Will you start on hardcoe?

Post » Wed Nov 03, 2010 8:49 am

I am smack dab in the middle of this one! I have no idea! I will choose on october 19th
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QuinDINGDONGcey
 
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Post » Wed Nov 03, 2010 2:36 pm

francis--the in-game benefit to Casual mode is the ability to be a walking armory.

I'll be playing hardcoe mode for my first playthrough. I'm already used to eating, drinking, and sleeping from the mod I use. I worry about the ammo weight, but I guess I'll have to get used to carrying fewer guns.

I might not use HC for my second playthrough, so I can experiment with all the weapons and ammo types more freely. We'll see how much of a limit it feels like the first time through.
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saharen beauty
 
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Post » Wed Nov 03, 2010 3:22 pm

I'm not sure I'll even bother with it TBH. I like being able to carry an entire aresenal's worth of ammo in my back pocket.
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Project
 
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Post » Wed Nov 03, 2010 6:29 am

I will use hardcoe mode for sure first play thru

now the real question is what skills to tag

im thinking survival is ganna be real useful but i wanna have speech, lockpick, repair, and a wepon of some kind

something is going to have to suffer
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Claire Lynham
 
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Post » Wed Nov 03, 2010 8:15 am

francis--the in-game benefit to Casual mode is the ability to be a walking armory.

And speed-healing. ;)
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Emmi Coolahan
 
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Post » Wed Nov 03, 2010 3:59 pm

No.. that's not really what I mean... Game developers have been making games "easier' for years... In game tutorials are perfect evidence of that.... So I don't expect hardcoe mode to be as difficult as the name implies and the previewers and developers are saying... Since there isn't an in game benefit to casual mode ( where HC has additional game features:eating/sleep requirments/ ammo weight/ etc, casual mode does not boast any additional features) I don't see myself playing casual mode at all. If hardcoe mode were so hard (ikaruga or ninjagaiden hard) then I could see myself getting bored of it and going to casual mode... but as I said, I don't expect HC to actually be that much more challenging.
Are you saying that HC mode isn't supposed to represent an increase in difficulty? Even if it didn't it has features that casual mode doesn't, and I'd like to enjoy to "full" game as the developers intended.

The HC mode is indeed to make certain aspects of the game more of a challenge and if that type of challenge is what you desire in your games then it's great to have in place. My battles and fights in an RPG are more of an aside much like mini-games of gambling or lockpicking. Something to pass the time and I often like to move difficulty sliders down a bit because I just want to get through the battles and move on to the quests and the story and the exploring and all of the other things available in good RPGs. I enjoy the journey like reading an interactive book. I like looking for easter eggs and sneaking around to avoid battles. So in my game, difficulty just doesn't matter overly much. I've played games for many years now and with some the difficulty does matter to me but not in free roaming rpgs so much.

As for making games easier, the tutorial, I don't concern myself with that too much. It's like reading a book in a series. The first chapter or so is generally setting up the characters and the retelling of who's who and what's what from the past books of the series so that a reader who is new to the series isn't lost. With games the tutorial serves to assist folks of all ages who are new to the game or game series in understanding the game and how to play it and thus bring them up to speed. It's something I skim through like those first pages of the next book in the series. It doesn't take away from my game too much and it benefits new players. Nothing wrong with that. It's now some secret society that folks can't come into without a password.

And most people of average intelligence can play most games with the difficulty slider turned all the way up or in hardcoe mode if they have played games a while or will learn to if that is what they want. I don't find higher difficulty to be very difficult but I also don't find it adds much to the game I like to play either. For me it means longer battles for the most part or spending more time on more strategic battles when I really just would perfer to walk over to that unexplored cave and see what's in it and sneak past that mutant to steal his gear. All I am saying is different folks play differently and thus choosing or not choosing to play hardcoe does not make you hardcoe. :lol:
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Taylah Haines
 
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Post » Wed Nov 03, 2010 4:38 pm

All I am saying is different folks play differently and thus choosing or not choosing to play hardcoe does not make you hardcoe. :lol:


That's all well and good, but you are missing my point all together... I am not saying that playing hardcoe mode makes you hardcoe, but that there should be something in casual mode (perks, gear, etc) that isn't in HC mode to give incentive to the players who only play HC mode to 'try' casual mode. All the extras that HC mode offer (achievment, gameplay features) imply that HC mode is the "true" Fallout New Vegas mode... So why not offer something in casual mode that HC mode doesn't?
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Neko Jenny
 
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Post » Wed Nov 03, 2010 5:32 am

I'm going to go casual, on medium on my first 2 playthroughs, then challenge myself. 1st-> Quickly play through the mainquest. 2nd-> have fun (gambling, wild wasteland). 3rd-> Challenge myself (hardcoe, very hard).
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naomi
 
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Post » Wed Nov 03, 2010 3:00 am

So why not offer something in casual mode that HC mode doesn't?


They do
They allow you to carry a weightless ammo supply
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Verity Hurding
 
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Post » Wed Nov 03, 2010 4:20 am

They do
They allow you to carry a weightless ammo supply

Which will keep me from sweating the big fights so I can get down to some bizarre quest solving.
:twirl:

:whistling:
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Lauren Dale
 
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Post » Wed Nov 03, 2010 1:11 pm

I'm going to go casual, on medium on my first 2 playthroughs, then challenge myself. 1st-> Quickly play through the mainquest. 2nd-> have fun (gambling, wild wasteland). 3rd-> Challenge myself (hardcoe, very hard).

I imagine that hardcoe Mode will be the most exciting and challenging on the 1st playthrough. Some of the sting and danger is taken out of the survival aspects if you know ahead of time what is where, what to expect, how long you can go before encountering more ammunition or food, and what enemies are the most dangerous and where they are found.
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Jaki Birch
 
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Post » Wed Nov 03, 2010 8:13 am

That's all well and good, but you are missing my point all together... I am not saying that playing hardcoe mode makes you hardcoe, but that there should be something in casual mode (perks, gear, etc) that isn't in HC mode to give incentive to the players who only play HC mode to 'try' casual mode. All the extras that HC mode offer (achievment, gameplay features) imply that HC mode is the "true" Fallout New Vegas mode... So why not offer something in casual mode that HC mode doesn't?


The ability to be a walking armoury of infinite space IS the incentive to casual mode; that and insta-healing, and being easy which is the whole point behind casual mode.

That said all I'll ever play is hardcoe because I don't like easy, easy is boring and I like being challenged.
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chinadoll
 
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Post » Wed Nov 03, 2010 9:43 am

Well without knowing the details first, I think I will start with hardcoe if it's an option. I don't want it to be like complete the game first, then hardcoe option is avaliable to you. So if we can start hardcoe right away, I will because it will be like a different game. From looking at the screens and video, it looks like Oblvion and Fallout 3, so I want something different now just a bit different.

BUT, and this is a big but, if hardcoe makes the enemies into bullet spones like Point Look out, then no, I will not play it. I hated how it took 3 or 4 clips of ammuntion to kill one redneck and it is easier to kill a super mutant. So I will play as long as it's not bullet sponge enemies. I find bullet sponge enemies not fun at all.
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Tom
 
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Post » Wed Nov 03, 2010 1:00 pm

They do
They allow you to carry a weightless ammo supply

I guess it's just a difference in perception. I look at the games based on the original titles, where ammo had weight, as the benchmark. FO3 removed that feature, and NV is going to give it back in one of its game modes. To me, weightless ammo is a missing feature, not a bonus one.
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vicki kitterman
 
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Post » Wed Nov 03, 2010 5:05 am

First time for sure

Fallout 3 lost all challenge after the first playthrough. I want the full challenge of New Vegas all at once, complete with hardcoe mode
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Red Bevinz
 
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Post » Wed Nov 03, 2010 2:33 pm

I guess it's just a difference in perception. I look at the games based on the original titles, where ammo had weight, as the benchmark. FO3 removed that feature, and NV is going to give it back in one of its game modes. To me, weightless ammo is a missing feature, not a bonus one.

Yep, that is what I have been saying, it's a difference of perspective and a difference in what we each enjoy. Being all different we like different aspects of games. I played the first two games way back and much prefer FO: 3 over both of them. I enjoyed FO:1 more than FO: 2 but why I liked any of them have nothing to do with weightless ammo but rather if it filled my desire to explore, did it have interesting quests or fed ex quests, was I able to feel a part of the world?, did it make me think about moral issues, was I able to solve some things diplomatically, was there good dialogue?....The difficulty of the tight situations and sweating it out during battle because I am on my last clip and low on health and that supermutant is about to squash me like a gnat is not what I am looking for. I know I can make it through such things despite my being a bit bored with it, but do I really want to or do I want to skip down the road and check out the stuff in between those battles?

It's always difficult to take two opposing views and get one another to understand they are just differences in what folks like. Each one always comes out thinking the other one jst doesn't "get it". What is great is that we don't have to "get one another", rather with hardcoe mode available we can play the way we prefer and later on we can try the other way to see if we like it too. Maybe we could at that point both be surprised. :shrug:
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Ashley Clifft
 
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Post » Wed Nov 03, 2010 11:45 am

Maybe we could at that point both be surprised. :shrug:


Casual mode won't likely be a surprise unless they take my suggestion to include unique content in that mode... Otherwise we already experienced casual mode when we played FO3.
I'd have thought that all you 'casual' enthusiasts woulda liked that idea.
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Kayla Keizer
 
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Post » Wed Nov 03, 2010 8:40 am

Casual mode won't likely be a surprise unless they take my suggestion to include unique content in that mode... Otherwise we already experienced casual mode when we played FO3.
I'd have thought that all you 'casual' enthusiasts woulda liked that idea.

I've never considered myself a "casual" enthusiast and most who know me or who have played games with me or know what I enjoy do either. But if that's the label you stick to us with different perspectives than your own, so be it. :lol:
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Cameron Garrod
 
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Post » Wed Nov 03, 2010 8:56 am

I've never considered myself a "casual" enthusiast and most who know me or who have played games with me or know what I enjoy do either. But if that's the label you stick to us with different perspectives than your own, so be it. :lol:


What, are you just trying to prove me wrong?
Whether or not you would call yourself a 'casual enthusiast' is irrelevant (although you stated over and over that you like the combat to be non-challenging and that you turned down difficulties frequently, which most gamers and developers would consider to be 'casual'), and keying in on whether or not I'm labelling anyone is off-topic.... For the people who want to play casual (not that there's anything wrong with that) I'm surprised they wouldn't want extra content of features in the mode they are going to play.
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lauren cleaves
 
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Post » Wed Nov 03, 2010 7:51 am

hardcoe = Really Hard
Really hard = Boring
That's my opinion about hardcoe mode.
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Charles Weber
 
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Post » Wed Nov 03, 2010 9:06 am

Yes :mellow:
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Kim Bradley
 
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Post » Wed Nov 03, 2010 7:57 am

What, are you just trying to prove me wrong?
Whether or not you would call yourself a 'casual enthusiast' is irrelevant (although you stated over and over that you like the combat to be non-challenging and that you turned down difficulties frequently, which most gamers and developers would consider to be 'casual'), and keying in on whether or not I'm labelling anyone is off-topic.... For the people who want to play casual (not that there's anything wrong with that) I'm surprised they wouldn't want extra content of features in the mode they are going to play.

No, I'm trying very hard to say there is no right and wrong just a difference of perspective in two different groups of gamers. To indicate there are no people in between "hardcoe" and "casual" is to put people off.

There is no argument here as far as I am concerned. hardcoe mode is not what separates casual gamers from hardcoe gamers. It just allows all gamers to enjoy the game whether for the aspects of it they like. It's just a point some don't think about when attempting to judge one another in threads like these.
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Antonio Gigliotta
 
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Post » Wed Nov 03, 2010 8:05 am

Well without knowing the details first, I think I will start with hardcoe if it's an option. I don't want it to be like complete the game first, then hardcoe option is avaliable to you. So if we can start hardcoe right away, I will because it will be like a different game. From looking at the screens and video, it looks like Oblvion and Fallout 3, so I want something different now just a bit different.

BUT, and this is a big but, if hardcoe makes the enemies into bullet spones like Point Look out, then no, I will not play it. I hated how it took 3 or 4 clips of ammuntion to kill one redneck and it is easier to kill a super mutant. So I will play as long as it's not bullet sponge enemies. I find bullet sponge enemies not fun at all.


Again, hardcoe mode has no effect on damage ratios within the game
only the difficulty level determines that

EDIT: Also, agree with Summer
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kiss my weasel
 
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Post » Wed Nov 03, 2010 4:48 am

It's always difficult to take two opposing views and get one another to understand they are just differences in what folks like. Each one always comes out thinking the other one jst doesn't "get it". What is great is that we don't have to "get one another", rather with hardcoe mode available we can play the way we prefer and later on we can try the other way to see if we like it too. Maybe we could at that point both be surprised. :shrug:

That's why I think it's great that they give people the option. I for one always play with the erm, digestive options on in any game that let's you (TES mods for example) because I like the effect it has on the ingame atmosphere. You could well argue which mode is better, but the fact that they let us choose effectively makes the debate merely theoretical. Personally I'd championed such choices for future TES games, so its nice to see them being implemented here.
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kirsty williams
 
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Post » Wed Nov 03, 2010 6:26 pm

It's just a point some don't think about when attempting to judge one another in threads like these.


Auuughh... I'm not trying to judge anyone....
I'm just trying to suggest additional content in the casual mode that isn't in HC mode... additional incentive, dig?

Nevermind... either I'm incapable of explaining myself properly, or you're incapable of understanding me.

If I'm the only one that wants extra content in casual mode, so be it... I just don't understand why no one else would.
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rebecca moody
 
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