» Sat Oct 16, 2010 8:18 pm
Don't worry, you're not alone on this one, I too feel that there weren't adequate rewards for thieves in Oblivion, the stealth mechanics may have been improved over Morrowind, and I even really enjoyed the stealth oriented quests in the game. But for freelance thefts, there just wasn't that much to make it worthwhile. I've always found that some of the greatest rewards for any aspiring thief in Morrowind were the great house vaults in Vivec, while it might be argued that the vaults weren't really as hard to break into as they should have been (Especially that one where he key is located in someone's dresser.) I blame a lot of that on the bad AI in Morrowind coupled with the fact that a strong fighter with a moderate speachcraft skill could easily break into the vaults by taunting the guards and killing them, then looting their keys instead, without any concequences if you can handle a fight against an Ordinator, but the rewards were the kind of thing that really made breaking into them feel worthwhile, no matter what means you use to accomplish it, Oblivion simply never offered anything like that, without mods.
Part of the problem might be due to the overuse of level scaling, but I wouldn't say that's the only cause, in the end, one gets the impression that Bethesda wanted to make it so the best items can only be acquired to exploring dungeons or doing quests, which admitably is a pretty common trend in RPGs, but if you're going to let players steal things in your game, with the risk of getting arrested involved, you should make sure that there's rewards that are worth those risks. It's okay to let characters get good items from stealing too, after all, it's not like you can just walk into a house and steal things without concequence, theft has risks involved too, and requires skills, different skills from fighting monsters and bandits, mind you, but it still needs skills, so there's no excuse for it to not be possible for stealing to be rewarding too. Obviously, not every house should have the best loot in it, just like how you shouldn't be able to find Daedric armor in every cave. In general, upper class houses should tend to have better items than lower class ones, but these items should be better guarded, just like how when exploring dungeons, you should find the best loot in dungeons with high level enemies, as oppose to ones which are easy to take care of.