Case in point- Playing FO:NV yesterday, I was fighting the NCR and looting their bodies mid-fight. Then when I became over-encumbered I'd just open up my menu, and repair any weapons and armor I had multiples of (to reduce my encumbrance), right in the middle of a fire fight. Repairing really shouldn't be like that... Thoughts?
One more thing, with the introduction of jobs in Skyrim like chopping wood and mining, can we expect those to take time, even if it's just choosing how long you want to mine, and then the game skipping forward that many hours? I'd really hate those features if it was instant, and probably never use them, since it in no way would simulate a job then. The same thing with weapon crafting. I'm afraid it'll be like this: collect materials, find anvil, open menu, press button, bam weapon! What I'd like to see is fading to black, then two hours later (game time of course) when the job is done, you have a nice new sword.
While I'm on it, how bout some animations for eating and drinking for the PC? That would be the icing on the cake for what looks to be some really great taverns (bards and stealth kills!). Oh, and I want to play an instrument! How great would that be for a bard character? Maybe play for a while in the evening, and the bartender gives you a free room and meal.
Obviously, none of these are game-breakers or must-haves, I just think they'd be cool additions to what looks to be an amazing game. Seriously I have never been more excited for any game! Oblivion got me into gaming, I remember literally spending hours just doing stuff in the Imperial City alone. Anyway, just wanted to give my two cents!