[RELZ] DB's Willpower-Based Magic Resistance (DBWBMR)

Post » Wed Sep 29, 2010 6:07 pm

Download: http://www.tesnexus.com/downloads/file.php?id=25475

ReadMe:
DB's Willpower-Based Magic Resistance (DBWBMR) v1.21 by DerekBaker

Adds ResistMagic/Weakness to Magic to player and NPC's based upon their Willpower.


REQUIREMENTS

http://obse.silverlock.org/
http://www.tesnexus.com/downloads/file.php?id=23979


SUPPORT

http://www.gamesas.com/bgsforums/index.php?showtopic=1008734


Used http://www.tesnexus.com/downloads/file.php?id=11237 for a time and liked it. However during an attempt to solve performance problems I found that having it installed severely reduced my frame rate (don't know what the problem was or if WR was the actual cause) so I removed it. When I started making my own mods (this is the first to be released) I decided to see if one of my own have the same issue. In my testing, it has had no appreciable effect on performance on default settings.


CHANGES (from v1.20)

Fixed an issue where mod would not reinitialize if a new game started if gamemode have previously been entered that session.


MECHANISM

The magnitude of the added effect is given by the formula "(Willpower - Baseline) * PointsOfEffectPerPointOfWillpower" (PtsPer). The range is limited to -50 to +100. Values less than zero are Weakness to Magic, those above Resist Magic. Values that are not integers are rounded. For the default settings - Baseline= 50 and PtsPer= 1 - a Willpower of 25 gives Weakness To Magic of 25. Willpower of 50 gives no effect, and 100 gives 50 Resist Magic.


INSTALLATION

Put DBWBMR.esp in your Oblivion\Data folder.
Default Path - XP: C:\Program Files\Bethesda Softworks\Oblivion\Data
Vista: C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data

Put DBWBMR.ini in Pluggy\User Files. If you use OBMM or WryeBash, they will not place the ini in the correct place - you must do so manually.
Default Path - XP: C:\Documents and Settings\[yourname]\My Documents\My Games\Oblivion\Pluggy\User Files
Vista C:\Users\[yourname]\Documents\My Games\Oblivion\Pluggy\User Files

Activate DBWBMR.esp in your chosen app.

On current knowledge, load order is not important. I have it at the end of mine.

If you are upgrading from a previous version, overwrite the existing esp with the new one. The ini is the same, so no need to overwrite it.

If you used v1.00 and notice that you have two effects called "Willpower-based Magic Resistance" or one when you should have none, after upgrading, enter "startquest aaaDBWBMRRemoveEffect" at the console.


DEACTIVATION/UNINSTALLATION

WARNING: It is not safe to simply deactivate or uninstall the mod. Doing this will leave the effects on the player and NPCs. You must use the Clean Removal option.

To run Clean Removal, open the console and type "startquest aaaDBWBMRCleanRemoval" without the quotes. Press Enter and close the console. When the message box appears, you can deactivate/uninstall the mod.

If you have deactivated it without running Clean Removal, reactivate the mod and run Clean Removal.

If you have uninstalled it - that is removed the esp from the Data folder - the information necessary to remove the added effects will be destroyed and Clean Removal will not work.


CUSTOMIZATION

There are four settings in DBWBMR.ini. Baseline is an integer (default 50), PointsOfEffectPerPointOfWillpower a floating point value (default 1). A Baseline of 0 and PtsPer of .5 would provide no weakness, with RM of 18 at WP = 25, RM of 25 at WP = 50 and RM of 50 at WP = 100. LevelOfCellsToHandle controls how far away NPC are who will have the effect added to them (Default 2). 0 is only the cell the player is in; 1 that cell plus the 8 surrounding; 2 that cell plus 25 surrounding. In a test I found that values up to 7 increased the number of NPCs given the effect. However at that setting performance was badly hampered. If the ini is not found, the mod will create a new one with default settings. Setting "SpamConsole=1" (Default 0) in the ini will print additional information to the console; setting it to 2 will create a lot of it. All console messages are prefaced with "DBWBMR:". "started" is printed to the console when the mod initializes regardless of the SpamConsole setting.


KNOWN ISSUES

None at this time. If you know better, let me know.

Mod was cleaned with Tes4Edit so no need to do so again.


COMPATIBILITY

All I can say at this time is that it's fine with the 100+ mods I have installed (including OOO).

Does the same thing as Willful Resistance, so use one or the other.


VERSION HISTORY

v1.20 No longer requires RefStuff.
If a game is loaded that has had Clean Removal run, while DBWBMR.esp is still active, it will no longer silently restart. A message box will appear confirming the restart.

v1.13 Fixed another problem with requirements checking.

v1.12 Minor bug fix.

v1.11 Fixed issues with requirements checking.

v1.10 Extended range of Resist Magic from 50 to 100. Fixed a couple of issues.

v1.00 Initial Release.


THANKS TO

All those on the official forums who helped with issues I had during development. The creators of OBSE, Pluggy
RefStuff and Tes4Edit. The creator of Willful Resistance for the inspiration.


LEGAL CRAP

No warranty. Do what you like with it, but make sure you credit me.

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Nathan Hunter
 
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Post » Wed Sep 29, 2010 2:13 pm

nice changes but please just update your post from two days ago and stop making a new thread for each very minor update.
Pacific Morrowind
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BrEezy Baby
 
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Post » Wed Sep 29, 2010 7:48 pm

Thanks for sharing and the linky, will add this to the list ! ! ! ! ! !
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Skrapp Stephens
 
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Post » Thu Sep 30, 2010 4:05 am

Looks good, if I ever have problems with WR I'll keep your mod in mind.

Just fyi as well - Willful Resistance did have a problem with affecting framerates for a bit, but the latest version fixes that.

But kudos to you for just up and making your own mod to do what you want. :)

More choices is always a good thing.
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Matthew Barrows
 
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Post » Wed Sep 29, 2010 11:58 pm

Thanks for sharing and the linky, will add this to the list ! ! ! ! ! !

Thank you. Where can I see my entry in the list?
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Adam Porter
 
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Post » Wed Sep 29, 2010 5:20 pm

Mod upgraded to v1.12. OP edited to reflect this.
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TRIsha FEnnesse
 
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Post » Thu Sep 30, 2010 2:25 am

Mod upgraded to v1.13. OP edited to reflect this.
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Zoe Ratcliffe
 
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Post » Thu Sep 30, 2010 3:48 am

Mod upgraded to v1.20. RefStuff no longer required. OP updated.
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mimi_lys
 
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Post » Wed Sep 29, 2010 11:02 pm

Mod upgraded to v1.21. Fixed a new game issue. OP updated.
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Becky Cox
 
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Post » Wed Sep 29, 2010 10:01 pm

I find that WillfulResistance is adding bloat to my game. I'll give your mod a try.
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dav
 
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Post » Thu Sep 30, 2010 2:17 am

does it work well with elys uncapper? If my willpower goes beyond 100, up to 200, does the resistance continue to increase?
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Sebrina Johnstone
 
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Post » Thu Sep 30, 2010 5:07 am

does it work well with elys uncapper? If my willpower goes beyond 100, up to 200, does the resistance continue to increase?

Sorry, for the tardy response. You may have already found out for yourself, but:

With default settings, 100% resistance will be achieved at willpower of 150.

As to elys uncapper, I'm afraid I can not give a definite answer. I was going to give a try, but comments at the Nexus download page indicate it isn't compatible with versions of OBSE past 16, and my mod requires 18.
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Andres Lechuga
 
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Post » Wed Sep 29, 2010 3:23 pm

Sorry, for the tardy response. You may have already found out for yourself, but:

With default settings, 100% resistance will be achieved at willpower of 150.

As to elys uncapper, I'm afraid I can not give a definite answer. I was going to give a try, but comments at the Nexus download page indicate it isn't compatible with versions of OBSE past 16, and my mod requires 18.


I'm using the latest OBSE beta, and Elys' Uncapper seems to be working fine for me :shrug: How is it not supposed to be compatible?
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Kim Kay
 
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Post » Thu Sep 30, 2010 4:19 am

As a long time user of Willful Resistance I have had no issues with FPS or performance in general.
Certainly no game bloat as Myk002 would suggest.
What differences or advantages does this version have over tejon's original mod?
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Evaa
 
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Post » Wed Sep 29, 2010 7:28 pm

Certainly no game bloat as Myk002 would suggest.
What differences or advantages does this version have over tejon's original mod?

It might not be actual bloat, if this is just how the mod is implemented. What I was referring to was from the "remove bloat" action in Wrye Bash, which presents me with an option to remove 757 copies of "SPEL Willpower" when I have tejon's mod loaded.

edit: clarified text
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Amy Cooper
 
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Post » Wed Sep 29, 2010 3:25 pm

Has anyone tried using this instead of Willful Resistance with http://www.gamesas.com/index.php?/topic/1085924-relz-wip-fearsome-magicka/? I wonder if this has the same problem with Timestop that Willful Resistance supposedly does.

I'll find out myself if I ever get my mage strong enough to test things out.
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sarah taylor
 
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Post » Wed Sep 29, 2010 5:42 pm

I would also like to know what the difference between this mod and Willful Resistance is? Is it basically the same thing implemented slightly differently?
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meg knight
 
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Post » Wed Sep 29, 2010 7:34 pm

Has anyone tried using this instead of Willful Resistance with http://www.gamesas.com/index.php?/topic/1085924-relz-wip-fearsome-magicka/? I wonder if this has the same problem with Timestop that Willful Resistance supposedly does.

I'll find out myself if I ever get my mage strong enough to test things out.

What is the problem Willful Resistance has with Fearsome Majicka?
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Amber Hubbard
 
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Post » Wed Sep 29, 2010 10:33 pm

What differences or advantages does this version have over tejon's original mod?

DBWBMR is not a version of another mod. It is a from-the-ground-up new mod.
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Andrew Perry
 
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Post » Wed Sep 29, 2010 7:56 pm

DBWBMR is not a version of another mod. It is a from-the-ground-up new mod.

.
What advantages does DBWBMR offer over Willful Resistance and that mods' original concept?
The reason I'm perusing an answer is I'm currently in the midst of a re-installation.
Your response really told me nothing.
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Joie Perez
 
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Post » Thu Sep 30, 2010 5:54 am

I've heard that Willful Resistance causes problems with Fearsome Magicka's Timestop spell, and this is mentioned in Fearsome Magicka's readme. It apparently causes projectiles cast during Timestop to be misaligned somehow. I've never tested it myself, though. I've never played the same character long enough to acquire Timestop :whistling: .

What is the problem Willful Resistance has with Fearsome Majicka?

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Jessie
 
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Post » Thu Sep 30, 2010 5:01 am

Can someone give me a quick comparison of this mod and WR. Outside of the NPC support, how does this mod differ?
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Melung Chan
 
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Post » Wed Sep 29, 2010 6:52 pm

Can someone give me a quick comparison of this mod and WR. Outside of the NPC support, how does this mod differ?

Just had a look at WR's readme: don't see much difference now. Main differences are (by default) I provide equal amounts of weakness and resistance, where WR provides much less resistance. And that I use a Windows-style ini, whereas WR has an OBSE style ini, for customization.
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JD bernal
 
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Post » Thu Sep 30, 2010 2:00 am

I've heard that Willful Resistance causes problems with Fearsome Magicka's Timestop spell, and this is mentioned in Fearsome Magicka's readme. It apparently causes projectiles cast during Timestop to be misaligned somehow. I've never tested it myself, though. I've never played the same character long enough to acquire Timestop :whistling: .

Just done a quick test (man, that mod has a lot of requirements) and couldn't see any issues with my mod.
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Brentleah Jeffs
 
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Post » Wed Sep 29, 2010 6:40 pm

Just had a look at WR's readme: don't see much difference now. Main differences are (by default) I provide equal amounts of weakness and resistance, where WR provides much less resistance. And that I use a Windows-style ini, whereas WR has an OBSE style ini, for customization.

Thank you for the reply. I may try this out, as Tejon seems to be tied up with some of his newer projects...so full of ideas....^___^


Thanks again!
- Tomlong75210
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flora
 
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