» Wed Mar 09, 2011 4:46 am
As soon as there is a mod that incorporates a good system of fast travel options that make sense and have some kind of advantages/disadvantages, I'll stop using the map travel. Until then, only occasionally.
Let's not forget that Morrowind had a lot of "fast travel" options: silt striders, boats, vivec gondolas, mage guild guides, propylon chambers, almsivi/divine intervention spells/scrolls/enchantments, mark/recall spells, special teleporting items, levitation, acrobatics fortification that's useful past 255, boots of blinding speed (obtained very early via an easy quest).
No one who dislikes Oblivion's fast travel system wants to get rid of fast travel completely, they just want the fast travel options to make sense in the game world, like those ^
I would be satisfied if they gave us some fast travel options that made sense, left in the map fast travel, and had the option to disable it.