Im willing to bet Spell-Making will be a DLC

Post » Fri Dec 16, 2011 1:24 pm

Seriously. Im thinking it will be DLC. What do you think?
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Kristina Campbell
 
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Post » Fri Dec 16, 2011 9:33 pm

I think feature DLC is unlikely.
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Jack Moves
 
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Post » Fri Dec 16, 2011 9:47 pm

you get spellmaking i want handtohand perk tree
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Amber Hubbard
 
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Post » Fri Dec 16, 2011 6:21 am

Well, the forum isn't really a good representation of their fanbase, but who knows, they may listen...then again they may not...then again the might...or not...or yes...or no
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Rachie Stout
 
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Post » Fri Dec 16, 2011 9:20 pm

I think feature DLC is unlikely.


This. The odds of a DLC making large changes to basic game mechanics is vanishingly small.
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noa zarfati
 
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Post » Fri Dec 16, 2011 8:19 pm

I suppose it's possible but I definitely wouldn't bet on it.
Maybe in an expansion rather than DLC, still doubtful though.
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jessica sonny
 
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Post » Fri Dec 16, 2011 6:50 am

Shall we say 50 Septims?
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Bones47
 
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Post » Fri Dec 16, 2011 12:37 pm

No. The bridge is burned.
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Rozlyn Robinson
 
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Post » Fri Dec 16, 2011 6:26 am

It most definitely will not and your poll is rediculous
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Sarah Kim
 
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Post » Fri Dec 16, 2011 2:07 pm

I like the idea, if it is done right.
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Kira! :)))
 
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Post » Fri Dec 16, 2011 11:06 am

I'm willing to bet that it will be a free mod that will make any spellmaking DLC obsolete, and it will be released the day after the CK, if even that long.
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benjamin corsini
 
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Post » Fri Dec 16, 2011 6:16 am

It most definitely will not and your poll is rediculous


Considering the greed and recent descisions with some video game companies and their products, I think your response is rediculous.

:tongue:
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Benjamin Holz
 
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Post » Fri Dec 16, 2011 12:39 pm

I think at one point the game had spell making but they removed it and decided to sell it as DLC later.
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Jeremy Kenney
 
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Post » Fri Dec 16, 2011 1:54 pm

It seems obvious to me that there will be at least 3 DLC packs, one for each class the same way they did it with Oblivion adding in the wizards tower, thieves den and fighters stronghold. Imo its likely a mage pack with have more spells added, more enchanting options and spell crafting. We can already find paper, charcoal, ink pots etc that points to spell/scroll crafting to be added later.
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Smokey
 
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Post » Fri Dec 16, 2011 7:06 am

Does the OP even know why the spell making was cut out in the first place? What a dumb thread... :facepalm:

It's as dumb to ask for a mounted combat DLC.
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JUan Martinez
 
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Post » Fri Dec 16, 2011 12:34 pm

I am willing to bet, No.
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Emilie Joseph
 
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Post » Fri Dec 16, 2011 10:59 am

I really doubt it. Spell making is a change to the games actual engine, DLCs are usually only esm files a few extra textures and models
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Rachel Tyson
 
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Post » Fri Dec 16, 2011 11:45 am

Does the OP even know why the spell making was cut out in the first place? What a dumb thread... :facepalm:

It's as dumb to ask for a mounted combat DLC.


For what legitimate reason was it cut? I'd honestly like to know.
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Sarah Knight
 
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Post » Fri Dec 16, 2011 3:26 pm

I'm willing to bet that it will be a free mod that will make any spellmaking DLC obsolete, and it will be released the day after the CK, if even that long.


What a brilliant business mind you have. :P

If anything, it increases the chances of it appearing as DLC if the mod is popular.
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Jason King
 
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Post » Fri Dec 16, 2011 7:24 am

Yes, DLC from skyrim nexus...
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Jynx Anthropic
 
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Post » Fri Dec 16, 2011 8:17 pm

No, it's not gonna happen. Sorry to burst your bubble, but hey, if you're on a PC there's always mods.
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brandon frier
 
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Post » Fri Dec 16, 2011 7:27 pm

For what legitimate reason was it cut? I'd honestly like to know.

I think this was it, after some googling and a fade memory:

Interviewer: One thing that when I was down to see you guys at the studio was stuff related to how spells would interact with each other and that kind of thing. And I would suspect that the results of your experimentation on that would have an affect on whether you have anything like spellcrafting, right?

Todd: “Yeah, spellcrafting is a real wildcard. Something that we’ve done a lot. And there are pluses and minuses to it. We’d like to find… we have some ideas that we really like on how to solve that, and I don’t know where that’s going to go. But the thing that we DON’T like about the previous systems that we’ve done, is it becomes very “spread-sheety.” It takes the magic out of magic. You got to see the game, but your listeners haven’t. There’s a bigger emphasis on how the magic physically acts. Just a spell like fire; there are different spells for how the fire moves. Like putting down a rune that explodes when you walk over it. Or fire you can spray that lingers on the ground, like you’re spraying a wall, and you can spray the ceiling. Or fire that travels like a flamethrower out of your hands. Or a fireball that you charge up and throw and it explodes at a distance. So our main goal is to make magic feel like this arcane powerful thing. And once it goes into a spreadsheet in the game where you can just say I want something at this distance and this power, it removes the illusion of like how this stuff actually works. So we have some ideas of ways around that, but we don’t know where those are going to go yet. We do have the benefit of, we’re really, really happy with how the magic plays in the game, both visually and mechanically. And then being able to do it with both hands. There are opportunities there for combinations and things you can do without getting into the spreadsheet aspect of it. Which I do know some people like, but it does take away from the impact of the spells that you’re finding and mechanically how they work.”
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Averielle Garcia
 
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Post » Fri Dec 16, 2011 3:49 pm

Spellmaking? No, that ship has sailed.

More spell tomes with higher level versions of the lower spells and with some scaling spells? Perhaps.
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Becky Cox
 
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Post » Fri Dec 16, 2011 9:27 am

I really doubt it. Spell making is a change to the games actual engine, DLCs are usually only esm files a few extra textures and models


They have already stated they are thinking about adding new mechanics to the add ons.
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Lauren Dale
 
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Post » Fri Dec 16, 2011 8:33 am

Spellmaking? No, that ship has sailed.

More spell tomes with higher level versions of the lower spells and with some scaling spells? Perhaps.


Why does it really have to have sailed though ? The main argument Bethesda seemed to be using against spell making was that once you got spells up in a spreadsheet they started to lose their magic... but exactly what hinders players who agree with that sentiment from simply not using spell making ? I would personally like to see both more tomes with spells and spell making returning.

I really don't feel like I can try to explain my cause in just a few lines though so here are a couple of short threads you can breeze through for a more in-depth look at the arguments for spell making and the general state of spells in the game without spell making.

A thread on the state of spells in Skyrim compared to the last installment in the TES series.

http://www.gamesas.com/index.php?/topic/1302338-a-small-observation-on-the-amount-of-spells-in-the-game/

A thread on spell making in Skyrim.

http://www.gamesas.com/index.php?/topic/1303444-excusion-of-spell-making-a-bad-developing-decision-and-why/
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hannaH
 
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