Will it be worth to level up?

Post » Sat May 28, 2011 11:52 am

Hi, in Oblivion imo it wan's worth to level up because the monster would level up too and the difficulty was always the same. In Skyrim anyone knows if it will be worth leveling up? Will you notice you are getting stronger over time?

Thanks
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Marcia Renton
 
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Post » Sat May 28, 2011 8:51 pm

They said the leveling scale will be more similar to Fallout 3 than Oblivion. So it will be more worth it to level up. Also, there will be perks now, so that will be another good reason to level up.
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Kirsty Collins
 
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Post » Sat May 28, 2011 10:08 pm

I really hope so, i loved Morrowind's system with the exception that all monsters had been far far too weak to the point you became a god at level 20 and up.
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Cassie Boyle
 
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Post » Sat May 28, 2011 5:15 pm

They said the leveling scale will be more similar to Fallout 3 than Oblivion. So it will be more worth it to level up. Also, there will be perks now, so that will be another good reason to level up.


Well i remember in Fallout 3 at low levels i couldn't see an enemy wearing a good armor (power armor etc) but at higher levels i was exploring the map and almost every enemy (specially those patroling the paths) were wearing high level armors. I would like in Skyrim to go into some place at low level and see an enemy with a cool armor and weapon and think "oh,wish I could be a higher level character just to kill this enemy and grab his armor" and turn back.
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Frank Firefly
 
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Post » Sat May 28, 2011 4:07 pm

yes because in this you dont just level up attribute but you also level up with perks. Also they said the level scaling would be more like fallout so yes it will be worth it

and to the post above, you are wrong, raiders would never wear power armor, the only reason you saw it so much at a high level is becuase you got to certain places at high levels, like the enclave and BOS
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Louise Dennis
 
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Post » Sat May 28, 2011 8:18 pm

The dungeons are set at the level that you enter them. So if you went into Emerald Cave* at level 1, and came back at level 20, everything inside of Emerald Cave will be what they were at level 1. This could be alright.


*probably doesn't exist
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Nick Tyler
 
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Post » Sat May 28, 2011 11:00 pm

The dungeons are set at the level that you enter them. So if you went into Emerald Cave* at level 1, and came back at level 20, everything inside of Emerald Cave will be what they were at level 1. This could be alright.


*probably doesn't exist


Are there dungeons at higher level than you?

To Swarley Swazenoskie. It doesn't matter the specific armor, i jsut know at low levels i didn't see any enemy wearing cool things.
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Eoh
 
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Post » Sun May 29, 2011 1:48 am

If there are leveled items, then yes (I really hope there aren't)
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lisa nuttall
 
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Post » Sat May 28, 2011 9:56 pm

How else would I get my perks?
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Jodie Bardgett
 
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Post » Sat May 28, 2011 12:58 pm

Yes as mentioned the level scaling system is more similar to Fallout which was an improvement, and with the bonus of gaining a Perk each time will make it much more worth while. They have mentioned that the Perks are what add the real power to your character and so if you choose to specialise rather than be a Jack of all trades, i'm sure you will feel very powerful before long.
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Lily Evans
 
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Post » Sun May 29, 2011 1:26 am

Aye, with perks and such, and a scaling system akin to that of Fallout 3, it'll be worth it.
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x_JeNnY_x
 
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Post » Sat May 28, 2011 10:55 am

Well i remember in Fallout 3 at low levels i couldn't see an enemy wearing a good armor (power armor etc) but at higher levels i was exploring the map and almost every enemy (specially those patroling the paths) were wearing high level armors. I would like in Skyrim to go into some place at low level and see an enemy with a cool armor and weapon and think "oh,wish I could be a higher level character just to kill this enemy and grab his armor" and turn back.

So do I. Not including some good equipment from the start and only make them magically pop up after you hit a certain level would be something I hate.
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Imy Davies
 
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Post » Sat May 28, 2011 12:39 pm

If there are leveled items, then yes (I really hope there aren't)

every elder scrolls game had leveled items and enemies
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Grace Francis
 
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Post » Sat May 28, 2011 3:31 pm

I always thought it was worth it to level up in Oblivion because I could make my character stronger or make him have more magicka or run faster.
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Elizabeth Lysons
 
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Post » Sat May 28, 2011 12:00 pm

I do hope that leveling up will be more worthwhile in Skyrim.

I found that in Oblivion, with a few exceptions(a few monsters, areas and quests that were of a predetermined strength), it was better to tackle things at lower level. Otherwise there was a risk of monsters scaling up faster than my equipment and skills did; especially for characters that had alot of non combat skills such as thieves, my level growing from non combat skills making things stronger whilst I remained the same strength.
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louise hamilton
 
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Post » Sat May 28, 2011 11:23 am

Well i remember in Fallout 3 at low levels i couldn't see an enemy wearing a good armor (power armor etc) but at higher levels i was exploring the map and almost every enemy (specially those patroling the paths) were wearing high level armors. I would like in Skyrim to go into some place at low level and see an enemy with a cool armor and weapon and think "oh,wish I could be a higher level character just to kill this enemy and grab his armor" and turn back.


Raiders didn't wear power armor... you saw power armor from brotherhood of steel and the enclave. The reason you saw them was not your level, but because you got to a certain point in the story. That's when you run Into power armor wearing enemies. It really didn't have anything to do with your level.

That being said.. it will be worth leveling up due to perks and the fact that enemies won't be as ridiculously scaled as In Oblivion. Also, because you get to choose more health, magicka, or fatigue, mages will need to level up to gain more magicka.
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Len swann
 
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Post » Sat May 28, 2011 4:18 pm

Didn't he say in the podcast that the ability to not level was removed?
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Anthony Santillan
 
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Post » Sat May 28, 2011 9:36 pm

Does anyone know if we will have to sleep in order to level up. I kind of liked being able to level up at my discretion.
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Abi Emily
 
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Post » Sun May 29, 2011 1:48 am

The dungeons are set at the level that you enter them. So if you went into Emerald Cave* at level 1, and came back at level 20, everything inside of Emerald Cave will be what they were at level 1. This could be alright.


*probably doesn't exist


That would svck every nut. I want every dungeon to be set before you even begin. If you go to an area where only badass monsters appear, you shouldn't just be able to walk in at level 1 with weak enemies. You deserve to get your ass kicked and aspire to level up and overpower them. :obliviongate:
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Adriana Lenzo
 
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Post » Sat May 28, 2011 2:43 pm

That would svck every nut. I want every dungeon to be set before you even begin. If you go to an area where only badass monsters appear, you shouldn't just be able to walk in at level 1 with weak enemies. You deserve to get your ass kicked and aspire to level up and overpower them. :obliviongate:


!00% Agree
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Claire Vaux
 
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Post » Sat May 28, 2011 3:33 pm

I really like the idea of coming upon creatures far to powerful for you to take on until a later date, this gives you something to look forward to. I think dungeons should have a leveling system as follows:

Dungeon A: Levels from 1 to 5 - the Rats get a bit stronger but in the end, they're just rats

Dungeon B: Levels from 15-25 - Weaker daedra!

Dungeon C: Levels from 40-50 - Powerful daedra and other creatures but at some point if you level up to 60-65 you'll still be able to smash them.

Yeah I know its not perfect but I guess what really bothers me is the idea of a rat changing into Lich just because you've leveled up a bit.
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Syaza Ramali
 
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Post » Sat May 28, 2011 10:51 am

Frankly, Another thing that bothers me is leveled items. It was a pain in the dike to finally find a wondrous and rare item at a low level just to find out that it could've been much stronger at later levels. It's because of this I refused to do any quests in Oblivion until lvl 28 or so just so I would get the best of the best. Totally worth it... :shakehead:

Seriously, if you want a strong character in Oblivion, stay at lvl 1, make sure you have plenty of magicka to start with, and make a spell to summon all bound armor/a bound weapon. Nothing can stop you.
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Julia Schwalbe
 
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Post » Sun May 29, 2011 2:48 am

Frankly, Another thing that bothers me is leveled items. It was a pain in the dike to finally find a wondrous and rare item at a low level just to find out that it could've been much stronger at later levels. It's because of this I refused to do any quests in Oblivion until lvl 28 or so just so I would get the best of the best. Totally worth it... :shakehead:

Seriously, if you want a strong character in Oblivion, stay at lvl 1, make sure you have plenty of magicka to start with, and make a spell to summon all bound armor/a bound weapon. Nothing can stop you.

There's a lot of truth in your gripes. I share the same concerns.
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Bethany Short
 
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Post » Sat May 28, 2011 7:10 pm

yes because in this you dont just level up attribute but you also level up with perks. Also they said the level scaling would be more like fallout so yes it will be worth it

and to the post above, you are wrong, raiders would never wear power armor, the only reason you saw it so much at a high level is becuase you got to certain places at high levels, like the enclave and BOS


Raiders didn't wear power armor... you saw power armor from brotherhood of steel and the enclave. The reason you saw them was not your level, but because you got to a certain point in the story. That's when you run Into power armor wearing enemies. It really didn't have anything to do with your level.

That being said.. it will be worth leveling up due to perks and the fact that enemies won't be as ridiculously scaled as In Oblivion. Also, because you get to choose more health, magicka, or fatigue, mages will need to level up to gain more magicka.

You both are mistaken. Raiders DID wear power armor, they maybe never put it on in your game but I can tell with 100% certainty that they did wear power armor in my game and in my wifes game. Two to three days after wiping out an Enclave nest the place would be inhabited by raiders wearing their power armor. Not to mention the fact that you could give power armor to a low level follower (i.e, Cherry from Dukov's place ). This happened on more then a hand full of occasions.
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Elina
 
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Post » Sat May 28, 2011 9:02 pm

Frankly, Another thing that bothers me is leveled items. It was a pain in the dike to finally find a wondrous and rare item at a low level just to find out that it could've been much stronger at later levels. It's because of this I refused to do any quests in Oblivion until lvl 28 or so just so I would get the best of the best. Totally worth it... :shakehead:

Seriously, if you want a strong character in Oblivion, stay at lvl 1, make sure you have plenty of magicka to start with, and make a spell to summon all bound armor/a bound weapon. Nothing can stop you.

Agree completely. When staying at lv 1 is the best strategy, something is broken.

(Also, Charm spells, Drain Health spells, 100% Reflect damage, 100% Chameleon and Skeleton Key.)

Quest Award Leveler is a must-have mod for Oblivion. Leveled quest awards.. NO, just NO.

To hell with level scaling. I hate leveled loot, leveled enemies, leveled enemy gear... Why not just give everything a static level and have the hardest enemies at a high enough level that they still are a hard challenge when you've hit the soft cap???
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Samantha Jane Adams
 
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