Will you be porting your mods to future TES games?

Post » Fri Mar 12, 2010 1:40 pm

As we 'don't' know there may be another TES game and it may be based on the Beth/GameBryo engine and there may be some kind of CS. Going on essentially no info at this point do you 'imagine' porting your mods/resources to future TES games?
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Philip Rua
 
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Post » Fri Mar 12, 2010 1:49 pm

I'd assume that the popular mods will be recreated, but I'm not sure how easily we'd be able to copy and paste them over to the next Elder Scrolls game. :P

If it would be possible, I'd copy over a few choice of my favorite armor/weapon mods and such. :D
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Brittany Abner
 
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Post » Fri Mar 12, 2010 9:37 am

I imagine that people will mostly develop new material for TES V, which will certainly be released. Even Todd Howard has more or less confirmed this, though he put it off for the near future. Anyway, while I'm not as old-school as some people here, I did get started in TES with Redguard, and I played Morrowind from release. Modders moved from Morrowing to Oblivion, but most of the mods weren't ports. In fact, while a great deal of Oblivion mods are "inspired" by Morrowind ones, I can't think of any real ports off the top of my head. The big ones, OOO, MMM, Fran's... the FCOM components... have NO equivalent in Morrowind. The Creatures mod comes closest, and even that is most anologous to MMM. It's nothing at all like OOO or FCOM. Even when they achieve the same effect (I'm looking at you, NoGlo :P) I wouldn't call it a port. My point (I DO have one! XD) is that the community will make its transition, leaving behind what's behind them, instead of carrying it with them. It's possible that TES V will have some similar flaws that the community will fix in similar ways (again, NoGlo), but the majority of it will be original.
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Krystal Wilson
 
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Post » Fri Mar 12, 2010 6:48 am

I'm still modding when it'll be released, and if my computer can actually play the game, sure I'll remake "some" of my mods for ESV. I say "some" because I can't see myself remaking the same thing for a year just for the sake of "porting" one of my mods. :P
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OJY
 
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Post » Fri Mar 12, 2010 2:49 am

If Bethesda hasn't given the average Guard a boost in IQ and lowered their level of psychic ability, I'll likely "port" my Guard Overhaul to the next Elder Scrolls game (if possible). And probably a few other mods as well.
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Wayne W
 
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Post » Fri Mar 12, 2010 3:19 am

If Bethesda hasn't given the average Guard a boost in IQ and lowered their level of psychic ability, I'll likely "port" my Guard Overhaul to the next Elder Scrolls game (if possible). And probably a few other mods as well.


I rather think their psychic powers are a product of an enormously HIGH IQ... they just seem stupid because we're too small to understand them. Or maybe they really are idiots, who happen to be able to smell my guilt...
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Jade MacSpade
 
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Post » Fri Mar 12, 2010 5:46 am

I rather think their psychic powers are a product of an enormously HIGH IQ... they just seem stupid because we're too small to understand them. Or maybe they really are idiots, who happen to be able to smell my guilt...
Guards make a bag of rocks seem intelligent. Trust me on this one. I've been working with the fools for 3 years now. :P
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Rinceoir
 
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Post » Thu Mar 11, 2010 11:11 pm

I can't see porting any of my homes to the next game when I'll have a whole new world of real estate to choose from. :lmao: Though if I could port the view in Topal Bay I'd consider that. XD
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Alexx Peace
 
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Post » Fri Mar 12, 2010 2:20 pm

I dunno.....maybe soem of my resources i would....but most mods i wont bother with.
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Lillian Cawfield
 
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Post » Fri Mar 12, 2010 6:54 am

God, I would hope that beth would learn from their mistakes and NOT make another TES game. I just don't believe the franchise is in good hands.
And if they do, I hope you guys would all be there to show them again how to make a game properly.
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Allison C
 
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Post » Fri Mar 12, 2010 7:38 am

If not Bethesda, then who? Surely not Bioware if DA:O is any indication of the pinnacle of their "quality" :P

If Bethesda makes the silly mistake of more closed cities, count on those getting popped back open. Otherwise I wouldn't expect much else to get ported unless there's overlap in the provinces that would warrant seeing one of my villages make its return.
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Neliel Kudoh
 
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Post » Fri Mar 12, 2010 5:37 am

I don't think ANY developer is fit to make games these days, absolutely NONE. The industry is a total mess :)
But a subject for another time, I could go on and on about that and totally derail the thread
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Jonathan Egan
 
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Post » Fri Mar 12, 2010 2:53 pm

As we 'don't' know there may be another TES game and it may be based on the Beth/GameBryo engine and there may be some kind of CS. Going on essentially no info at this point do you 'imagine' porting your mods/resources to future TES games?
Take no offense and maybe your joking or not trying to assume to much but what the hell are you talking about using words like 'don't know' 'may use gamebryo' and 'maybe a cs'? Tes5 is shipping this year, and we'll get first videos of it at e3 this year, possibly at GDC, and it will use the latest gamebryo and it IS using the CS. I don't know any of this for sure, except that Beth announced a probably 2010 release of tes5 quite some time ago and they typically ship on time. Since they announced that while working on fallout 3 I would speculate that it would be too costly to switch engines at that point an lose all their momentum AND code they used for fallout 3. Since fallout 3 uses geck which looks very similar to the CS, I am sure they would keep it, etc.

As for porting my mods, probably the ones that make sense in whatever world they have cooked up for us, yes. Probably not eyja but some similar woman in the best house you can get in that environment. Probably my vampire mod as well if their vampires are lacking again.

God, I would hope that beth would learn from their mistakes and NOT make another TES game. I just don't believe the franchise is in good hands.
And if they do, I hope you guys would all be there to show them again how to make a game properly.
Thats kind of disrespectful. Beth is probably the best developer on the planet at doing what they do. They practically invented a genre, and certainly have given me countless hours of fun. Just because the stock game might not be your perfect cup of tea the fact that you are here shows they did a LOT of things right.
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Bloomer
 
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Post » Fri Mar 12, 2010 7:52 am

while I don't think any elderscrolls invented a genre. I have come across first person sandbox(to more or less degrees) rpgs that predate arena. granted I can think of like 2 or 3 from back in the day. Notibly Ultima games. Bethesda did a lot of setting the bar higher and higher though. and are definitely doing something right! :) a very exciting developer.

really though, that might actually be a sticky issue. Depends on what is the actual genre you think TES games have predominately been in. I'm going with action rpg. And sandbox. Others may have some different opinion on what TES has done for those genres. either way its moot. TES5 is going to steal the awesome. :obliviongate:


On topic. I don't think I will convert anything that is old stuff.

I have several modelling projects that I plan to impliment into TES5. Mainly some outfits, Bonemold V2 etc. And realistic plate armor styles, like gothic, 14th -16thC stuff. With the shader improvements F3 has had to the engine, from an art pov I am really stoked about further improvements to the format. And the mystery of this animation overhaul thats supposed to be happening!
I also want to do a exterior architecture stuff.
And a custom creature.
my custom daedric mace that my character likes to use. :)
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[Bounty][Ben]
 
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Post » Fri Mar 12, 2010 3:15 pm

Could not have said it better myself.
So I just copied what you said!

Very VERY few DEV have provided such a mod-able game.
And I really do not think that was an accident. They took a big chance, I am very happy it paid off for them $$$.

My only concern is that they might change that and start to make games less mod-able or go the way of Cloud computing.
(Such things happen when you are very successful, you start to think all the decisions you make are automatically right.)


Beth is probably the best developer on the planet at doing what they do. They practically invented a genre, and certainly have given me countless hours of fun. Just because the stock game might not be your perfect cup of tea the fact that you are here shows they did a LOT of things right.

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Amelia Pritchard
 
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Post » Fri Mar 12, 2010 9:27 am

Well I did say practically. They might not have been the first at first person or third person, or sandbox, or an RPG, but I would say they were the first to tie it all together in a way that raised the bar. If they were so crappy then they wouldn't have been in a position to buy id software and be going along strong when so many other studios have folded or downsized dramatically. What I like about them is they have maintained the ability to make fun games yet not be controlled by a publisher into making the same game over and over again, such as COD franchise.

But back on subject... I imagine we'll see quite a few popular Oblivion mods ported to tes5, or at least inspired from, etc. Mostly it will depend on how much those mods are needed in the new game. They seem to incorporate some of the better ideas anyway, so maybe there will be a "living economy" and perhaps they will get rid of everyone leveling and we won't need an OOO or whatever.
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Rhysa Hughes
 
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Post » Fri Mar 12, 2010 4:32 am

If i understand it correctly they will not be making other "TES" as the Elder Scrolls prophesies have run thier course. te next game will still be based in the world of tamriel though. I think Skyrim. don't quote me on this.

Hopefully the next game will be good enough that many of these mods wont need to be ported. that way reneer can start on yet another mod :rolleyes:
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rebecca moody
 
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Post » Fri Mar 12, 2010 6:16 am

I would be shocked if the next title didn't follow the trend or carry the title - the elder scrolls 5.
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Vickytoria Vasquez
 
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Post » Fri Mar 12, 2010 11:58 am

If i understand it correctly they will not be making other "TES" as the Elder Scrolls prophesies have run thier course.


No, no no. :lmao: If you finish the main quest, Martin will say the next Elder Scroll will be written by you. Lore hound to the rescue. *and back to my box now* :whistle:
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rolanda h
 
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Post » Fri Mar 12, 2010 10:46 am

No, no no. :lmao: If you finish the main quest, Martin will say the next Elder Scroll will be written by you. Lore hound to the rescue. *and back to my box now* :whistle:


so does that mean bethesda will actually have a direct sequal to Oblivion?
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trisha punch
 
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Post » Fri Mar 12, 2010 12:03 am

so does that mean bethesda will actually have a direct sequal to Oblivion?


I doubt it will be with the same character :P But, well, the Emperor is dead, and his line has ended. The provinces are restless and divisive. And the entire continent is still reeling in the aftermath of the daedric invasion. Kvatch won't have been the only city destroyed. There is a lot of background there for a truly interesting and immersive story, and there have been huge events occurring throughout Tamriel, so I think that TES5 will be more of a sequel than the other games have been. I mean Oblivion had no direct connections to the story line of Morrowind, but I think TES5 will have connections to Oblivion's. I envisage it will be about both the power struggle between the Empire and it's subsidiaries, and the separatist groups of Skyrim. And then they'll be some other, more otherworldy threat to the area, perhaps an Akaviri invasion?
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Kat Ives
 
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Post » Fri Mar 12, 2010 2:08 am

Well you can't really port quest mods... But I do have a mod idea which I initially planned for TES IV but never started, which I can probably carry over to TES V.
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Marcin Tomkow
 
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Post » Fri Mar 12, 2010 2:33 pm

I've been holding off on more work on Enhanced Magic System under the assumption that it would be better to wait until TES 5 comes out.

And since I already ported Oblivion Stutter Remover to Fallout, I'll likely at least take a look at porting it to TES 5 when that comes out.
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Loane
 
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Post » Fri Mar 12, 2010 9:32 am

-Beth is probably the best developer on the planet at doing what they do.
-certainly have given me countless hours of fun. Just because the stock game might not be your perfect cup of tea the fact that you are here shows they did a LOT of things right.


LOL. No, just no.

Erm... the game Beth made is... just not fun. It is bad, real bad. Years... centuries of manhours changes this but in the end, the game Beth made is really bad.
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Meghan Terry
 
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Post » Fri Mar 12, 2010 1:20 am

Well, I didnt know that TESV will ship this year, but ok.

In general, porting mods to a new TES probably depends upon the underlying game engine, the CS and the mod itself.
Somehow, OOO and MMM are especially written to suit vanilla Oblivion (god bless for this mods), and therefore it is unlikely they will be ported
to any follow-up rpg, which may provide enhanced and different gameplay. including a not-so-well known story as today.


Two facts, why I do not really think a TES V, released this year, would be a major overhaul of the game engine:

- Tesselation is a major feature in DirectX11 and will be heavily used in this kind of games in the near future,
making open worlds just more accessible to the programmer and enjoyable for gamers. But I dont think gamebryo already updated their engine to DirectX 11

- The current Oblivion engine is still a wonderful partner in terms of advanced gameplay and moding capabilities,
a fully modded oblivion does use nearly every resource of my up-to-date rig. Making this incredible mods obsolete, wouldn't do any benefit to business for bethesda.

Think about Diablo 2, the last patch was released about 7 years later!

Giving good support will presumably have much more impact on future games than always using the latest technique in some kind of incomplete state. (still annoyed by oblivion gfx glitches... :banghead: )
The update of the gamebryo engine is a great idea and very likely for a possible TESV,
but even the slightest update for the oblivion engine would already be a rewarding and much appreciated gift.


Thinking about a new TESV this would prompt a lot of new questions.

How about DLC, as new business component in recent games? Just so suitable for TESV
the whole item, object, quest, script, ai stuff could be made individually selectable by the user via brower, just browse through an online catalogue, and select what you want:
- a new weapon pack? more quests? the new awesome combat AI? new NPCs or enemies? new buildings?

Does BT consider any online components, like the Arena, where PvP combat seems possible, or the vendors proving an online catalogue for items others have achieved but want to sell for real TES loot?

Whatsoever Bethesda and the modders do, they already have created an awesome rpg universe with TES series! (remembering the great ultima series... :sad: )
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Chloe Mayo
 
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