I'm working on an upgrade for Korana's Ascadian Rose Cottage.
For the first stage of the project, I merged in the NOM v2.12 tisane pot patch, and then extensively cleaned and fixed the plugin.
I corrected typos, fixed bugs, and adjusted various objects to reduce minor clipping issues.
For the second stage, I'm adding a variety of new features.
There will be Better Bodies compatible mannequins, display cases, re-locking training boxes, a practice dummy, and an alchemy sorter.
The original mod included a harp and piano that each played a music track. (Of authentic harp and piano pieces, respectively.)
I will include optional alternative tracks for them, as well as a music box that plays a single music box song, as well.
The house itself will be slightly restructured for RAM efficiency.
The display room has been remade into it's own cell for example, and I intend to do the same for the study.
The famous glass door effect, (used in most of Korana's mods, including this one) used for a feeling of openness, will be retained though.
These adjustments, as well as the clipping fixes, make the mod work very nicely on my laptop, and I haven't had to remove anything!
My laptop has a rather lousy Intel graphics card, you see... Objects rapidly blink in-and-out of existence if clipping isn't properly accounted for.
For example, almost every door in Seyda Neen does that if I move while looking at them, because the doors are set slightly too far in.
(Not doors in most other places though, Caldera uses the same type of doors and they don't do this, for example.)
Hmm, perhaps I'll make a plugin to correct that sometime?
Regardless, what I'm saying is that this mod should now play nicely with lower-end computers, and I haven't even had to make any cuts! :celebration:
Next, for the third stage, I will make a second version for users of NOM v3.
It will be fully NOMv3 compatible, and include minor tweaks to the kitchen to take advantage of v3's new functionality.
Lastly, I am also thinking of making an addon for users of Morrowind Crafting.
-------------------------------------------------------------------------------------------------
With that announcement out of my way, now for the question...
Does anyone here remember the "Blood and Gore" mod?
I once made an improved, fixed version of the mod, but I never released it publically, and eventually lost my version of it.
I am considering making a new version for public release, but I'll have to start over.
What I mean to ask, is what problems did it have that needed fixing, and do you have any complaints about it for me to address?
It had a number of issues that I managed to fix, but I've forgotten what they were.
(It was one of my first completed projects, so it's been a very long time since I've touched it.)
As I recall, the main issue was stability, which I actually managed to fix.
With that out of the way, it worked wonderfully, and I managed to make all of Solsthiem look like a nasty grindhouse slasher flick... :chaos:
Regardless, I'll need to remake it from scratch, anyway.
It will be fully tweaked and bugfixed, and I'll include an improved blood texture from a seperate mod resource.
So, what do you think?