Will thieving be worthwhile?

Post » Sun Oct 17, 2010 1:40 am

you just have to know where to look to steal, like I always stole from guards and the jewelry store in the Imperial city, I made tons of money from that
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sarah simon-rogaume
 
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Post » Sun Oct 17, 2010 5:48 am

I had a lot of fun with Oblivions Thiefs guild but I do agree that it needs work. Hopefully Skyrim will be more friendly to theifs needs.
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Christine Pane
 
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Post » Sun Oct 17, 2010 2:28 am

Most definitely needs improvement, i don't want a spoon when i spend time sneaking into a house, i want to rob you blind.
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Carolyne Bolt
 
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Post » Sat Oct 16, 2010 9:26 pm

Actually,you could make fortune out of Silverware in case you can SELL them to merchants.I think the items found in buildings were fine,my problem was with them being not sellable.Now,I can understand someone recognizing his belongings,maybe the neighbour's as well but it makes no sense when I cannot sell a glass stolen from Anvil in Bruma.I'd enjoy robbing the Imperial Warehouse while the guards patrol inside,but the temptation goes away when the loot is worthless.It just makes stealth unnecessary,much more than Mysticism LOL XD
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Antony Holdsworth
 
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Post » Sun Oct 17, 2010 4:42 am

I lol'd hard at the subtitle.

Also: Oblivion thieving svcked.
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Rowena
 
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Post » Sat Oct 16, 2010 8:43 pm

Oblivions Thieving system was fine although I would add more merchants that accept Stolen Stuff as long as they don't accept stuff that's stolen from their particular store.
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Calum Campbell
 
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Post » Sun Oct 17, 2010 4:09 am

You should be able to sell stealed stuff to any merchant. Expect from really hot items. Like a unique item which anybody in Skyrim would know who the owner of it is.
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Tessa Mullins
 
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Post » Sat Oct 16, 2010 11:32 pm

I believe thieving can easily be improved in Skyrim. Most thieves in the previous ES games are not freelance thieves but belong in the Thieves Guild, besides freelance thieves realistically take early dirt naps. Therefore, the Thieves Guild should provide more missions (some random) to the PC to keep them busy doing what they love best. In Oblivion, the Thieves Guild was soft and wimpy. I feel that the Thieves Guild in Skyrim should take a larger role in silencing freelance thieves in their respected cities. Realistically, any guild would frown upon anyone undercutting their line of work.
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Britta Gronkowski
 
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Post » Sat Oct 16, 2010 8:49 pm

Thieving was just as boring in Morrowind as in Oblivion. I hope they can make something fun out of it in Skyrim.
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Chris BEvan
 
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Post » Sun Oct 17, 2010 1:44 am

I think theiv ing should go back to the way it was in Morrowind where you could sell it to anyone bu the oner, however with a few changes, if someon owns a massive glass axe, it is likely o be engraved or known around twon who owns it so you may have to sell it out of he city, however a fork the barere wont recognise and can be sold back to him, all items should have a recognisabiliy rating
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Brittany Abner
 
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Post » Sat Oct 16, 2010 7:00 pm

I will say regardless if they change it, thieving will always be worthwhile to do. The owner won't miss the item and you can put it towards a better use like a new weapon or a house.
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Queen of Spades
 
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Post » Sat Oct 16, 2010 11:02 pm

Perk to remove the traces of the previous owner. You can now sell anywhere. I don't think petty theft should be lucrative at all. Like today, it should cover your drinking/skooma expenses. In that regards, OB system works good enough for me. If I pick that approach, it's for finger nimbleness on locks, and for the additional practice it gets me (as a stat bonus) for picking keys when out on a real job. If thieving was to be more lucrative, it would also have to be more challenging. The way you can get away with breaking an entrance without anybody noticing (maybe someone sees you and gets the guard, but no penalty until guard has been notified, so you won't notice right away) is disturbing. Want in? Check the door at the second floor that may not be trivial to get to...
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CHARLODDE
 
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Post » Sat Oct 16, 2010 6:34 pm

After installing the REAL Hunger mod for Oblivion and setting the time scale to 6x, I will take all the lettuce I can get.
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Genocidal Cry
 
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Post » Sun Oct 17, 2010 4:05 am

yes please. high level locked vaults, safes, etc. that have stuff of very very high value. makes security a very sought after skill.

also don't forget our friend pickpocket, nobles and high ranking people should carry high value gems and alot of money.
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Kelly James
 
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Post » Sun Oct 17, 2010 8:16 am

I wish that thieving had better risk vs reward. I think the main problem is that you can just re-load saves over and over. If however, you were able to steal items of tremendous value but ran the risk of say, actually getting your character put in prison and not being able to just reset, then Bethesda might make it more worthwhile. The reason would be because people would not be as inclined to run the risk of attempting to steal high-priced items. As of right now there is no risk, and Bethesda does not want to make it a no-risk, high reward situation. Unfortunately it will most likely stay at a no-risk, low reward scenario.
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Baylea Isaacs
 
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Post » Sat Oct 16, 2010 8:08 pm

I had a Khajiit thief who did no adventuring or questing. She had to eat evey day and she loved fine dresses and good wine, and she could easily live of stealing alone. It's not realistic to think that every house will have awesome weapons and diamond jewelery to steal. Stealing from a house or two in Imperial City a couple of times a week is more than enough to sustain my thief with all she needs. So I think stealing in Oblivion was fine, although I wouldn't mind certain houses with awesome loot. (Although your "woo, a lettuce"-comment made me laugh).


She had to eat every day? That sounds very cool, but did you just roleplay or there was a mod that required you to eat?
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celebrity
 
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Post » Sat Oct 16, 2010 10:22 pm

I think that they did improve some aspects of stealth but the biggest problem with Oblivion was that shops and houses did not have anything of value in them.
I hope they bring back the Morrowind system where shops actually desplay (possibly in locked glass cabinates) some of the valuable items and add night guards to some shops to increase the difficaulty of robbing those shops and houses
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danni Marchant
 
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Post » Sun Oct 17, 2010 4:04 am

The price for a expensive clothes should go up to 2000 gold, not 150. Same goes for non-magical jewelry, wine and brandy.

Really rich people and nobles should have a decadent item in their house like a Dwemer-clock, a gold and jewel embedded ornament weapon or a deadric statue... for stuff like that it would actually make sense if you had to fence them because the guild probably has to smuggle it to the other end of Tamriel to make it "vanish". Having to find a fence for a few mediocre bottles of wine was a bit ridiculous.
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michael flanigan
 
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Post » Sat Oct 16, 2010 5:59 pm

it voted no, but only because there was no middle ground option, i mean thieving was adequate, and i had alot of fun doing it, how ever it could have been made better, but everything can be made better
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Lori Joe
 
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Post » Sun Oct 17, 2010 7:08 am

I can't tell you how many times i've seen a Very Hard lock and got excited
Only to be rewarded by petty crap I can find walking on the streets.
but then again I always have the skeleton key
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Jon O
 
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Post » Sun Oct 17, 2010 7:37 am

I didn't find it THAT bad, but I hope for a general upgrade to the sneak system
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Jennifer Rose
 
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Post » Sun Oct 17, 2010 1:11 am

The act of thieving was much more worthwile in Morrowind. While the mechanical aspect of actually doing it was awesome in Oblivion.

I hope thieving is as fun as in Morrowind, but with even better post-Oblivion mechanics.

Emil, who worked on the awesome Thief games designed this aspect of Oblivion. Hopefully he makes it even better for Skyrim.

But yea, I spend gazillions of hours just stealing stuff in Morrowind. It was so friggan fun!

What I am trying to say, is that Skyrim needs a better assortment of loot in the appropriate places...houses, dungeons, etc. Not just mediocre random crap.
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Scarlet Devil
 
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Post » Sun Oct 17, 2010 1:51 am

I'm all for better loot in noble houses, as in shops having their stuff on the counter. To make it harder for the thief 1. you could make lock picking real time (items of real value should always be behind a lock), 2. make lockpicking lower your sneak status and 3. make sure that gaurds are patroling thiefprone arias e.g castles, shops and noble quarters? Any thoughts?
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LijLuva
 
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Post » Sat Oct 16, 2010 10:44 pm

She had to eat every day? That sounds very cool, but did you just roleplay or there was a mod that required you to eat?

It's a mod. Real Hunger I think it's called.
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Amie Mccubbing
 
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Post » Sun Oct 17, 2010 5:53 am

I think the price difference between (low class items ---> mid class items ---> high class items) should be a lot wider, so that you can not loot a several low class items and sell them to a merchant to buy a few high class items.

This should be the rule especially for useful items like weapons, armors, and alchemy tools, and the like, so the more powerful gear should be a lot more expensive than less powerful ones, but at the same time quite rare as well, so when you can find a rare but high level item in a house to steal, it would be like a god sent treasure for you.
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stacy hamilton
 
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