I guess it's just a difference in perception. I look at the games based on the original titles, where ammo had weight, as the benchmark. FO3 removed that feature, and NV is going to give it back in one of its game modes. To me, weightless ammo is a missing feature, not a bonus one.
Yep, that is what I have been saying, it's a difference of perspective and a difference in what we each enjoy. Being all different we like different aspects of games. I played the first two games way back and much prefer FO: 3 over both of them. I enjoyed FO:1 more than FO: 2 but why I liked any of them have nothing to do with weightless ammo but rather if it filled my desire to explore, did it have interesting quests or fed ex quests, was I able to feel a part of the world?, did it make me think about moral issues, was I able to solve some things diplomatically, was there good dialogue?....The difficulty of the tight situations and sweating it out during battle because I am on my last clip and low on health and that supermutant is about to squash me like a gnat is not what I am looking for. I know I can make it through such things despite my being a bit bored with it, but do I really want to or do I want to skip down the road and check out the stuff in between those battles?
It's always difficult to take two opposing views and get one another to understand they are just differences in what folks like. Each one always comes out thinking the other one jst doesn't "get it". What is great is that we don't have to "get one another", rather with hardcoe mode available we can play the way we prefer and later on we can try the other way to see if we like it too. Maybe we could at that point both be surprised. :shrug: