(WIP)Ebonheart Expanded

Post » Mon Feb 01, 2010 1:28 pm

Woohoo! Great news! That's one mod I'm looking forward to :)
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Lily Evans
 
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Post » Mon Feb 01, 2010 4:29 am

Hello,
yes :P and yes, the NOM restaurant will be compatible (it was one of the main compatibility issues I has to work out, damned trees it added wouldn't go away.)

Good news! :)
Thanks for all your hard work TheGeneral.

Bjam
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Heather Stewart
 
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Post » Mon Feb 01, 2010 1:57 pm

Where did you get that Oblivion corshair?
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Andrew Tarango
 
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Post » Mon Feb 01, 2010 12:12 pm

Honestly can't remember, But i think its one of Qarls mods. Maybe some one else knows??->?
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Heather M
 
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Post » Mon Feb 01, 2010 11:11 am

To my knowledge Qarl hasn't released any crosshair mods...

Maybe one of Funky's...
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jessica robson
 
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Post » Mon Feb 01, 2010 2:33 pm

This looks amazing so far! Keep it up Gen!
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Rebekah Rebekah Nicole
 
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Post » Mon Feb 01, 2010 12:58 am

Where did you get that Oblivion corshair?
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2765 by Michael 'HelioS' Bennett.
Just a few custom crosshairs. [...]The three crosshairs are:
Sixth House Symbol
[...]
The symbol is in fact the daedric letter 'O' however I call it the sixth house symbol[...]


Looks excellent TheGeneral, salivating in anticipation :D
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Trista Jim
 
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Post » Mon Feb 01, 2010 7:25 am

Looks excellent TheGeneral, salivating in anticipation :D


/signed

This is going to be great, more Ebonheart ftw! :thumbsup:
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Big Homie
 
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Post » Mon Feb 01, 2010 12:32 pm

This mod looks really good!

I'm very impressed with the city exterior.

I do think an underworld is a very bad idea for Ebonheart. This is the seat of Imperial control in Morrowind after all. Please focus new NPC's and quests on developing politics in Ebonheart because this is where it belongs!

There are many embasies here that surely sould have political quests (Argonian slavery). The Nord embasy would be concerned with their Morrowind settlements, such as Sostheim and Dagon Fel. New embasies may also make sense here.

The East Empire Company should also have lots of missions.

I remember the Developers saying that developing the politics of Ebonheart was something that they wish they had completed in time.
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Danial Zachery
 
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Post » Mon Feb 01, 2010 3:16 am

Gothic Crosshairs by Michael 'HelioS' Bennett.

Thanks, i use the Sixth House: U. Really good!
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Lillian Cawfield
 
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Post » Mon Feb 01, 2010 8:19 am

Any more progress general?
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Paula Rose
 
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Post » Mon Feb 01, 2010 2:36 pm

Time for a quick update



I do think an underworld is a very bad idea for Ebonheart. This is the seat of Imperial control in Morrowind after all. Please focus new NPC's and quests on developing politics in Ebonheart because this is where it belongs!

There are many embasies here that surely sould have political quests (Argonian slavery). The Nord embasy would be concerned with their Morrowind settlements, such as Sostheim and Dagon Fel. New embasies may also make sense here.

The East Empire Company should also have lots of missions.

I remember the Developers saying that developing the politics of Ebonheart was something that they wish they had completed in time.


The underground was mostly dropped since Blake was pretty much doing the same thing but on a much larger scale, thow the sewers and a few quests from its inhabitants are still there.


Any more progress general?


I've added a Hammerfell mission but have very few political quests so far and only five EEC quests (small ones) but I am thinking of opening this to any one that might be interested in making a quest for this, I'd love to be able to have a large number of them in this but I neither have the skills to make complicated quest lines or the time to do it alone, I'll ask soon enough.

I'll also be opening this to anyone willing to make player (purchasable house) or any other thing (unique shop) that would add to the uniqueness of whats available in this mod.

Also I'm looking for some one that could help Me add scripts to the Docked ships, I'd like them to be put on schedules, this way the ships aren't perma docked, and different ships are docked on different days. If any one can help with that I would be very pleased and greatful.

Also, I have been trying to make a few minor static models with blender, but am still learning the ropes with that, I was wondering if any one might be willing to healp out with a few small things?

Anyways thanks for Your patients guys and sorry for the wait.

Happy new years.
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Bloomer
 
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Post » Mon Feb 01, 2010 12:49 am

Are you still working on this?
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CHangohh BOyy
 
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Post » Mon Feb 01, 2010 3:56 am

Are you still working on this?

Scroll up and read the post above your's, please. TheGeneral wrote it only a week ago, and what he's written makes it is very obvious that, YES, he's still working on this.
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lacy lake
 
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Post » Mon Feb 01, 2010 2:35 am

Hi, General

Check your PMs.

:)

Princess
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TRIsha FEnnesse
 
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Post » Mon Feb 01, 2010 12:25 am

Boris the angry Russian

Yes, check my post above Your :)

Thanks Princess got it and responded, looking forward to hearing back from You. :)
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TOYA toys
 
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Post » Mon Feb 01, 2010 9:26 am

Anyways thanks for Your patients guys and sorry for the wait.

Something that looks as good as this is worth wating for. And we all know that a mod of this size isn't done in a day so don't feel sorry for making us wait. It'll only add more excitement for when we finally get to play it.
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Madeleine Rose Walsh
 
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Post » Sun Jan 31, 2010 11:55 pm

This mod looks really good!

I'm very impressed with the city exterior.

I do think an underworld is a very bad idea for Ebonheart. This is the seat of Imperial control in Morrowind after all. Please focus new NPC's and quests on developing politics in Ebonheart because this is where it belongs!

There are many embasies here that surely sould have political quests (Argonian slavery). The Nord embasy would be concerned with their Morrowind settlements, such as Sostheim and Dagon Fel. New embasies may also make sense here.

The East Empire Company should also have lots of missions.

I remember the Developers saying that developing the politics of Ebonheart was something that they wish they had completed in time.


Just keep it in mind that Solstheim is not actually part of Morrowind (is it?). It's an Imperial colony, owned by Nords.

Just dont want any mess-ups if you are making a quest that develops the politics of several races and such.
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Ron
 
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Post » Mon Feb 01, 2010 12:31 am

Im a long time Morrowind player. But I have never played with mods. But as soon as my new computer screen gets delivered I will download this.
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Scott
 
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Post » Mon Feb 01, 2010 2:53 pm

Just keep it in mind that Solstheim is not actually part of Morrowind (is it?). It's an Imperial colony, owned by Nords.

Just dont want any mess-ups if you are making a quest that develops the politics of several races and such.


Well, Solstheim isn't actually part of Morrowind lore at all, i.e. it didn't exist before Bloodmoon, which makes any lore arguments redundant. Yet another example of mod-users taking the lore far more seriously than Bethesda. :P

If Raven Rock and Fort Frostmoth had been built on Skyrim soil, it would have been called an invasion and subject to immediate counter-attack. The fact that (Oblivion) records report a Skyrim invasion of Morrowind, that suggests that Solstheim belongs to Morrowind.

For clarification, it would be a Skyrim, rather than Nord, embassy. Nords are a race, Skyrim is a nation. The people on Soltheim and Dagon Fel are nth-generation expatriates.

I'd agree that there should be embassies for all the provinces. :)
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Scarlet Devil
 
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Post » Mon Feb 01, 2010 5:01 am

I'd agree that there should be embassies for all the provinces. :)

That's something I expected to see in the Tribunal expansion. I would have loved to see a diplomatic suburb with embassies from all the other provinces. I also thought that all the major Dunmer houses would have had some kind of mission in Mournhold. After all, it is the capital of Morrowind. It would have given all kind of opportunities for interesting political/spying quests with all possible kinds of doublecrossing. Alas, there wasn't such a thing in Tribunal.
So if there would be a few more embassies in Ebonheart it would be wonderful, even if they didn't have any quests connected with them. I could always imagine things happening behind the scenes.
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lauraa
 
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Post » Mon Feb 01, 2010 7:52 am

That's something I expected to see in the Tribunal expansion. I would have loved to see a diplomatic suburb with embassies from all the other provinces. I also thought that all the major Dunmer houses would have had some kind of mission in Mournhold. After all, it is the capital of Morrowind. It would have given all kind of opportunities for interesting political/spying quests with all possible kinds of doublecrossing. Alas, there wasn't such a thing in Tribunal.
So if there would be a few more embassies in Ebonheart it would be wonderful, even if they didn't have any quests connected with them. I could always imagine things happening behind the scenes.


Jekub, without wishing to derail the thread, you might like to look at my Mournhold Expanded mod. It adds the House Indoril faction that has counter-spy quests involving House Dres.

I am looking to see what sort of quests that TheGeneral is going to include in Ebonheart Expanded, and would of course be happy to volunteer with short-and-sweet quests if he'd like me to :)
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Joey Bel
 
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Post » Mon Feb 01, 2010 2:05 am

Me would like :D
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Rusty Billiot
 
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Post » Mon Feb 01, 2010 8:00 am

bump for progress and awareness and for me
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BaNK.RoLL
 
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Post » Mon Feb 01, 2010 4:15 am

Don't let this thread get buried, show your continued support!
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Nienna garcia
 
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