[RELz] Windfall 1.0, second thread

Post » Wed Sep 01, 2010 10:50 am

As the first is closed, herewith begins the second.

I'm having problems finding--I think her name is Virginia (the quest doesn't list that),
Spoiler
who wants the book about 101 Ways to Kill a Rebel
. Isn't she supposed to be hanging around the Wealthy District? I've tried all the buildings, and she's nowhere in them. Any idea where I can locate her?
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Hayley O'Gara
 
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Post » Wed Sep 01, 2010 3:58 pm

Ya can at least put up the link of the previous thread of Windfall, just for reference, link to their forum, and the download link.

http://www.gamesas.com/bgsforums/index.php?showtopic=942621&st=0&start=0
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Sara Lee
 
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Post » Wed Sep 01, 2010 10:30 pm

Ya can at least put up the link of the previous thread of Windfall...


Point taken, despite whinging, above.
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sarah simon-rogaume
 
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Post » Wed Sep 01, 2010 11:09 am

Cool thread :intergalactic:
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neil slattery
 
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Post » Wed Sep 01, 2010 9:01 pm

Cool thread :intergalactic:


Cool mod. :) And the name of the person with the book was something like Amelyre, not Virginia. Found her, just walking around the streets between the Commerce and Wealthy areas, back and forth, at 5 PM. She must really wander a lot.
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Verity Hurding
 
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Post » Wed Sep 01, 2010 4:07 pm

Cool mod. :) And the name of the person with the book was something like Amelyre, not Virginia. Found her, just walking around the streets between the Commerce and Wealthy areas, back and forth, at 5 PM. She must really wander a lot.


Amelyre does wander a lot. She does the shopping for the castle, so she spends most of her time wandering in and out of the stores in the Wealthy Section and the Commerce District. Like everyone she gets a day off, she will spend that day in Melvins Jewelry.

Ed
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Tamara Primo
 
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Post » Wed Sep 01, 2010 6:52 pm

The mod is rather good and fun but lack of ANY map markers makes it frustrating (Morrowind player, so this isn't new but...). Especially when some info is told just ONCE and somethings are told in dialogue just once, without journal entry and no possibility to listening... uh reading the dialogue again. Honestly, i had to solve one quest by starting the CS and loading the mod and searching through dialogue before i remembered what to do and where.
I don't say the mod should use map markers a la Oblivion but sometimes they'd be nice. Like when told to talk to a certain person who happens to be in the city. Or when the player's directed to a new quest giver. There was one case with the Righteous when you're directed to another quest giver but the name's said only once in dialogue and if you miss the name, you don't have any knowledge what to do...
The island is pretty... safe. No wildlife nor bandits or anything non-quest related anyways. Windfall itself is pretty quiet town... there's (non-Slums) 3 (i think) houses which aren't shops too. Needs some life, despite the circumstances.

But the good stuff... Windfall is VERY good. The landscape is pretty nice and Windfall town is quite interesting. Quests (haven't played even half of them yet...) are mostly well written and implemented, not to mention funny. The story is interesting and the fact it's branching (when does branching start i wonder) makes it even better. Also, i do like that there's no map markers. searching stuff myself is fun, unless it's about looking for a certain NPC in a town...
A bit bug fixing and polishing, like Oblivion styled world map for the island (colored and non-colored versions please) and it's even better.

I like.
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Sara Lee
 
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Post » Wed Sep 01, 2010 10:01 am

You may want to have your thread title changed by adding [RELz] to it, so that it gets caught by search ques within the forum.
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Marion Geneste
 
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Post » Wed Sep 01, 2010 11:55 am

You may want to have your thread title changed by adding [RELz] to it, so that it gets caught by search ques within the forum.


Good point. I've queried the mods about this. (EDIT: And they changed it while I was making this post. Quick folks, those mods.)

Amelyre does wander a lot. She does the shopping for the castle, so she spends most of her time wandering in and out of the stores in the Wealthy Section and the Commerce District. Like everyone she gets a day off, she will spend that day in Melvins Jewelry.


I think this is an aspect of the mod that often gets overlooked. Unlike most of the game mods, NPC movement isn't set to a simple A<->B plot. They really do wander about, and that makes sense. I only wish there were a few more of them in the streets: the towns seem pretty empty. But then, I'm playing with a couple of mods that increase the city population everywhere in the vanilla places, so the contrast is more noticeable.
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OJY
 
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Post » Wed Sep 01, 2010 10:00 pm

I've had an odd problem while playing Windfall which I hope someone here might be able to enlighten me about. Basically, if I enter the Commerce District through the South East Gate, the game crashes while loading. If I enter by the North West Gate, the game allows me to enter and move around, but if I move too close to the South end of the District, the game crashes (at about the intersection between the road to the wealthy section and the road going between the two gates to the exterior worldspace). Both crashes happen consistently, and I've tested with separate characters.
I'm stumped. I assume there is some mod conflict, but it is such a strange error. I really enjoyed the mod (the Thadius quest and the introduction to Windfall) so far, but I don't have the energy to go on a conflict-hunt through my mod-collection now, so I'm hoping someone will have some insight or clever thought.
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neil slattery
 
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Post » Wed Sep 01, 2010 12:39 pm

I've had an odd problem while playing Windfall which I hope someone here might be able to enlighten me about. Basically, if I enter the Commerce District through the South East Gate, the game crashes while loading. If I enter by the North West Gate, the game allows me to enter and move around, but if I move too close to the South end of the District, the game crashes (at about the intersection between the road to the wealthy section and the road going between the two gates to the exterior worldspace). Both crashes happen consistently, and I've tested with separate characters.
I'm stumped. I assume there is some mod conflict, but it is such a strange error. I really enjoyed the mod (the Thadius quest and the introduction to Windfall) so far, but I don't have the energy to go on a conflict-hunt through my mod-collection now, so I'm hoping someone will have some insight or clever thought.


Do you have an older version of AWLS installed? It had a corrupt mesh that leady to excactly the problems you describe.

BTW, posting you mod list is always a good idea when suspecting mod conflicts.
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Cash n Class
 
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Post » Wed Sep 01, 2010 2:35 pm

Hah ... I was going to look at 1st thread any way. Great mod, though I have a issue, albeit kinda minor, to report. Wrye Bash flags the Windfall.esp plugin file as one containing errors and skips it during Bashed Patch creation time. Also, the Details dialog window in Bash doesn't show most of the records of the plugin although the plugin loads fine in CS. I haven't tried to load the mod in TES4Edit/View - Will do when I can and post the results.
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Tracy Byworth
 
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Post » Wed Sep 01, 2010 4:54 pm

Hah ... I was going to look at 1st thread any way. Great mod, though I have a issue, albeit kinda minor, to report. Wrye Bash flags the Windfall.esp plugin file as one containing errors and skips it during Bashed Patch creation time. Also, the Details dialog window in Bash doesn't show most of the records of the plugin although the plugin loads fine in CS. I haven't tried to load the mod in TES4Edit/View - Will do when I can and post the results.


I think you need to use Wrye Bash to Remove World Orphans.
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Amy Gibson
 
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Post » Wed Sep 01, 2010 4:57 pm

I think you need to use Wrye Bash to Remove World Orphans.

Just tried that - I'm getting an error
bosh.ModError: Windfall.esp: Exterior cell <0x1013d0d> None after block or subblock.


I'll see what this is about on the Wrye Bash thread.
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Alycia Leann grace
 
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Post » Wed Sep 01, 2010 8:29 pm

Is Windfall fully voiced?
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Timara White
 
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Post » Thu Sep 02, 2010 12:54 am

Is Windfall fully voiced?

Nope - Silent dialogs only.
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Oyuki Manson Lavey
 
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Post » Wed Sep 01, 2010 7:16 pm

Please, make an effort to put loads more NPCs into the game. The city seems empty. And add voice to the game.
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Janette Segura
 
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Post » Wed Sep 01, 2010 5:37 pm

Do you have an older version of AWLS installed? It had a corrupt mesh that leady to excactly the problems you describe.

BTW, posting you mod list is always a good idea when suspecting mod conflicts.

Ooh, yes, I have put off updating AWLS for a while, I'm at 5.1.0 and the newest version is what, 5.1.5? Hopefully that's it. I refrained from putting in the mod-list because I didn't really want to bother people when I hadn't done more than verify that the crash was consistent, that is to say, I felt that I should put some more work into searching for the conflict myself before trying to push it onto others. I was just hoping that someone might have an inkling, so that I could investigate certain types of mods instead of systematically checking all of them... and as it turns out, someone did have a fairly good inkling :)
I will put it to the test tomorrow, for now, I will see about getting some sleep. Oh, and an optimistic thank you for your hopefully helpful advice.
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Isabella X
 
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Post » Thu Sep 02, 2010 1:43 am

It worked! I am relieved and upbeat. In the meantime however, I'd gotten back to the Lost Spires questline (which I *still* haven't completed), so I will look forward to exploring Windfall after completing it.
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Jhenna lee Lizama
 
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Post » Thu Sep 02, 2010 12:17 am

Nope - Silent dialogs only.


Just the way I personally like it. I'd rather leave the sound of voices up to the greatest theater of all, the one we attend inside our own heads.
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Everardo Montano
 
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Post » Wed Sep 01, 2010 7:02 pm

And add voice to the game.

You make it sound really easy, which it is definitely not.
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Nicholas C
 
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Post » Thu Sep 02, 2010 12:02 am

I much prefer the loquacious, silent approach taken in this mod to the miniscule, uninteresting and/or badly voice-acted stuff that can be found in some other mods. To put it in another way: with the amount of dialogue in this mod, it would take extensive effort to voice-act it all, not to mention getting good voice-actors, and they would have to be quite good to be better than what the mind can do, as fable2 mentioned above.
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Iain Lamb
 
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Post » Wed Sep 01, 2010 11:41 am

I downloaded this mod yesterday and started playing it, I must say I am impressed, well done. Just one question, I exited the caverns after I wen through portal, and found Windfall city. The problem is, any NPC I encounter has no option to talk to in dialog boy, except Rumors (not counting guards with their usualy talk about Gray Fox, etc.). I must say I talked to them at night, if that means something. I just started playing this mod, so maybe I missed something, but it was a bit weird to me. Any clues?
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Noely Ulloa
 
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Post » Wed Sep 01, 2010 12:43 pm

jurisnik,

I've just started this mod, with a character fresh from the sewers. When I emerged into Windfall I was immediately approached by an NPC, a writer who was waiting to get back to Anvil. He had loads to say and gave me an (outdated) guidebook. Is it possible that you need to speak to this character to update everything? Perhaps you missed him?

Loving the mod. I'm impressed with the backstory, and the tense feel of the town, with the warring factions and the Imperial Legion stuck in the middle.

Seems to me that you have to start making choices in the plotline almost immediately.
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jenny goodwin
 
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Post » Wed Sep 01, 2010 4:11 pm

Just the way I personally like it. I'd rather leave the sound of voices up to the greatest theater of all, the one we attend inside our own heads.

...Here I thought I was the only one doing that.
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Nathan Maughan
 
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