Nope, weapon mods, settlement building and even power armour mods all use the same system of raw materials, materials you gain by scrapping items.
hmm where did you see Tod using the intact binoculars?
But what if you could use the ceramic from all of those gnomes to make some gnome Power Armor? It would only bring you and your gnome family closer!
I just had the greatest idea:
1. Collect every gnome in the Commonwealth.
2. Break down the gnomes and use their parts to build a suit of Power Armor
3. Name your power armor Numidium
And that's how the dwarves disappeared.
Probably, once I decide to settle down and rebuild Boston. Until then, what ever I need to make modifications for weapons and armor until I have what I need to survive a few levels.
There is a 'transfer' option on the benches for modifying weapons and building settlements. This should allow us to offload any of our resources into one central storage system.
I believe you, but do you have a link to this interview?
They probably had to design components this way just to account for the sheer number of them we'll be moving. The different components are probably programmed to work as currency, rather than actual inventory items. I remember an awkward bug in Skyrim that would fill our inventory with thousands of Dwemer Museum Keys, and that slowed the game down a ton - but hundreds of thousands of caps or gold has never caused any issues.
rewatching the video I stand corrected...during the E3 demo it appeared to use un scrapped items...at the bench in the video I see thats not the case.
In the E3 video when the Protagonist is putting the teddy bear into the junk jet, you can see that the teddy bear can be scrapped for 3 leathers, and there are a bunch of UI tooltips for button commands, but there is no button command for scrapping. So I am hoping that you need to take the bear to a workbench before you can break it down.
Also, I saw in the E3 video there is a workbench that requires Local Leader, I'm wondering what sort of crafting would require leadership to build...
I don't think you can break down items from a container menu (much less the Junkjet container), but it's still possible that you can from the Pipboy menu.
And I think the functionality of Local Leader has changed - in the E3 footage, it required rank 3 of Local Leader to build a Barter Stand - but in the newest video about perks, Local Leader only has two ranks and its description is all about supply lines between settlements. The E3 footage was definitely shot early enough in development that they still weren't solid on all of the balance and functionality yet, so I think the latest footage with the perk chart supersedes anything we saw at E3. Same goes for the SPECIAL animated shorts - those were no doubt made months in advance, and you can clearly tell the perk chart has been rearranged since then.
Oh, nice, I hope you're right. The workbench I was referring to that required local leader in the E3 video looked more like a welding station than a barter stand to me (it was the bench seen after the protagonist looks to the left when turning away from the workbench). If local leader is mostly for trade and merchants between settlements, etc. I can safely go with a 1 in charisma for the first play-through I guess either way, I should be able to get a quick look at what is available in settlement building with any character.
What is interesting, though, is that the E3 video seemed to be prompting the protagonist through the settlement building process with quest tooltips in the top left corner of the UI so maybe we will have some quests that we cannot complete if our characters cannot build the thing the quest is telling us to build (like a terminal when your character has 1 intelligence for example). This wouldn't really bother me much, just seemed odd.
I think those were just tutorial prompts.
Yes. Every pipe I scrap my rep gets bigger
I'm probably going to keep stuff until I know what to sell and what to scrap.
Everyone here talking about saving SCRAP...at this moment I have ben playing mad max and scrap is king in this game...great game so far but nothing compared to what fallout 4 will be...cant wait... fallout series is my all time favorite!
No I will not scrap everything. What a bland and boring world that would be for me.
I admit that the temptation to scrap everything will be quite high for me. However, like you, I've had times where I've stolen everything not nailed down, and then regretted it later due to the barrenness it leaves behind.
As such, I plan on attempting to try my best at suppressing my innate hoarding instincts and only stealing very rarely from inhabited towns.
Yet if I should come across a raider den... By the time I leave, there shall be nothing left but stripped bodies to serve as a warning.
I'll probably try to be careful not to loot everything IF I have some leeway (more than enough materials at hand), because I like the atmosphere of a junkyard when I play Fallout. Don't think I'd enjoy walking around an entirely barren desert - it's supposed to be post-apoc, with remnants of an earlier civilisation strewn all over the place. Wondering if everything can be scrapped, or if there are only certain things that can be scrapped - like if some of the junk art assets are just art, and not scrappable.
I am Obsessed with looting everything, when it comes to picking everything up and now with even more benefits with looting in Fallout 4 i will pay even more attention to everything i am able to loot.