen
 
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Post » Tue Dec 29, 2009 8:26 pm

I dont know if you understood me right or i just understood you wrong, i wasnt talking about a easy medium hard or hadcore setting for single player an co-op i was talking about for multiplayer.


THEY'RE THE SAME THING
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Prue
 
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Post » Tue Dec 29, 2009 10:05 am

Ok dont know why we are getting all mad an usesing all caps now. but im not saying to have it be a difficult setting ok very week example because they are to totaly diffrent games but like COD you can choose to play multiplayer normal or in a hardcoe server. im saying like that. but like i stated before i guess if they dont put something like this in which id understand if they didnt someone i guess sooner or later would come up with a health lowered server or something i dont know i guess we will just wait an see.
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Chris Ellis
 
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Post » Tue Dec 29, 2009 3:59 pm

Ok dont know why we are getting all mad an usesing all caps now. but im not saying to have it be a difficult setting ok very week example because they are to totaly diffrent games but like COD you can choose to play multiplayer normal or in a hardcoe server. im saying like that. but like i stated before i guess if they dont put something like this in which id understand if they didnt someone i guess sooner or later would come up with a health lowered server or something i dont know i guess we will just wait an see.

bringing up cod as an example to work towards is a bad idea.
Brink is objective based, not a mindless shooter.

and like i said before, if the health is further reduced, there is no reason at all to take a heavy, you'd lose the (in hardcoe) big advantage of smart.

and medics would get killed before their even in range for a syringe...
it's objective based, you need to be able to take some hits to be able to do the objectives.

in cod it's just mindless killing people and (not much people even do this) then quickly do the objective before they return
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Lauren Denman
 
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Post » Tue Dec 29, 2009 6:21 am

Ok dont know why we are getting all mad an usesing all caps now. but im not saying to have it be a difficult setting ok very week example because they are to totaly diffrent games but like COD you can choose to play multiplayer normal or in a hardcoe server. im saying like that. but like i stated before i guess if they dont put something like this in which id understand if they didnt someone i guess sooner or later would come up with a health lowered server or something i dont know i guess we will just wait an see.


I mean, the multiplayer, is the campaign with human players. You get the cutscenes and everything.

I guess that could be possible. I'm not sure if that is possible on consoles.
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Smokey
 
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Post » Tue Dec 29, 2009 7:45 am

Ok dont know why we are getting all mad an usesing all caps now. but im not saying to have it be a difficult setting ok very week example because they are to totaly diffrent games but like COD you can choose to play multiplayer normal or in a hardcoe server. im saying like that. but like i stated before i guess if they dont put something like this in which id understand if they didnt someone i guess sooner or later would come up with a health lowered server or something i dont know i guess we will just wait an see.

I dont see why people argue over things like this on a pc level, this disscussion should be carried on by console players because it actually matters to them, as you cannot have modified servers on consoles, I play A LOT of games on the pc and am happy with them because of their versatility compared to their xbox companions, I still play games on my xbox but I care much more about what content I get with the disk on my xbox because I cannot mod a server on it.
IMO
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SamanthaLove
 
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Post » Tue Dec 29, 2009 9:46 pm

bringing up cod as an example to work towards is a bad idea.
Brink is objective based, not a mindless shooter.

and like i said before, if the health is further reduced, there is no reason at all to take a heavy, you'd lose the (in hardcoe) big advantage of smart.

and medics would get killed before their even in range for a syringe...
it's objective based, you need to be able to take some hits to be able to do the objectives.

in cod it's just mindless killing people and (not much people even do this) then quickly do the objective before they return



yes i know its a bad example thats why i didnt say they need to have a game like this i used it for clicking a button that says hardcoe or not an not for gameplay.

i never said the game was gonna be like cod or ever should be like cod i for one dont want it to be like that an know/hope it wont. it was only an exapmle thats all.

an i still dont see how a huge guy that takes more damage an uses big weapons that a really powerful would be uesless in a hardcoe setting.

hows this a diffrent example how about battlefield bad company 2?

they have medics

they have ammo men (cant remember which class gave it out so its now an ammo man lol)

sniper

engi

an soldier i think thats it

they have a hardcoe setting, an objective gameplay, an medics are still useful, ammos still needed an yes i know theres a camping sniper problem in that game but thats that game an not this game.

that better? kinda lol
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Rich O'Brien
 
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Post » Tue Dec 29, 2009 8:15 am

I dont see why people argue over things like this on a pc level, this disscussion should be carried on by console players because it actually matters to them, as you cannot have modified servers on consoles, I play A LOT of games on the pc and am happy with them because of their versatility compared to their xbox companions, I still play games on my xbox but I care much more about what content I get with the disk on my xbox because I cannot mod a server on it.
IMO



Thats why i was asking about a hardcoe mode or not.

but yea sorry i dont even own a 360 or PS3 so im thinking only PC here sorry if the console gamers feel left out i just dont own one sorry.
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Shannon Marie Jones
 
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Post » Tue Dec 29, 2009 6:49 pm

personally i cant stand hardcoe, to me its just a place where people who can aim go. Cant land enough shots on someone to kill them? oh why then just go play hardcoe, finda good spot and let the boys come to you. The only like i liked hardcoe was HC SnD just because i liked the pressure of one mistake and youre dead.
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Marcus Jordan
 
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Post » Tue Dec 29, 2009 1:19 pm

personally i cant stand hardcoe, to me its just a place where people who can aim go. Cant land enough shots on someone to kill them? oh why then just go play hardcoe, finda good spot and let the boys come to you. The only like i liked hardcoe was HC SnD just because i liked the pressure of one mistake and youre dead.



wait so you dont like to play with people who can aim you'd rather have a bunch of people on you team who just see an enemy an just go nuts an put out a bunch of bullets rather then a few bullets that are acturate an deadly?


personaly i liked hardcoe for the fact that i couldnt just chuck a nade in a room with 6 friendlys an 1 bad guy an get him an not hurt the friendlys or get it directed back at me. an yea the pressure is an added effect i liked.
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daniel royle
 
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Post » Tue Dec 29, 2009 10:00 am

hardcoe mode would kill SMART. Since one of the big points of the game is the rushing element and how fast paced things are gonna be. How are games supposed to be fast paced if everything moves slowly with people peeking around every corner. It would kill the Light class as their movement becomes useless. And it would make it harder for Heavies, as they are larger targets, but now have the same amount of health as everybody else.
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Sasha Brown
 
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Post » Tue Dec 29, 2009 6:46 pm

lol youre right, thats exactly what i said, people it hardcoe are all deadly accurate and people in core just aim at the sky and hope gravity helps them out, if you are so accurate why cant you play core and just have to land a few extra bullets? my fav game is Bad Company 2 so we will use that, it takes a good amount of shots compared to the popular Call of Duty series and thats why i like it, the call of duty guys that just run around and spray every where arent as good as they used to be because it takes more shots so their lack of aiming gets them killed with them come upon more accurate foes who can land all of their shots, and most of the time their solution is to go into the hardcoe versions so they they can run around and only have to land 3 shots of the 20 they have. I know this because i have a bunch of friends who play nothing but MW2 and when they got BC2 their response was "the game svcks it takes too many shots to kill, hardcoe is the only modes that are fun" or something like that, so yeah, dont really play with them anymore, all it takes it holding the sight on him for a second longer,
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x a million...
 
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Post » Tue Dec 29, 2009 7:50 am

I'm going to keep this very short. No.


this. me2
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Pawel Platek
 
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Post » Tue Dec 29, 2009 8:26 pm

this. me2


off topic- your avatar wins so hard
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Alexis Estrada
 
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Post » Tue Dec 29, 2009 8:08 am

yes i know its a bad example thats why i didnt say they need to have a game like this i used it for clicking a button that says hardcoe or not an not for gameplay.

i never said the game was gonna be like cod or ever should be like cod i for one dont want it to be like that an know/hope it wont. it was only an exapmle thats all.

an i still dont see how a huge guy that takes more damage an uses big weapons that a really powerful would be uesless in a hardcoe setting.

hows this a diffrent example how about battlefield bad company 2?

they have medics

they have ammo men (cant remember which class gave it out so its now an ammo man lol)

sniper

engi

an soldier i think thats it

they have a hardcoe setting, an objective gameplay, an medics are still useful, ammos still needed an yes i know theres a camping sniper problem in that game but thats that game an not this game.

that better? kinda lol


Brink's class system works much differently.

You pick guns based on your build, not your class. So if you want to be a medic using a mini gun, you can, if your heavy.

I wouldn't really want a hardcoe mode because effort put into that could've been used for something else, like better servers or something. Or adding new guns or a new level maybe even DLC for later....
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Monique Cameron
 
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Post » Tue Dec 29, 2009 2:10 pm

If a player wishes to jump into hardcoe/pro mod he must be able to, because those are classic to competitive game play since last decade.

If we all are able to choose single player, co-op or multilpayer we should also have the ability to custom server settings in our dedicated servers where we are going to spend our valuable money.

So we should be able to set: co-op, multiplayer, pro/hardcoe mod ON/OFF, player slots (8vs8, 16vs16), friendly fire ON/OFF, cross airs ON/OFF, Buffs ON/OFF, etc.

I expect that everyone wants to be able to play the way they enjoy the most while allowing others to play as well the way they wish.

We all agree that limiting options for a multiplayer game is a bad decision . . . look at modern warfare 2 .... they are stuck with a divided community due to no dedicated servers, DLCs dividing community, no custom something, imo it's CS:S with better graphics while ignoring and constraining the online community.

We want freedom so we can all be one and being able to experience everything, right?
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Avril Louise
 
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