Im willing to bet Spell-Making will be a DLC

Post » Fri Dec 16, 2011 5:31 pm

Spellmaking? No, that ship has sailed.

More spell tomes with higher level versions of the lower spells and with some scaling spells? Perhaps.


They would have to be all new spell effects then else they run the risk of the 'horse armor' uproar all over again.. In fact, same thing could happen with re-adding spell making if the did make it available again though at extra cost. :lol:
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Alyna
 
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Post » Fri Dec 16, 2011 10:12 pm

Considering the greed and recent descisions with some video game companies and their products, I think your response is rediculous.

:tongue:


Right,
as already pointed out by others, any person with half a mind wouldn't bet on Bethesda adding such features through DLC

No spellcrafting, no mounted-combat, no extra spells, no playable falmer/dwemer/akaviri. These kind of threads deserve to be locked immediately
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Emma Parkinson
 
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Post » Fri Dec 16, 2011 6:08 am

No. The bridge is burned.


This most likely, we're screwed.

Bethesda. Skyrim is a very good game for the most part, but your removal of Spellmaking is an arrow in the knee.


...I think everyone who took part in the decision to remove spellmaking should know I will be complaining on these boards, calling you all sorts of nasty things represented by asterisks for the next 5-6 years so you don't forget to never omit Spellmaking again... you're all crap in my book.
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Natalie J Webster
 
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Post » Fri Dec 16, 2011 6:34 pm

I believe that if it is added it will through a DLC with more content as a side-feature.
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Marion Geneste
 
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Post » Fri Dec 16, 2011 5:52 am

Right,
as already pointed out by others, any person with half a mind wouldn't bet on Bethesda adding such features through DLC

No spellcrafting, no mounted-combat, no extra spells, no playable falmer/dwemer/akaviri. These kind of threads deserve to be locked immediately


Better than "Wahhh consoles are bad for Skyrim! qq!"

Spellcrafting isn't a bad idea. Nothing that was posted in that interview says the devs don't like spellcrafting. They just don't want it to be too number crunchy. I can appreciate that mentality to some degree and with spell crafting, it could become overly complex.

With the right system in place however, they could possibly avoid that problem. I'm not a dev, so I'm not going to say how, but I'm sure you can magic it work. Think the atronach forge under Winterhold, only useful.
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lisa nuttall
 
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Post » Fri Dec 16, 2011 8:30 pm

I wish, but I doubt a huge mechanic makes an appearance in DLC. Perhaps a full fledged expansion, but I doubt even that.
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Bellismydesi
 
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Post » Fri Dec 16, 2011 8:17 pm

Probability of DLC to expand on spell casting is high, so I voted yes.
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sarah taylor
 
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Post » Fri Dec 16, 2011 9:13 pm

...on 2nd thought:

If Bethesda charges me for DLC adding into the game something that should not have been removed in the first place... I. Will. Go. Postal.


Patch it in.
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Marcus Jordan
 
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Post » Fri Dec 16, 2011 6:12 am

Why does it really have to have sailed though ? The main argument Bethesda seemed to be using against spell making was that once you got spells up in a spreadsheet they started to lose their magic... but exactly what hinders players who agree with that sentiment from simply not using spell making ? I would personally like to see both more tomes with spells and spell making returning.

I really don't feel like I can try to explain my cause in just a few lines though so here are a couple of short threads you can breeze through for a more in-depth look at the arguments for spell making and the general state of spells in the game without spell making.

A thread on the state of spells in Skyrim compared to the last installment in the TES series.

http://www.gamesas.com/index.php?/topic/1302338-a-small-observation-on-the-amount-of-spells-in-the-game/

A thread on spell making in Skyrim.

http://www.gamesas.com/index.php?/topic/1303444-excusion-of-spell-making-a-bad-developing-decision-and-why/


I've been playing since Morrowind, I know what spells used to be like.
I just can't see how it would work with the system in Skyrim. But don't get me wrong, I'd love to have it back. I tried playing a mage and it's not much fun the way it is now. I used to love to combine spells with each other, for example a 1 second paralyse (so they'd fall down) with a 3 second fire spell, or an invisibility spell with a heal for when things badly went wrong.
There are just so few spell effects now... while I love Skyrim and will play it for years, it probably won't be as a mage.

But I hope you are right, that we get a meaty DLC where spellmaking gets included, we get more spells and effects and better scaling of the spells that are already in game. I'd happily pay for that because playing through with a proper mage character would be another 100 hours or so I'd get out of the game.
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Emily Rose
 
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Post » Fri Dec 16, 2011 9:21 am

Can't have Spell Crafting because it's too "spread-sheety" and promotes min/maxing, but hey guys here's this new mechanic where you can craft lowly Iron Daggers until you reach Max Skill Lvl and can move straight on to Daedric.

The true reason why it's not included in the game is because this is tailored for Consoles and considering the average age of the Console gamer they simply wouldn't understand the system. Hence, "too spread-sheety" ie. "I don't understand basic math".
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Dale Johnson
 
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Post » Fri Dec 16, 2011 1:06 pm

cant you simply put no in the poll?
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Claire Vaux
 
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Post » Fri Dec 16, 2011 3:33 pm

I don't buy the "spread sheety" reason either. I don't see how it would differ much to how enchanting works already just with a couple of extra sliders. :shrug:
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LADONA
 
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Post » Fri Dec 16, 2011 5:57 pm

Can't there just be a plain No option? I think Smithing should have replaced it but I don't think it will be included in a DLC...
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Ashley Hill
 
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Post » Fri Dec 16, 2011 10:45 am

http://www.joystiq.com/2011/12/11/skyrim-to-have-multiple-dlc-releases-powerful-buckets/

Howard couldn't yet share plans for DLC, but he says it will be focused on "ways to make the game better, not just have more, because the game is so big. So we're going through ideas right now, and processing everything people are doing in the game, and trying to think of ways that we can improve it." There will be multiple releases (as with Bethesda's past games), but Howard says they "don't have a timetable. They won't be quick, and they'll have a lot of meat on them."


Well... I can't argue that adding spellmaking wouldn't "make the game better".
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Cathrin Hummel
 
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Post » Fri Dec 16, 2011 11:27 am

No, but not because of the reason you give in the poll.
Skyrim is simply not made for spellmaking.

It is a terrible shame, they have sunk their flagship, removed the best feature from the series.
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Code Affinity
 
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Post » Fri Dec 16, 2011 11:56 am

The actual spellmaking function has been removed from the engine. To code it back in would be a nightmare, it won't be coming back.
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Devin Sluis
 
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Post » Fri Dec 16, 2011 5:47 pm

No it definitely won't be in this game because the enchantment to make destruction spells the chance of costing 0 magicka would make it too op. Being a pure mage I hope they add it in the next TES game though.
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Margarita Diaz
 
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Post » Fri Dec 16, 2011 1:01 pm

No it definitely won't be in this game because the enchantment to make destruction spells the chance of costing 0 magicka would make it too op. Being a pure mage I hope they add it in the next TES game though.


What the heck does balance matter anyway ? So far there hasn't been a single TES game that you can't become OP powerful in by using one way or another, and there are already ways to become far too powerful in the game even without spellmaking.

This argument is simply weak considering the current state of the game and it hold no value as to why we can't have spellmaking.

Freedom and variety come first when it comes to making a good RPG, balance and safety comes second.
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Angel Torres
 
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Post » Fri Dec 16, 2011 9:24 pm

It is a terrible shame, they have sunk their flagship, removed the best feature from the series.


Spellmaking in TES games was certainly unique and it endeared the series to me more for it. The loss of it is a visible scar on the game and I miss it at some point during most every session I play.

I can hardly wait until someone mods spellmaking into the PC version, I'm not starting a 2nd character until then so I can actually have fun playing as a mage... since my first mage had to devolve into a Stealthy Conjuring Backstabber for everything to stay alive.
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tiffany Royal
 
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Post » Fri Dec 16, 2011 5:55 pm

I believe it might be added as a second feature in a larger DLC rather then to be standalone. That assumes we have to pay for it. If it is a free download it could easily be standalone.
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Penny Flame
 
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Post » Fri Dec 16, 2011 8:46 pm

It most definitely will not and your poll is rediculous


So is your spelling of ridiculous.
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glot
 
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Post » Fri Dec 16, 2011 8:18 pm

Yes, also attributes, spears, more guilds will have their own DLC as well, THIS IS A BIG CONSPIRACY!
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Charles Weber
 
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Post » Fri Dec 16, 2011 9:56 pm

Putting a bunch of biased crap beside "yes" and "no" pretty much guarantees I won't vote either way.
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Jennifer Rose
 
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Post » Fri Dec 16, 2011 3:11 pm

It's just bizarre they cut it the first place. Who cares if it is spread sheety (don't answer that), it was still one of the most memorable features of TES and besides a spreadsheet wouldn't look all that out of place with in Skyrim's UI anyway and I don't see how it would differ much in look to how enchanting or improving weapons does anyway. :shrug:

No, I think the real reason there is none, is like someone said before me. Its probably a nightmare to code in the new engine and they probably don't want to admit that.. but if I'm wrong, prove me wrong Bethesda. :P
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Kellymarie Heppell
 
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Post » Fri Dec 16, 2011 9:56 am

If I cant craft my tri-elemental effects spells anymore, can I at least have my fortfiy carry spells back. I like to loot EVERYTING of value and followers just get in the way, alot. I've killed my follows more often than the enemy has.
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Alan Whiston
 
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