Will water be dynamic?

Post » Tue Mar 08, 2011 9:26 pm

I just thought of a scenario where lets say we get tons of sea creatures, and the sea itself on the northern end of skyrim will actually be deeeeep. i thought 2 things.

1. I want to build a house using the exterior cell (not an interior) with windows so i can look around in the deep depths of the sea from a safe distance where nothing will attack me, maybe even live there.

2. Will the water give us this option or will it be like in oblivion and morrowind where the water is just at a certain level and anything below that level will be flooded.

Hence my question, i would love to see this in a mod or DLC (kindof like frostcrag spire/deepscorn hollow) i'm also highly hopeful for this seeing all the lakes, rivers, waterfalls and rapids in the trailer or elsewhere, and splash effects in one picture. but this doesn't have to mean all water will be dynamic, and there can stilll be a level which will always be flooded.

In addition to this i was wondering also about currents, waves and other things like those. i wont go as deep as pressure but it would add to realism if you had to use magic to keep the pressure from killing you in deep waters or just dying from the cold after being there for too long with your water breathing active.

i could probably name a few more if i thought harder about it but i can't really be bothered, this is plenty :) what do you guys think of my delusional dreams of awesome water and sea life in skyrim?

Dynamic may not be the right word for this but since my english isn't very good and i'm real tired it was the best term i could think of.
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Matthew Barrows
 
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Post » Wed Mar 09, 2011 12:16 am

so dynamic that you will scream in terror because your unable to tell the difference between life and skyrim
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Trish
 
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Post » Wed Mar 09, 2011 9:10 am

not technicaly feasible

if we are lucky we might get something similar to bioshock or crysis water, waves is pushing it, although it may be possible for water to change sometimes
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:)Colleenn
 
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Post » Tue Mar 08, 2011 8:34 pm

Water physics on that level is basically impossible. The amount of processing power that would be require to displace and render water appropriately like that would be nearly infinite. Even a pre-rendered animation like that would take a long time to render

To my knowledge current real time "water physics" use some sort of dynamic mesh system with an animated texture applied to the surface. There's also the water physics like in UDK and GTAIV where the surface of the water body dynamically displaces, but to actually submerge a hollow object would basically be impossible. I think "water physics" (if there are any in skyrim) will stick to those sort of bounds.
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roxanna matoorah
 
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Post » Wed Mar 09, 2011 9:50 am

I honestly cant figure out what your asking, but it is confirmed that wind will affect water, causing waves.
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Jesus Duran
 
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Post » Wed Mar 09, 2011 4:43 am

I honestly cant figure out what your asking, but it is confirmed that wind will affect water, causing waves.

where was that confirmed?
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Siobhan Thompson
 
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Post » Wed Mar 09, 2011 11:56 am

where was that confirmed?


PSM

-"Skyrim contains exhaustive environmental effects, such as the effects of wind on water and the creation of waves. The game will also contain meteorological effects, with clouds clustering around mountaintops and so forth."

http://www.gamingreality.com/2011/02/elder-of-scrolls-v-skyrim-new.html
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Avril Louise
 
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Post » Wed Mar 09, 2011 3:53 am

I didn't see that either, but it wouldn't be hard to do.

Either it'll apply animated overlays to the water or there's some sort of dynamic surface mesh that will create a ripple pattern in wind, which is possible. If skyrim will be as detailed as dynamic rivers/streams and stuff of that nature then it'll probably be fairly simplistic.. and the water will be a single mesh surface that reacts of the z plane only, not a dividable mesh that behaves on the z, y, and x axis.

So yeah, there's basically a zero percent chance you'll be able to submerge a house and have water move around it.
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Sheila Reyes
 
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Post » Wed Mar 09, 2011 11:17 am

where was that confirmed?


In each of the dozen confirmed features threads.

http://www.gamingreality.com/2011/02/elder-of-scrolls-v-skyrim-new.html

- "Skyrim" contains exhaustive environmental effects, such as the effects of wind on water and the creation of waves. The game will also contain meteorological effects, with clouds clustering around mountaintops and so forth.

Ooops. Todd beat me to it. :biggrin:
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GRAEME
 
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Post » Wed Mar 09, 2011 6:34 am

As far as I know water will not be dynamic whatsoever. To think it would be is incredibly silly. I have never seen a game with dynamic water. Not to mention the sheer detail of Skyrim and how much processing power that would take. You would probably need a super computer to do so.

Plus, the wind making waves on water is a simple noise mapping effect. I am glad they have it. I just wonder how the hell the player will know where the wind is coming from, and tell the difference from randomly generated waves...
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Madeleine Rose Walsh
 
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Post » Wed Mar 09, 2011 3:45 am


Plus, the wind making waves on water is a simple noise mapping effect. I am glad they have it. I just wonder how the hell the player will know where the wind is coming from, and tell the difference from randomly generated waves...


Easy. Snowfall, rainfall, tree limbs blowing in the wind, other objects such as flags flowing in the wind. Im sure they wouldnt add a feature like this if you could never tell where the wind came from.
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Jessica Nash
 
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Post » Wed Mar 09, 2011 8:35 am

As far as I know water will not be dynamic whatsoever. To think it would be is incredibly silly. I have never seen a game with dynamic water. Not to mention the sheer detail of Skyrim and how much processing power that would take. You would probably need a super computer to do so.

Plus, the wind making waves on water is a simple noise mapping effect. I am glad they have it. I just wonder how the hell the player will know where the wind is coming from, and tell the difference from randomly generated waves...


Well to be fair the way to OP described it is absurd, but simplistic dynamic water such as rivers on a concave surface wouldn't be too hard to do.. though it wouldn't look super realistic.
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Darrell Fawcett
 
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Post » Wed Mar 09, 2011 1:49 am

Easy. Snowfall, rainfall, tree limbs blowing in the wind, other objects such as flags flowing in the wind. Im sure they wouldnt add a feature like this if you could never tell where the wind came from.

I would love to have flags that blow in the wind.

Well to be fair the way to OP described it is absurd, but simplistic dynamic water such as rivers on a concave surface wouldn't be too hard to do.. though it wouldn't look super realistic.

That wouldn't be dynamic... just because water follows the surface of something does not make it dynamic. To be dynamic it would have to change with the shape of it's environment. Unfortunately this is impossible for 2 reasons. First, you cannot change the shape of the enviroment; and second, again, this would take an immense amount of processing power.
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Rachie Stout
 
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Post » Wed Mar 09, 2011 5:48 am

basically what i'm asking for isn't much, i'm asking for water realism to be around the level that it is in minecraft!!! this does not take much processing. so basically that if i go to the construction set and create a house underwater, it will not be flooded if its closed off. unless theres a way for the water to flow in and then it wont flood except for up to that level. and i could place water in a hole and it would turn into a lake, and it would flow down if i would make a trench for it.

And yes HypnoToad was pretty right, i didn't describe this well enough, like i said at the starting post i'm tired :) when people get tired they make mistakes.

If you guys are focusing on the "In addition to this i was wondering also about currents, waves and other things like those. i wont go as deep as pressure but it would add to realism if you had to use magic to keep the pressure from killing you in deep waters or just dying from the cold after being there for too long with your water breathing active." part.... note the "IN ADDITION" those are just ideas, not something i was hoping for :/ what i was hoping for wasn't really complicated.
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Kim Kay
 
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Post » Wed Mar 09, 2011 1:18 am

basically what i'm asking for isn't much, i'm asking for water realism to be around the level that it is in minecraft!!! this does not take much processing.


:facepalm: x10000000

Oh. My. God. Wow.

Minecraft's water is calculated in GIANT CUBES. That is NOT even close to the same thing. I am leaving before I snap and hurt somebody.
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Emma louise Wendelk
 
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Post » Wed Mar 09, 2011 10:42 am

I think it'd be hela wonderful to be able to have a house you owned under water or some city. The city wouldn't necessarily have to be of one of the 10 races. It could be some peaceful non-playable race that lived under water.
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Marnesia Steele
 
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Post » Tue Mar 08, 2011 10:03 pm

Are you..asking us? We haven't played the game.
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sara OMAR
 
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Post » Wed Mar 09, 2011 2:27 am

I would love to have flags that blow in the wind.


That wouldn't be dynamic... just because water follows the surface of something does not make it dynamic. To be dynamic it would have to change with the shape of it's environment. Unfortunately this is impossible for 2 reasons. First, you cannot change the shape of the enviroment; and second, again, this would take an immense amount of processing power.


No, thats exactly what makes it dynamic. The only issue is that there would be such a huge number of meshes for water to flow on a flat surface that it would become costly, so it would need to be encouraged to flow in a certain direction. Still, unless there were some way of manipulating water there wouldn't be much point in having dynamic water.

basically what i'm asking for isn't much, i'm asking for water realism to be around the level that it is in minecraft!!! this does not take much processing.


hahahaha

Okay, well, lets just turn all the terrain and geometry in skyrim into giant mono-texture blocks and we'll be set to go!

Seriously though, this would not work. water is not done like that in almsot all games, that's really as far as I can explain.
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NIloufar Emporio
 
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Post » Wed Mar 09, 2011 4:35 am

so dynamic that you will scream in terror because your unable to tell the difference between life and skyrim


That's ok. Leonardo Dicaprio will save you! :yes:

As for Minecraft, let's face it, that blasted game in all its simplicity is an addictive mofo. :(
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Cheryl Rice
 
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Post » Wed Mar 09, 2011 10:12 am

water is a resource hog in almost every engine if it is made for "appearance and dynamic" values vs a skin to hide bottom. Considering that the graphics are similar to Oblivion I really doubt much has been improved on it especially since they seem to be focused on Snow this time around.

Also, Crysis water on a console?? :teehee: :dance:
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Sammie LM
 
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Post » Wed Mar 09, 2011 12:02 am

Considering that the graphics are similar to Oblivion


I am going to have to disagree with this.
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Johnny
 
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Post » Tue Mar 08, 2011 8:29 pm

hahahaha

Okay, well, lets just turn all the terrain and geometry in skyrim into giant mono-texture blocks and we'll be set to go!


Pretty much.

Hey Lord Of Destruction, look at these two pictures. http://www.google.com/imgres?imgurl=http://pcmedia.ign.com/pc/image/article/114/1149185/elder-scrolls-v-skyrim-20110211094543003_640w.jpg&imgrefurl=http://pc.ign.com/dor/objects/93395/elder-scrolls-v/images/elder-scrolls-v-skyrim-20110211094543003.html&usg=__5Zx4dcbd_xawn3NQqxH50p1Nrq4=&h=360&w=640&sz=144&hl=en&start=0&sig2=sDkK7IYh3CWx1_7D3fX_ig&zoom=1&tbnid=kaDt2KV3yeoR5M:&tbnh=122&tbnw=217&ei=BRahTeTrO67OiAK7-6yHAw&prev=/images%3Fq%3DSkyrim%26hl%3Den%26biw%3D1676%26bih%3D865%26gbv%3D2%26tbm%3Disch&itbs=1&iact=hc&vpx=757&vpy=325&dur=90&hovh=168&hovw=300&tx=139&ty=119&oei=BRahTeTrO67OiAK7-6yHAw&page=1&ndsp=28&ved=1t:429,r:10,s:0 http://www.google.com/imgres?imgurl=http://windows7themes.net/wallpaper/5-minecraft-wallpaper.jpg&imgrefurl=http://windows7themes.net/minecraft-windows-7-theme-with-cool-minecraft-wallpapers.html&usg=__yw9fA40LJ8PLroZ86whGCjm8x-4=&h=440&w=550&sz=131&hl=en&start=29&sig2=WcflQHumF0IOoICxlNAIag&zoom=1&tbnid=xZm1rOISyfBa1M:&tbnh=161&tbnw=201&ei=JRahTaCcKuvYiAK1u7zuAg&prev=/search%3Fq%3DMinecraft%26hl%3Den%26biw%3D1676%26bih%3D865%26gbv%3D2%26tbm%3Disch0%2C1168&itbs=1&iact=hc&vpx=1203&vpy=225&dur=419&hovh=201&hovw=251&tx=136&ty=81&oei=HhahTezhE8ThiAKfz7T4Ag&page=2&ndsp=28&ved=1t:429,r:26,s:29&biw=1676&bih=865

Notice any graphical differences that might make one require more processing power than the other?
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Mylizards Dot com
 
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Post » Tue Mar 08, 2011 8:55 pm

Pretty much.

Hey Lord Of Destruction, look at these two pictures. http://www.google.com/imgres?imgurl=http://pcmedia.ign.com/pc/image/article/114/1149185/elder-scrolls-v-skyrim-20110211094543003_640w.jpg&imgrefurl=http://pc.ign.com/dor/objects/93395/elder-scrolls-v/images/elder-scrolls-v-skyrim-20110211094543003.html&usg=__5Zx4dcbd_xawn3NQqxH50p1Nrq4=&h=360&w=640&sz=144&hl=en&start=0&sig2=sDkK7IYh3CWx1_7D3fX_ig&zoom=1&tbnid=kaDt2KV3yeoR5M:&tbnh=122&tbnw=217&ei=BRahTeTrO67OiAK7-6yHAw&prev=/images%3Fq%3DSkyrim%26hl%3Den%26biw%3D1676%26bih%3D865%26gbv%3D2%26tbm%3Disch&itbs=1&iact=hc&vpx=757&vpy=325&dur=90&hovh=168&hovw=300&tx=139&ty=119&oei=BRahTeTrO67OiAK7-6yHAw&page=1&ndsp=28&ved=1t:429,r:10,s:0 http://www.google.com/imgres?imgurl=http://windows7themes.net/wallpaper/5-minecraft-wallpaper.jpg&imgrefurl=http://windows7themes.net/minecraft-windows-7-theme-with-cool-minecraft-wallpapers.html&usg=__yw9fA40LJ8PLroZ86whGCjm8x-4=&h=440&w=550&sz=131&hl=en&start=29&sig2=WcflQHumF0IOoICxlNAIag&zoom=1&tbnid=xZm1rOISyfBa1M:&tbnh=161&tbnw=201&ei=JRahTaCcKuvYiAK1u7zuAg&prev=/search%3Fq%3DMinecraft%26hl%3Den%26biw%3D1676%26bih%3D865%26gbv%3D2%26tbm%3Disch0%2C1168&itbs=1&iact=hc&vpx=1203&vpy=225&dur=419&hovh=201&hovw=251&tx=136&ty=81&oei=HhahTezhE8ThiAKfz7T4Ag&page=2&ndsp=28&ved=1t:429,r:26,s:29&biw=1676&bih=865

Notice any graphical differences that might make one require more processing power than the other?




http://pucklovesgames.com/wp-content/uploads/2010/11/minecraftHD_sunset_01.jpg :flamethrower:

@ Warn

How so? I mean there are noticeable improvements but all the screens we seen so far could be pre rendered by Bethesda since none of them have a UI showing and part of it is just a movie clip. But its not like Farcry 1 vs Crysis difference its more like MW2-Blop difference.
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Claire Jackson
 
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Post » Wed Mar 09, 2011 7:06 am

http://pucklovesgames.com/wp-content/uploads/2010/11/minecraftHD_sunset_01.jpg :flamethrower:


I'm sorry, now they look the same. Of course, silly me. :facepalm:
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Quick Draw III
 
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Post » Wed Mar 09, 2011 7:45 am

Well considering MC be 1k x larger then Tamriel and can look like that I call that impressive xD

Also when you compare you should really use HD texture packs because the one you showed is just default on fast settings
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Jeff Tingler
 
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