» Fri Aug 14, 2009 9:16 pm
i dont see this game being a halo killer or cod killer,, but i do see it creating its own community like gears of war did,
i see this game goin farther than shadowrun... (poor game had so much potential)
i hate to say that they added too much into the game to start a dynasty.. but that might be the case
in my opinion... all your games halo, cod, bf, rs, cs they all started somewhere in the beginning and they started with the basics, and they had dedicated communitys
halo being a one gun game with the pistol in the beginning, cod having large servers and nonstop action and the only game of its time with the kill cam.. was a large tourney game, bf being an all out fun laugh fest by having the so many vehicles you could use... i remember being at lan-centers and having the time of my life til 5am laughin and nonstop ownin, rainbow six with it bein the most tactical shooter and having 2-8 hour clan matches, and counterstrike to me bein still the most played online shooter on pc.. its community always upholds itself, one reason why all these games in my opinion have been so successful is they were birthed in a time period where lan was a necessity, not everyone had online access .. i remember having to go to my grandparents everynight to play online cause i didnt have broadband at my house, by lanning being such a neccessity it created such close communitys within all these games.
And also i believe by keeping it simple in the beginning and focusing on gameplay is one main reason why these games are so simple. as you can tell by the more complex they are making games it seems to lead them to their death, Rainbow six has fallen mainly because they have tried to keep up with the times and came up with a 3rd person pivot function that took the tactical aspects out of the game, Halo has made so much customization and extras that it seems that they have forgotten how to make great simple maps like longest, damnation, chillout, bloodgulch, lockout, battlecreek, midship, and more (yes i know they've have remade these maps, but honestly are they ever the same?), COD seems to have just went overboard to me.. its not longer a teambased game to me.. its become far to easy and i think its as arcadish as Cruising USA so it could become more user friendly so all audience could have a chance at being decent, and well i have not played the new badcompany 2 but when i played badcompany 1 my first thought is battlefield should stay on pc that its not meant for console, and still to this day I say counterstrike is still perfect accept for how the characters run like hunchbacks in source
but on to this game,, i think the only draw back it may have is keeping its simplicity... I'm just hoping the endless amount of personalization in this game does not bring it to its grave.
one complaint tho I do have is.. may sound hypocritical to what i just said but... i wish we didnt have a tattoo layout that we had to choose,,, with we could just take pieces and put them where we want...