» Wed Mar 09, 2011 10:08 am
Use Fast Travel? Of course, this is a role-playing game not a world simulation. I play the game in first-person mode so I can experience the world through the character's eyes, and don't use fast travel all of the time, but... Any role playing game which doesn't allow for a "fast forward through the boring parts of the story" option is like a poorly edited novel and has very little appeal to me. I view the map-based fast travel as simply the way to switch between what would be called tactical and strategic modes in the old-fashioned, pen-and-paper RPGs. After I've found and looted the dungeon, I sometimes I want to look for more adventure or return to the city at leisurely pace, but other times I just want to get to the nearest merchant, sell my loot, and then do something else. I wouldn't mind if you could get interrupted from the map-based fast travel with a random encounter. The Daggerfall and Morrowind fast-travel options combined would be ideal from my perspective and it sound like that's what Skyrim will be giving us.