Will this be Fallout, or Shootout?!

Post » Sat Nov 28, 2015 8:49 am

Skyrim spoiled me and it made it hard for me to go back to F3/NV. The sad thing is that even Skyrim has flaws that hopefully F4 will fix, so what does that say about F3/NV? Aside from the aesthetics, which Skyrim completely made tolerable (which I actually think the graphics/characters are pleasing to the eye), is the better animation, camera system, dialog not being pausing the game and zooming in, etc.

F4 even takes it further. I like not being tied into some locked mode. The locked dialog mode has always been buggy, whether someone is behind a wall talking to you or interrupts your gameplay by automatically changing your focus towards them during scripted moments; even with Skyrim. I'm hoping the new context-input mode doesn't bug out the same way, though, like not showing options when they should be there, as well as performing a certain action you didn't want if someone happened to run in front of you. Gameplay looks so fluid and fun in Fallout 4. So everything feels great and looks non-obtrusive. That's great.

However, each installment has stripped away character building and interaction with other characters, to some degree. Skill are still there and Perks belong to Fallout games, but looking at Skyrim -- that was a game that made skills felt like it was something you bought rather than earned. Race bonuses and attributes didn't feel too unique, nor stood out. Any race, any character, at all times could level up the same way in all skills. It's just broken down into Health, Magic, Stamina, which is more than standard. Less guilds, worse quests in those guilds, no need to repair weapons or armor, worse alchemy and potion/poison creating, lack of rarity found in the world, etc.

The thing is, Fallout is actually quite deserving of MORE RPG elements than it already has, yet it's not getting that love. It can't afford to lose what it's already got.

Gameplay being streamlined =/= reason to shaft RPG elements.

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..xX Vin Xx..
 
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Post » Sat Nov 28, 2015 1:38 am

That was the point I do believe.

Instead of going to standard RPG route of "everyone who reaches 100 in a skill has every single power unlocked, so every character who gets 100 in that skill is exactly the same" it made it into "You can get 100 in this skill, but also be entirely different then some other guy who has 100 in this skill because you have different perks then they do"

It was an attempt to try to increase character diversity by removing forced gains.

Which was also the point of de-bundling attributes, by removing them from the game, and making everything they effected its own separate thing.

Instead of going the Morrowind route, where everyone who got 100 STR, simply because they wanted more carry weight, was forced to become a master of axe, blunt weapons, and long blades, as well as having high HP, simply because STR controlled all of those things, carry weight, HP, and weapon damage were separated into their own individual things, that can be raised independently of each other, thus offering you more character options.

That has been true of TES since Morrowind at least.

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His Bella
 
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Post » Sat Nov 28, 2015 5:35 am

I definitely see what you mean here. I agree that the end result of your character should be different and unique, unlike TES. I also don't like it where games make it easy to respec so at any time you can change. I like the idea of respecing a point here and there when you have made a mistake, but make us work for it! Make changing your character difficult.

When a game makes it easy to change your character on the fly to something completely different, it kinda ruins the replay value.

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meg knight
 
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Post » Sat Nov 28, 2015 4:54 am

My belief is that....

Weapon degrading should be in, but possibly at a slower rate.

Damage Resistance and Damage Threshold needs to be in for armor and would lend itself even better now that we have more armor pieces, as well as ammo types. This helps with combat so it makes it seem like it's less FPS. How well you can aim shouldn't determine how you progress. Aiming is just part of reflex and skill.

I think Todd mentioned more scenarios that don't force the player to reload a save, meaning your actions have their own consequences and I do hope this is not super PR talk and Bethesda has done a good job at it.

More factions.

Even though this isn't a fantasy game, I'd like to see more elements come into play even if they're not the standard fire/ice. Do something with electricity/gas/radiation.

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Carlos Rojas
 
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Post » Sat Nov 28, 2015 10:40 am

IIRC, what you are thinking of is Todd saying they wanted the game to handle the fail states of every quest. Which means instead of the quest just "failing" and ending like it does in Fo3 and NV, something happens because you fail it.

We have seen incendiary, cryo, and electric weapons mods already.

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latrina
 
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Post » Sat Nov 28, 2015 4:04 am

I loved Skyrim and Fallout 3. Skyrim never caused me to dislike Fallout.
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Emily Graham
 
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Post » Sat Nov 28, 2015 6:09 am

Which would be great. Even though I'm OCD and need to complete every quest, although some failed ones might produce wanted results. Here's hoping.

They need to do more than just cause damage. Heavy metal armor should take more damage from electricity while leather armors should take more damage from incendiary.

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Emmie Cate
 
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Post » Fri Nov 27, 2015 10:00 pm

In my opinion its going to be a lot more fun than prevous fallouts or Skyrim.
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brandon frier
 
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Post » Fri Nov 27, 2015 8:04 pm

I suspect they will go the Skyrim route where

-Incendiary causes extra fire damage over time, and if the enemies HP is low enough, they will gain a fear effect and run off.

-Cryo drains AP and slows movement speed by 50%, and, when enemy HP is low, it could even "paralyze" targets by freezing them solid.

-Electric damage will do more damage vs robots and PA, maybe shut them down? Don't know how they would convert magic drain from Skyrim's electric damage unless they do robot/power armor battery drain or something.

We also do know that armors have normal bullet resistance, and a separate energy weapon resistance stat

-Normal guns do only physical damage.

-Laser weapons do only energy damage.

-Plasma weapons do both physical AND energy damage, and do the most damage, but do less individual physical/energy damage, compared to normal guns and laser weapons, since their total power is split between the two.

Don't know if armors will have incendiary, cryo, or electric resistances though.

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Bad News Rogers
 
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Post » Sat Nov 28, 2015 12:34 am

the other problem with the Morrowind system was you were better making yourself the worst possible combination of race-atributes for what you wanted to do simply to get a few more levels, and then play so that you somehow leveled 2 skills at a time in the most optimal way posible, that or get a mod to fix that for you.

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kelly thomson
 
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Post » Sat Nov 28, 2015 1:49 am

Poll is confusing af.

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Monika Fiolek
 
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Post » Sat Nov 28, 2015 11:56 am

Mmmmm, strange meat pie.

We don't know what sort of RPG love FO4 is or isn't getting.

Skyrim didn't have enough guns.
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jessica sonny
 
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Post » Sat Nov 28, 2015 1:28 am

Theres actualy a couple of gun mods for skyrim.

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The Time Car
 
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Post » Fri Nov 27, 2015 10:08 pm

I think Todd told us the direction his games are going in when he mentioned Ultima as one of his inspirations.

Ultimas 4, 5, 6, and 7 only had 3 stats for characters - STR, DEX, and INT. Armor had a couple of values. Weapons had a damage rating and a range. Spells could do various things. That was about it. There were no skills. They had believable worlds (for their time) and you could manipulate pretty much any object. NPCs had schedules, there was a "karma" system in place, and most of the stuff a player wanted to do was either regulated by a very simple mechanic, or the player could just flat out do it.

The fun was in exploring the environment, exploring the story, meeting people, and seeing what clever things you could do with all the objects you had in front of you.

So when people say "RPG elements" I do not think of having more skills. I think of Ultima, that let me do what I wanted and play how I wanted without involving me in the nuts and bolts.

We'll see how it goes but I think I get what they are going for.

(UO was a different animal)

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mike
 
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Post » Fri Nov 27, 2015 9:48 pm

Luckily he didn't say get inspiration from D&D, if not we have to roll dice all the way :P

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bonita mathews
 
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Post » Sat Nov 28, 2015 12:05 am

Metal armor taking bonus electricity damage is just going full [censored].

Never go full [censored]. Most people have no interest in a feature like that. It doesn't need to be in the game. At all.

TIL the r-word is a bad word.
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Michelle davies
 
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Post » Sat Nov 28, 2015 8:57 am

looking at what bethesda already shown us and with some research u see a game myself and many other will be very dissapointed in , i hope i am wrong but what i ve seen so far doesn't look good

my opinion that this will be a character driven story line - not your character but the character bethesda already created for you , you only can change his face and thats it - where you as a player only need to kill things make some minor descision witch in the end really doesn t matter and wait for the next cinematic cutscenes , no matter how you play your character in the end you play the story of this political correct tradional married white educated true american patriot/ veteran /true hero

no mattrer what choices you make it doesn t matter the end is all the same with some small variations

i reallt do hope i am wrong but we ve been screwed over by the game industry and their lack of creativity many times now , only thing they seems to be good at is copy paster other ideas and then hype their game to dead

really only 13000 lines of tect , while dkyrim had double that and fo 3 and NV almost triple

i am not saying it is going to be a bad game , it is even going to be a great gae except it will not be the Fallout me and many others been waiting for

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sas
 
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Post » Sat Nov 28, 2015 6:54 am

This is Fallout 4: Dragonborn Inquisitor of Andromeda Wild Hunt :D

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x_JeNnY_x
 
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Post » Sat Nov 28, 2015 10:50 am

Meh so far it just feels like the exact same circus of concerns around here when the first content for 3 was released...and again when the first content for NV came out.
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Jade Barnes-Mackey
 
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Post » Sat Nov 28, 2015 11:48 am


Call of fallout 4: Skyrim with guns of the Patriots; the wild hunt for red October.
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Pete Schmitzer
 
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Post » Fri Nov 27, 2015 7:52 pm

The poll is beyond biased. It seems the whole post is just made to anger the community for no reason other than attention seeking.

Fallout 4 looks to be the best RPG ever made. Sofar that title belongs to fallout 3 and new vegas. Both are full of rpg elements. Anyone who has really played those games know that. F4 looks even more immersive.
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Red Sauce
 
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Post » Sat Nov 28, 2015 1:20 am

So there you go. Did you expect anything different?

It reminds me of Mass Effect. They also had a full on 'action RPG' with a lot of statistics, inventory, and whatnot. But then they stripped that and left only character development and a bit of C&C. So it became a 3rd person shooter with RPG elements. Bethesda is doing the opposite, they are shedding the writing while keeping the other things, even expanding on them.

I mean, I would like that. But it would have to be a different game, calling that Fallout is a disgrace for the IP. Which is why I consider games deviating that much a spin-off :P

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Georgine Lee
 
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Post » Fri Nov 27, 2015 11:28 pm


how can bethesda disgrace the IP they own themselves, last I checked black isle not around to disgraced either.
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Andrew Perry
 
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Post » Sat Nov 28, 2015 12:13 pm

The 300 pound gorilla in the room being that the FO ip was on the verge of crashing thanks to Interplay.

Beggars can't be choosers.

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Gavin boyce
 
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Post » Fri Nov 27, 2015 10:24 pm


How and why really doesnt matter, black isle and there Fallout is gone, its a corpse in a grave, but we all handle death diffrently of course.
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Alessandra Botham
 
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