This is my clans idea for tactics.
Idea for a squad
Dark_Star Today at 4:43 pm
I think that the most important factor in the success of a squad is having a set up that will give us the flexibility to respond quickly and efficiently to changes on the battlefield. Once again since I haven’t played yet these are very loose ideas, I don’t think that there is going to be only one squad set up that will dominate all others.
I like the idea of assigning groups within the group, which will allow us to stay organized when the [censored] hits the fan.
I think there should be a heavy hitting group that can serve as our front line, giving out massive amounts of punishment as well as drawing the attention of the enemy. I think a good make up for this squad would be:
2 soldiers (Heavy or Med)
1 medic(heavy or med)
1 engineer (heavy or med)
Then there should be a 2nd lighter squad that is available to flank enemies, or fill in the gaps if the heavy squad starts going down. Also they could take care of secondary objectives. This “ninja crew” could have:
1 soldier(med / light)
1 medic (med)
1 engineer / Op (med / light)
The final slot should be an Op that is causing havoc / getting intel while the main squads draw the enemies fire. He can drop in to assist them when needed.
This set up would allow us to have a strong central core, with a flexible lighter squad available to fill in the weak spots as well protecting the flanks. We could also assign, who buffs who and etc allowing us to quickly recover after spawning
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