But you can't deny that for the most part people hate change and are not willing to give up their way of life for something new. maybe change isn't the only reason, but I'm pretty sure it's part of the reason why people don't like them. And besides, not all change is good. The mortals hate what they consider to be "bad' change, but take Azura for example. She changes things too, yet mortals seem to adore her. They probably don't even realize she changes things, they just see her as one of the few "good" Daedric Princes. That fits her sphere perfectly, Twilight kind of hides things in shadow while showing off this beautiful dark color in the sky, Azura uses her beauty and kindness to hide her true agendas from people.
Like I said about her being an opportunist, she takes advantage of situations. She probably intended to change the Chinmer to Dunmer all along, but was waiting for the right excuse to do it so people wouldn't view her as a "Bad Daedra".
In our world, we're more adverse to change. This is a different world, with different views.
Now, if we're going to be talking change, it'd be more realistic to say that elves hate change, and humans look forward to it. But, it really depends on the change. In the merrish perspective, they want to change the world and reverse it. They feel it is a trap that is weakening everyone every generation. They don't want to move forward, they want to move back, when everyone was at the height of their power. In the mannish perspective, they want to press forward, and view the world as a testing grounds for achieving the next being.
And I still think people generally do not like the daedra not because they change things. For one, they didn't create mundus, so why really worship them, unless you want some item of power. They have a bit of taboo, in that making deals with them is almost like having a deal with the devil; the results may bite you in the ass. And lastly, they're not liked if they are known to cause harm. Most people view the "bad" daedra as being bad, because their influence is often destructive ([censored], destruction, corruption, nightmares, plagues, indiscriminate hunting). Some are met with more or less neutrality, only because they don't help, but they're not really harming. And then there's the "good" who are seen has using their power to help, instead of hinder.
The dunmer didn't see all daedra as being evil. They had their 3 good daedra, and 4 bad ones. The three "good" daedra (2 of which are more destructive in nature, with one as a mega-[censored]) helped them move into MW and survive. The 4 "bad" daedra tried to prevent this by corrupting, destroying, driving them crazy, or refusing their move.