Windows!

Post » Wed Mar 30, 2011 3:29 am

As we all know, In Oblivion you couldn't see through windows and you had to go through Loading screens when entering buildings. How about taking that out? Maybe you should be able to enter houses WITHOUT loading screens? Ok we can keep the doors with loading screens, but just a suggestion for the main thing here. WINDOWS! No not the Windows OS, A Window. Like the one in your house. Sometimes the innkeepers in Oblivion says "That room has a nice view of the city" or something. Ya can't see through the window. What's the point of saying that? Maybe you should be able to see through the window? That's why I suggested the doors without loading screens. Cause then you will be able to see the world through the window. But then the first loading screen will be VEEEERY long. But not later, cause It would already be loaded for once. Anyways. See through the windows, Maybe doors with no loading screens. And If doors come, then you should be also able to open the windows. THE END. Post your feedback. I put the main thing in bold and underlined.
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Mark Hepworth
 
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Post » Wed Mar 30, 2011 1:47 am

Yes there were mods for OB that allowed you to see through the windows, inside and out. Im sure that it is something BS has taken into consideration with Skyrim. If it can be done without any issues, its possible that it may have been implemented in Skyrim.

Another great mod was the indoor weather affects. It added audio or sounds of the weather outside, when you were in a building.
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Alex Blacke
 
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Post » Wed Mar 30, 2011 8:46 am

Dynamic shadows should make, at the very least, exterior enclosures like tents, much more prominent.

It may seem like a small thing, but dynamic shadows adds a crap ton to the game.
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Matthew Barrows
 
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Post » Wed Mar 30, 2011 5:11 am

It would be very nice. However, remember that there's every chance that Skyrim, like older games in the series, will have huge amounts of clutter in the interiors; and it must run on consoles. This isn't rubbishing consoles, they have very capable rendering hardware and, as they aren't loaded down with a general purpose OS they can use that hardware more efficiently than PCs can. But they do have less memory than many (perhaps most) PCs. That might limit the number of objects that can be held in memory and rendered at the same time.

If the windows in the game were of rather crude quality glass then lots of interiors could have a low-quality copy that you could see from the outside, and that might be very do-able. Ok, if you smash the place up the view from outside wouldn't show that, but I don't think that'd bother many people.
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sam westover
 
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Post » Wed Mar 30, 2011 1:24 pm

Loading screens don't bother me, I just want to look out a window. As disappointing as I was with Dragon Age 2 in many respects, one thing I did like was that although interiors are celled off like they are in TES, you could still see a 3D cityscape out many windows. It gave me the feeling that the house was actually in the city, not off by itself in some distant plane of existence, like I feel whenever I'm indoors in Tamriel.
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Kat Ives
 
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Post » Wed Mar 30, 2011 2:10 pm

You should be able to look through the windows, but I highly doubt they'll get rid of the loading screens. Have each building be a separate map allows them to be more detailed.
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Ian White
 
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Post » Wed Mar 30, 2011 1:13 pm

Oh look it's THIS thread again.

I have said this countless of times before, this simple idea would require a LOT more work than you realize.

You see, the interiors of any building or dungeon reside in a seperate world from the external renders of the buildings located in the world _Interiors. This setup makes it nearly impossible to make windows project what would be happening. The only "easy" way to do this would be to not put the insides of the buildings in the _Interiors world, scrap all the interior data pieces, making it damn near impossible to add in some varity to the building. After that, you would have to add an internal skeleton to every building set and then force the dev team and all modders to work in cramped spaces, because this set up would make it to see inside the building or place objects in them without positioning the camera inside the building.
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Silencio
 
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Post » Wed Mar 30, 2011 7:56 am

Red Dead Redemption (RDR) had fully open interiors (although from what I've heard not as many buildings). Still, the reason we so far can't see through windows is because of the seperation of cells, which in turn is because of performance issues.

So the questions that we may ask are:

1) Is Rockstar better at optimizing their engine or code more than Bethesda, so that the performance hit isn't that big?
2) Does Skyrim have so many more objects and clutter than RDR that no matter how optimized the engine or code might be, it wouldn't be able to handle it?
3) Is Bethesda simply lazy or don't care about this?

I think it's kind of number 1. Bethesda's games have been pretty badly optimized. Oblivion could barely render any distant LOD without crippling the entire system. Fallout couldn't handle any shadows without crippling the entire system (same thing for Oblivion). The reason of this was partly because of the Gamebryo engine, but perhaps also partly because of Bethesda simply lacking of optimization-knowledge. For instance, we know that Bethesda wrote the shaders in Oblivion. Not too long ago, some guy in the OBGE thread opened up the shaders, looked at it, and came to the conclusion that a lot of parts were really badly written. Causing unnecessary slow-downs and what-not (at least that's what I remember from reading it, so correct me if I'm wrong).

But it's probably also a bit of number 2. We know Bethesda's games always have a lot of clutter. But let's face it, so does a lot of other games as well. We can't really compare the amounts of clutter between different games without broadly generalizing. So question 2 is hard to answer exactly.
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Mandi Norton
 
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Post » Wed Mar 30, 2011 4:03 am

Perhaps looking from an interior to an exterior, that's possible cause then you can have a model of the city outside and making a few random NPCs going through from time to time. However, looking from an exterior to an interior or making passing through doors without loading screens is impossible for today's technology due to the fact each interior has tremendous amount of details and thus clutter problems and FPS problems and crushing problems and all sort of problems suddenly appear right before you.
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no_excuse
 
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Post » Wed Mar 30, 2011 3:38 pm

sadly its too late for this now

we just have to live with it now.

its ok its a LESS but the game has a lot more... well MORE
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Nicole Elocin
 
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Post » Wed Mar 30, 2011 3:04 pm

If the mods can do it, Bethesda can do it.
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Cayal
 
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Post » Tue Mar 29, 2011 11:45 pm

Perhaps looking from an interior to an exterior, that's possible cause then you can have a model of the city outside and making a few random NPCs going through from time to time. However, looking from an exterior to an interior or making passing through doors without loading screens is impossible for today's technology due to the fact each interior has tremendous amount of details and thus clutter problems and FPS problems and crushing problems and all sort of problems suddenly appear right before you.

I said MAYBE about the no loading screens for doors. Take Saints Row 2 for example. It's a large world, which My PC can't handle and it has no doors... Soo yeah maybe doors with loading screens. But the Idea of the NPCs going out the window is good. Maybe they wouldn't be so detailed just to reduce the lag, but would still look like the NPCs themselves. And at just a partial Full view of the thing you can see out the window. For example: If you go to the edge of the window you see that part of the city/village. It should be made so, that the parts you see would depend on the size of building and how many windows it has. If it has windows at the first floor near the doors, then make it so that you can only see the things you would be able to see there. No need to remake the full map in the window.
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Mr. Allen
 
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Post » Wed Mar 30, 2011 8:46 am

If the mods can do it, Bethesda can do it.


This, and do a better job. And of course, this time round we have a MUCH more capable engine.
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Michelle Smith
 
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Post » Wed Mar 30, 2011 6:09 am

It would be nice if all the world was one big instance.
Also, would it be good if they made window usable for breaking in and out?
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Sophie Miller
 
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Post » Wed Mar 30, 2011 2:19 pm

Red Dead Redemption (RDR) had fully open interiors (although from what I've heard not as many buildings). Still, the reason we so far can't see through windows is because of the seperation of cells, which in turn is because of performance issues.

So the questions that we may ask are:

1) Is Rockstar better at optimizing their engine or code more than Bethesda, so that the performance hit isn't that big?
2) Does Skyrim have so many more objects and clutter than RDR that no matter how optimized the engine or code might be, it wouldn't be able to handle it?
3) Is Bethesda simply lazy or don't care about this?

I think it's kind of number 1. Bethesda's games have been pretty badly optimized. Oblivion could barely render any distant LOD without crippling the entire system. Fallout couldn't handle any shadows without crippling the entire system (same thing for Oblivion). The reason of this was partly because of the Gamebryo engine, but perhaps also partly because of Bethesda simply lacking of optimization-knowledge. For instance, we know that Bethesda wrote the shaders in Oblivion. Not too long ago, some guy in the OBGE thread opened up the shaders, looked at it, and came to the conclusion that a lot of parts were really badly written. Causing unnecessary slow-downs and what-not (at least that's what I remember from reading it, so correct me if I'm wrong).

But it's probably also a bit of number 2. We know Bethesda's games always have a lot of clutter. But let's face it, so does a lot of other games as well. We can't really compare the amounts of clutter between different games without broadly generalizing. So question 2 is hard to answer exactly.


I think it's sort of a combination between #s 1 & 2.
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patricia kris
 
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Post » Wed Mar 30, 2011 1:59 pm

If the mods can do it, Bethesda can do it.
And they probably did; but had reasons not to include it in the release.
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Javaun Thompson
 
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Post » Wed Mar 30, 2011 10:52 am

And they probably did; but had reasons not to include it in the release.


Yeah. The mods did it for Oblivion, kind of. But think of the problems they have:

1) The mod "Immersive Interiors" takes lots of time. But with a few devs working on it full-time it probably can be done on not too long. With an upgraded Creation kit, it may even go a lot faster. Still, it's definitely something really nice to have in a game and worth spending a little time on, I think.

2) The mod "Reneers Interiors Mod" is very buggy. It's a great idea it seems, but it needs quite a bit of polishing. Bethesda is smart so they should probably be able to pull this off, right?

Two pretty good ways of making you see through windows while still having seperate cells. I hope Bethesda at least has considered this and looked the mods up.
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Felix Walde
 
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Post » Wed Mar 30, 2011 2:24 am

hey we going to skyrim home of the nords not some maidens looking dreamily out the window, they just dont clean them aka you cant see out :D
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Amy Masters
 
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Post » Wed Mar 30, 2011 10:57 am

With the level of detail the Elder Scrolls has it would be impossible to have exterior homes throughout the whole game without it looking like a slideshow, especially with open cities.
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Kevin Jay
 
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Post » Wed Mar 30, 2011 12:35 am

It would be nice to have real windows and interior and exterior transition without loading screens (like in Red Dead Redemption), but for a role-playing game, where every interior can be entered and fully detailed, it might be very hard for Bethesda to do this.
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Josee Leach
 
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Post » Wed Mar 30, 2011 10:23 am

Gee, I wonder why we couldn't do it in Oblivion? I mean there can't be a technical reason for that, can there? Must have just an awful design choice to have interiors not in the same worldspaces as the exteriors!
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Lexy Corpsey
 
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Post » Wed Mar 30, 2011 4:23 am

Yeah. The mods did it for Oblivion, kind of. But think of the problems they have:

1) The mod "Immersive Interiors" takes lots of time. But with a few devs working on it full-time it probably can be done on not too long. With an upgraded Creation kit, it may even go a lot faster. Still, it's definitely something really nice to have in a game and worth spending a little time on, I think.

2) The mod "Reneers Interiors Mod" is very buggy. It's a great idea it seems, but it needs quite a bit of polishing. Bethesda is smart so they should probably be able to pull this off, right?

Two pretty good ways of making you see through windows while still having seperate cells. I hope Bethesda at least has considered this and looked the mods up.


The reason those mods are still buggy is that modder have to pretty much 'hack in' solutions to get the right result....bethesda have access to the engine, so they can make the same things much easier and polished.
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Steven Hardman
 
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Post » Wed Mar 30, 2011 4:59 am

hey we going to skyrim home of the nords not some maidens looking dreamily out the window, they just dont clean them aka you cant see out :D


You mean I'm just going to have to be satisfied with the double-takes as I walk past in the streets?

The whole "dirty windows" thing really annoyed me in New Vegas. Especially when walking through the terminal at McCarran Field. My suspension of disbelief just couldn't be stretched far enough to believe that every single window was so dirty that you couldn't see out a single one of them. Even worse, there were broken windows you couldn't really see anything through.
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Nick Tyler
 
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Post » Wed Mar 30, 2011 9:36 am

And I forgot To Say. As I Said the NPCs in the windows could be less detailed, But they would still look like them. I mean take the arena in Oblivion for example. If you battle in it then only your enemy is very detailed. The rest of the crowd look pretty much the same and they are less detailed (aka have no face). So maybe do something like that but don't make them look the same and make them a bit more detailed so you could see who is who?
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Sunnii Bebiieh
 
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Post » Wed Mar 30, 2011 7:17 am

Gee, I wonder why we couldn't do it in Oblivion? I mean there can't be a technical reason for that, can there? Must have just an awful design choice to have interiors not in the same worldspaces as the exteriors!


The game would lag like hell as all the clutter in the houses puts a major strain on framerate. Oblivion mods that let you look outside are simulating it and aren't really in the tamriel worldspace or the city worldspaces, it's just for visuals. Also a lot of Beths house models in Oblivion have an interior that doesn't exactly match up with the exterior model.
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christelle047
 
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