Leaving things unknown makes the next play more intersting
Which is why I would never use the gameplay walkthroughs in the guide
But mainly, I see much of what's in a player's guide as knowledge that should be in the rules or come with the game. I always feel like a glossy pamphlet is way to skimpy.
Agreed wholeheartedly. It was this information in the Oblivion guide that is so heavily used. Why Bethesda skimps on this information in the manual beggars belief. Hell they could include it as a book in the CE and make the CE something WORTH having.
Then there's UESP as well.
Which is crafted from what players learn by playing the game, digging into the game in the editor, and referencing the guidebook.
Jenifur Charne