» Thu Jul 22, 2010 12:20 pm
Yeah, there is something odd going on with the whole upper lip thing on the female models... I almost think they might have been trying to add a bit of depth to the lip, and it's just getting misread, but... :shrug:
As someone with a bit of an art background myself, I also tend to look at the female models as a pretty good measurement of the overall quality of the game's models and textures (not to mention grasp of anatomy.) I don't know if it's a gender thing, but every guy I've talked about this agrees with me that the female form is harder to "get right" than the male one. (Still not sure whether or not the converse is true for women artists, however.) That holds true in pretty much every medium, I find.
And especially in game design, it seems, there's a fine line between making an attractive model, and keeping within realistic limits (ie, the whole "Lara Croft has to be so... 'epically' proportioned because of the limitations of the graphics" argument doesn't really cut it with today's technology.) And of course, there's always going to be issues that crop up when using one base model for every character out there (so that you have decrepit old ladies walking around with the bodies of nubile young women... :shakehead:)
Anyway, long story short - a lot of times I'll make a female character in games just to kind of gauge the quality of the art team working on the game. And as far as Fallout 3 was concerned (and how I'm guessing Fallout: New Vegas will go) I just couldn't settle on a male character - with the tools provided - whose face I was even close to satisfied with. I'm not sure what it was, but when I finally gave up and switched genders, I was much more easily able to obtain an end result that I was happy with.