will they still have music cues to tell that an enemy's arou

Post » Wed Mar 30, 2011 9:22 am

Sorry if this has been mentioned, but is there any info out there about this? I read the G4 article, and this kinda bugged me.

Suddenly, strong, deep violin notes pull us from our sightseeing, and focus our attention further up the path where a foolish raider has decided he’s lived a rich and full life, and is now charging at us with his sword unsheathed.


I mentioned it in the G4 preview thread, but on second thought, i felt i could make a new thread about it.

I'm hoping that the raider was already in the PC's line of sight. I hope I don't know an enemy is around the corner before i turn it myself. Any news on this? Thoughts?
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Michael Russ
 
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Post » Tue Mar 29, 2011 8:52 pm

In one o fthe interviews they said that you hear the familiar drums when enemies approach or are near.
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Heather M
 
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Post » Wed Mar 30, 2011 1:31 am

kinda lame. it honestly took some of the fear out of dungeon crawling for me. i dont mind a scary soundtrack when fighting, but not before. no surprise to it.
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Misty lt
 
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Post » Wed Mar 30, 2011 6:09 am

I love getting the drums when I'm level 17 and it's just some rat or something...should be changed to th tune that a Jack-in-the-box makes.
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Franko AlVarado
 
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Post » Wed Mar 30, 2011 1:53 am

I hope they are.
Audible clues are often important to me as my vision isnt 20/20.
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Jessica Lloyd
 
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Post » Wed Mar 30, 2011 4:52 am

I'd like this music to start after the first hit is made, or else it spoils the whole fun.
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Crystal Birch
 
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Post » Wed Mar 30, 2011 6:16 am

Yeah the music change is still with us :( I think it was CVG that I saw this info :)
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Marine x
 
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Post » Wed Mar 30, 2011 5:33 am

Could always turn down the music? If the atmospheric sounds are good enough, I know I'll be playing with the music off.
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Jani Eayon
 
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Post » Wed Mar 30, 2011 10:32 am

You can find it in http://www.ausgamers.com/features/read/3048710 article.

This is the line: "The music is still very much the same (read: awesome), and encounters still have that drum charge reminding you you’re about to get into a fight."
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Laura Richards
 
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Post » Wed Mar 30, 2011 4:01 am

Disappointing, as one of the mods I always look for is something to change the music system. There's a mod for Morrowind that adds regional and location based music tracks and allows the battle music to be disabled for non-threatening (low level) enemies. It's a bit buggy but it's wonderful and it's a shame to see Bethesda not picking up on this.
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Logan Greenwood
 
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Post » Wed Mar 30, 2011 10:30 am

It's fine by me as You should already be able to tell when an enemy is coming at you regardless of music.
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SUck MYdIck
 
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Post » Tue Mar 29, 2011 8:06 pm

Disappointing, as one of the mods I always look for is something to change the music system. There's a mod for Morrowind that adds regional and location based music tracks and allows the battle music to be disabled for non-threatening (low level) enemies. It's a bit buggy but it's wonderful and it's a shame to see Bethesda not picking up on this.

They've taken a lot of inspiration from great mods. Unfortunately it seems they missed http://www.tesnexus.com/downloads/file.php?id=26892.

Terror, not every enemy comes from the front.
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Ruben Bernal
 
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Post » Wed Mar 30, 2011 2:00 am

Eh it doesn't bother me, as BGS has done this with all their games since at least Morrowind. While it's truly comical when the battle music cues and you are being attacked by a worm, the sound track for this game will be much more fulfilling and epic than previous installments.
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Breautiful
 
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Post » Wed Mar 30, 2011 10:59 am

I'll probably just move the music into a player, turn it off in game and put it into a shuffled playlist going in the background, no predictive event music for me!
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James Rhead
 
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Post » Tue Mar 29, 2011 9:32 pm

Remember Fallout 3? The combat music only played when you were attacked something that's an actual threat.

So I'm sure even if it's back, it's going to be more seamless.
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Alkira rose Nankivell
 
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Post » Wed Mar 30, 2011 11:08 am

I'll probably just move the music into a player, turn it off in game and put it into a shuffled playlist going in the background, no predictive event music for me!


nice idea.

Could always turn down the music? If the atmospheric sounds are good enough, I know I'll be playing with the music off.


i might also do that in caves/dungeons. i want to feel like anything can come at me at any time. i'll be playing as a fighter with as little magic as possible. so i wont have detect life spells and things like that.
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ONLY ME!!!!
 
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Post » Wed Mar 30, 2011 9:36 am

Terror, not every enemy comes from the front.

Not every enemy is a master of stealth, either.
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Eric Hayes
 
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Post » Wed Mar 30, 2011 9:05 am

All you have to do is open the game directory, and delete the music in the battle music folder. even add your own. Only problem is that you can do it with PC only. I think since they already have the seperate folders of battle, exploration, and indoor music, they could just have toggles for each one in the options
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Robyn Lena
 
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Post » Wed Mar 30, 2011 12:43 am

Remember Fallout 3? The combat music only played when you were attacked something that's an actual threat.

So I'm sure even if it's back, it's going to be more seamless.


I remember that they still had one long ambient music loop that I got sick of 20 hours into my 120 hours with the game, though I'll admit, I did forget that the fly's and stuff didn't trigger the combat music cue. More than the battle music tweaked I'd like to see more regional music. I'd love having really serene music in forested areas and more subdued, atmospheric noises in more rugged, snowy areas. BUT HEY, who knows? Maybe they've already done something like this.


AM SO HYPED
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Kelly Upshall
 
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Post » Wed Mar 30, 2011 12:39 am

I'd like this music to start after the first hit is made, or else it spoils the whole fun.


This.
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DAVId MArtInez
 
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Post » Wed Mar 30, 2011 12:01 am

I hope the battle music is just plain better. I found it irritating in Oblivion and I'd like something that sounds really cool, like in Lord of the Rings when those creepy dead kings in robes are chasing the hobbits in the first film or the music during the huge battle scenes. Something suitably awesome like that would be great, but obviously something using the Elder scrolls' composer's style.

I definitely hope they are planning to fix how it cues up too though. I don't like having a warning before I'm even aware of an enemy anymore than anyone else, and I don't like having to turn off the music completely as I like most of it. It's soothing and nice to listen to when I'm just exploring. And obviously during battle, as I said, I'd like something dangerous and cool sounding.
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Siidney
 
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Post » Tue Mar 29, 2011 10:20 pm

They've taken a lot of inspiration from great mods. Unfortunately it seems they missed http://www.tesnexus.com/downloads/file.php?id=26892.

Terror, not every enemy comes from the front.


Since when did Enemies sneak although that could happen in Skyrim.
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Manuel rivera
 
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Post » Wed Mar 30, 2011 3:22 am

I'm not bothered that its still there as the first thing I do is turn of the ingame music.

Makes for a much more atmospheric game in my view, as I dont have a 100 piece band following me through the dark damp caves lol
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Anna Beattie
 
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Post » Tue Mar 29, 2011 9:58 pm

Since when did Enemies sneak although that could happen in Skyrim.


I don't know that they sneaked, but that doesn't mean they never came up behind you undetected as you walked down a path minding your own business. If you don't detect them, you should suffer the consequences (I'd like that anyway) without having battle music warning you beforehand.


I'm not bothered that its still there as the first thing I do is turn of the ingame music.

Makes for a much more atmospheric game in my view, as I dont have a 100 piece band following me through the dark damp caves lol


I get that too and I've thought about it myself, but I think having battle music cue up correctly is a happy middle ground for people who want to be immersed and have music... and music that doesn't ruin the surprise attacks of enemies at that, which is far more jarring for immersion than music by itself, for me anyway.
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Jessica Colville
 
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Post » Wed Mar 30, 2011 6:36 am

Ok, music off then. Battle music is one of the top three immersion killers in Bethesda games for me. I seriously don't understand how they can describe their dungeons as 'scary' if there is such a silly action movie thing as battle music. Zombies ahead! *trombones* *drums* Oh. Scary.

I like playing without music anyway, but a subtle tune playing in the background while exploring or walking through a dungeon wouldn't hurt.
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Monika
 
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