(WIP)Ebonheart Expanded

Post » Mon Feb 01, 2010 11:08 am

Don't let this thread get buried, show your continued support!


:nono:

It's alright to bump a thread that your really interrested in and hasn't been posted in for a while. It keeps them from being purged. But continuous bumping helps nothing and make the thread close faster (and if the modder is really busy, it'll be a while before they even realize it's gone.)
User avatar
Siobhan Wallis-McRobert
 
Posts: 3449
Joined: Fri Dec 08, 2006 4:09 pm

Post » Mon Feb 01, 2010 7:18 am

Fair enough, I just wasn't sure if it was still in progress and wanted some imput from the creator. Same with ald-rhun expanded. I thought that the lack of interest in these threads would lessen the progress, hopefully I was wrong.
User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Mon Feb 01, 2010 1:05 pm

Fair enough, I just wasn't sure if it was still in progress and wanted some imput from the creator. Same with ald-rhun expanded. I thought that the lack of interest in these threads would lessen the progress, hopefully I was wrong.


No, it's nothing of the sort. I personally have a number of WIPs in progress and only expect bumps when they're my current active work (you can tell that by me updating them myself in the thread). Other people bumping the thread only feels like a nag.

(Sorry for doing the same thing myself in this post - as you can read by my text, it's not intended as such)
User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Mon Feb 01, 2010 7:06 am

Call me a thread necromancer, because that's what I'm doing!

I understand we have awhile to wait yet, but thought the new crowd might like to read about this one. It seems it will be "gotta-have" mod, and I will definitely be loading it in my game when TheGeneral is ready to release it.
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Mon Feb 01, 2010 9:41 am

This looks amazing.
User avatar
Liv Staff
 
Posts: 3473
Joined: Wed Oct 25, 2006 10:51 pm

Post » Mon Feb 01, 2010 4:10 pm

I would download this in a heartbeat
User avatar
Charlotte Lloyd-Jones
 
Posts: 3345
Joined: Fri Jun 30, 2006 4:53 pm

Post » Mon Feb 01, 2010 1:29 pm

Looks very nice. And very well done.
User avatar
sally R
 
Posts: 3503
Joined: Mon Sep 25, 2006 10:34 pm

Post » Mon Feb 01, 2010 1:37 pm

By the way if any one knows of any other mods affecting the area north of Ebonheart castle let me know.

Well here are the mods I have reviewed so far for the WIP MW Mod Grid Use Map modders resource that affect the exterior cells in the city of Ebonheart. Wip 40+ % complete so won't have them all but this may help you for conflict resolution:

Mod Name Author Need Cleaning?
A Call to Issilar Granarinth Maybe
A Flock Of Seagulls TextureFreak
A Knight's House Morrowindmasters Yes
Advanced Guards The Puma Man Yes
Aerie of Tir Thalor Vincent Drew
Alchemy of the Wind mithrim
Amazon Isle James Varney
Archmage Tower Ravensong Yes
Armor Hunters DarkOneVenzar
Arms of the Empire Rick Reed
Artorius Manor Levi
Arvelion's Abode burningrave101
Ascadian Isles Estate Denina
Bards Mod Cutthroat Mods
Barons Partners 3.0 Baron's Partners 3.0
Beasts of Burden - Tribunal WetWareV7 Yes
Beeblebrox Manor Zaphod Beeblebrox Maybe
Beer! [2] Tarnsman [PR/MCA/NoM esp version]
Better Bodies Peasant Gowns Replacer Korana
Beyond YsGramor Miles Acraeus
Black Queen Chronicles Tenaka Maybe
Blood & Gore TheLys Yes
Bloody Oath Aquan Yes
Caledan Keep Sauron Yes
Captain Guar-skin's Crew Dale French
Castle Aedius Beleglos Maybe
Castle Draco Cuchullain
Castle of Balmora SlugZ Yes
Castle of Balmora (Life) Joe the Ninja Pineapple
Castle Shadowguard A. Bauer
Castlevania The Dark Man
Children of the Night - Part 2 JB Yes
City of Balmora v2.0 tor the destroyer Maybe
Cloak Collection Mephisto Yes
CM Minor Quests Cutthroat Mods
CM Partners Cutthroat Mods
Combine Neo Yes
Complete Doors & Locks DarkDragon, TheLys, Bro Juniper, Kasha, Piepers Yes
Construction jck87 Yes
Crusaders of Tamriel grVulture
Daedric Sorcery Edwardsmd
D'agekin Cuchulainn Yes
Dark Ebonheart Chris M.
Daywalker Curse Peter Code
Demon Force Mythos Yes
Denmore Manor Vagor Yes
Diamond Throwing Stars GBT3e
Dogs of Morrowind Neoptolemus
Dragon Entrancement Mod Eric Dies
Dread Knights NarkyBark
Dremora NukeouT
Dwarf Race and NPCs Matt Yes
Ebonheart - Imperial Cult House Daktarge
Ebonheart Docks evelas Yes
Ebonheart Gentlemen's Club Rick Reed
Ebonheart Private Room Tapani_doe
Elders of Vvardenfell Tarnsman
Elizabethan Galleon dongle
Empire of Infinitives Richard 'Alphasim' Heil Yes
Enmesharras Tapestry Shop Enmesharra
Female Guards Chaoskishin
Find Rings War
Fleck Homes fleck1974 Yes
Fort Selgrim THAJARIN
Golden Land NKVD Yes
Goromaethe Prince Maethis
Grandmaster of Hlaalu Lady Galadriel Yes
Grasses James Fraser
Great Shoals Aaron Falis
Gryphon Race PhyntosWasp, Sabregirl
GS_TAMRIEL Tribute to The Community Gianluca Yes
Hethrandune Mr. Moose Maybe
Hideaway Cottage Shezrie
Home in the Sky Anubis Yes
Home Island Leon GT
Homes To Let Princess Stomper
Homes To Let - Azrael Azrael Yes
If Wishes Were Horses MagicNakor Maybe
Imperial Castles Of Morrowind Rsawarhawk Yes
Imperial Knights: Unofficial Expansion Cixe' Yes
Indy Armorer Indestructible Yes
Inferno's Island Revisited Inferno
Lord of the Rings Quests saborcoco Yes
Morrowind ADDON mod Nemon
Paradise Isle Rabbiddog
PDI DemonFire Yes
Peanut Island House Timrod DX
Sanctuary Plantation Flying Elmo Yes
Shakti's Temple Fences Shakti
The Battlespire dongle
The Prison Ship Escape Tenaka
WalledCity Indybank + WindowsGlow FIX Psistorm Yes
Yagrum Advanced M.C.

If the mod needs cleaning, the end of the entry line above will have either a Yes or a Maybe (minor cleaning of deleted references usually)

EDIT: "[]" in the file name just denotes that more than one mod has the .esp name that mod uses. Needed in the Access DB to keep track of that - don't key in the brackets, or what is between them, if you search for these mods.

- Rougetet

p.s. if you need a more refined list, PM me with the exact grids from the CS that you wish to know about the mods that do something to that grid. I could also include the # of downloads of that mod as of the review date to give you a better feel for which are more popular and thereby likely to affect more current mod users.
User avatar
Jose ordaz
 
Posts: 3552
Joined: Mon Aug 27, 2007 10:14 pm

Post » Mon Feb 01, 2010 3:35 am

:blink: I think I'm starting to see how amazingly cool your MW Mod Grid Use Map will be when its RELz :thumbsup:
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Mon Feb 01, 2010 12:01 pm

:blink: I think I'm starting to see how amazingly cool your MW Mod Grid Use Map will be when its RELz :thumbsup:

Well I certainly hope it to be! Thanks.

I'm struggling right now with the different tabs I will need to have (in between my reviews each day) to make it most presentable without overwhelming anyone. There is just gobs of information I am collecting that can be used in so many different ways for both modders and mod users.

Funny how this was borne out of anger at myself for not being omnipotent when I released a mod that I found out later had real estate conflicts with a pretty major other mod.

Still on target for release sometime this Fall

- Rougetet
User avatar
rheanna bruining
 
Posts: 3415
Joined: Fri Dec 22, 2006 11:00 am

Post » Mon Feb 01, 2010 9:12 am

Rougetet,

Thank you for compiling the list of mod conflicts. I am also eagerly awaiting this mod. If it ever gets finished and released, I will happily update my Ascadian Isles Estate to a different location in order to eliminate a conflict. Will just have to wait until EE is released to find out where else it can be placed, but still near enough to Ebonheart so I don't have to re-do all my dialogue, if it's possible. :)

I really hope this gets done. I've waited for it for so long I'm practically stamping my feet with impatience. There have only ever been a handful or two of mods I've ever been really excited over, and this is one of them.
User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Mon Feb 01, 2010 7:07 am

Hopefully this gets done cause i really cant wait any longer for it ( i forgot about posting to this thread until now when i just read my previous post)
User avatar
Jordan Moreno
 
Posts: 3462
Joined: Thu May 10, 2007 4:47 pm

Post » Mon Feb 01, 2010 9:28 am

Looks Awesome, can't wait to download this one.
User avatar
Susan
 
Posts: 3536
Joined: Sun Jun 25, 2006 2:46 am

Post » Mon Feb 01, 2010 11:31 am

Hmm... Looks like TG forgot to post here. He's having some serious RL issues (family related) that he has to deal with. He hasn't forgotten the mod, he still plans on releasing it - eventualy. However right now he's got other things on his mind.
User avatar
Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Mon Feb 01, 2010 4:54 pm

Hmm... Looks like TG forgot to post here. He's having some serious RL issues (family related) that he has to deal with. He hasn't forgotten the mod, he still plans on releasing it - eventualy. However right now he's got other things on his mind.


wow that really svcks i hope everything gets better for him.

TheGeneral i wish you the best of luck through your family issues
User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Post » Mon Feb 01, 2010 4:18 am

Looks great, I've never done this before, but if you need any help writing, I can do it.
User avatar
Russell Davies
 
Posts: 3429
Joined: Wed Nov 07, 2007 5:01 am

Post » Mon Feb 01, 2010 10:40 am

This looks great. It's good to hear this isn't completely dead, not good to hear the reasons why it's being delayed though.
Hope everything works out.
User avatar
Quick draw II
 
Posts: 3301
Joined: Thu Nov 08, 2007 4:11 pm

Post » Mon Feb 01, 2010 2:41 pm

Sorry for not having posted here in a while guys, glad to see their's still interest in it here. ;) I've started working on this again, i want to try to finish it as fast as possible. I have lost a little bit of stuff recently and had to revert to an older ESP, about 16 interiors are gone among other things, but those interiors are my main concern right now, I might ask heald to redo them, mostly housing. If any one's possibly interested let me know. I'll try to update this as soon as i have soimething concrete, which will hopefully be by the beginning of next week.


Looks great, I've never done this before, but if you need any help writing, I can do it.


I may very well take you up on that, if the offer still stands, though it might take a little while. Thanks.


Mod Name Author Need Cleaning?
A Call to Issilar Granarinth Maybe
A Flock Of Seagulls TextureFreak
A Knight's House Morrowindmasters Yes
Advanced Guards The Puma Man Yes
Aerie of Tir Thalor Vincent Drew
Alchemy of the Wind mithrim
Amazon Isle James Varney
Archmage Tower Ravensong Yes
Armor Hunters DarkOneVenzar
Arms of the Empire Rick Reed
Artorius Manor Levi
Arvelion's Abode burningrave101
Ascadian Isles Estate Denina
Bards Mod Cutthroat Mods
Barons Partners 3.0 Baron's Partners 3.0
Beasts of Burden - Tribunal WetWareV7 Yes
Beeblebrox Manor Zaphod Beeblebrox Maybe
Beer! [2] Tarnsman [PR/MCA/NoM esp version]
Better Bodies Peasant Gowns Replacer Korana
Beyond YsGramor Miles Acraeus
Black Queen Chronicles Tenaka Maybe
Blood & Gore TheLys Yes
Bloody Oath Aquan Yes
Caledan Keep Sauron Yes
Captain Guar-skin's Crew Dale French
Castle Aedius Beleglos Maybe
Castle Draco Cuchullain
Castle of Balmora SlugZ Yes
Castle of Balmora (Life) Joe the Ninja Pineapple
Castle Shadowguard A. Bauer
Castlevania The Dark Man
Children of the Night - Part 2 JB Yes
City of Balmora v2.0 tor the destroyer Maybe
Cloak Collection Mephisto Yes
CM Minor Quests Cutthroat Mods
CM Partners Cutthroat Mods
Combine Neo Yes
Complete Doors & Locks DarkDragon, TheLys, Bro Juniper, Kasha, Piepers Yes
Construction jck87 Yes
Crusaders of Tamriel grVulture
Daedric Sorcery Edwardsmd
D'agekin Cuchulainn Yes
Dark Ebonheart Chris M.
Daywalker Curse Peter Code
Demon Force Mythos Yes
Denmore Manor Vagor Yes
Diamond Throwing Stars GBT3e
Dogs of Morrowind Neoptolemus
Dragon Entrancement Mod Eric Dies
Dread Knights NarkyBark
Dremora NukeouT
Dwarf Race and NPCs Matt Yes
Ebonheart - Imperial Cult House Daktarge
Ebonheart Docks evelas Yes
Ebonheart Gentlemen's Club Rick Reed
Ebonheart Private Room Tapani_doe
Elders of Vvardenfell Tarnsman
Elizabethan Galleon dongle
Empire of Infinitives Richard 'Alphasim' Heil Yes
Enmesharras Tapestry Shop Enmesharra
Female Guards Chaoskishin
Find Rings War
Fleck Homes fleck1974 Yes
Fort Selgrim THAJARIN
Golden Land NKVD Yes
Goromaethe Prince Maethis
Grandmaster of Hlaalu Lady Galadriel Yes
Grasses James Fraser
Great Shoals Aaron Falis
Gryphon Race PhyntosWasp, Sabregirl
GS_TAMRIEL Tribute to The Community Gianluca Yes
Hethrandune Mr. Moose Maybe
Hideaway Cottage Shezrie
Home in the Sky Anubis Yes
Home Island Leon GT
Homes To Let Princess Stomper
Homes To Let - Azrael Azrael Yes
If Wishes Were Horses MagicNakor Maybe
Imperial Castles Of Morrowind Rsawarhawk Yes
Imperial Knights: Unofficial Expansion Cixe' Yes
Indy Armorer Indestructible Yes
Inferno's Island Revisited Inferno
Lord of the Rings Quests saborcoco Yes
Morrowind ADDON mod Nemon
Paradise Isle Rabbiddog
PDI DemonFire Yes
Peanut Island House Timrod DX
Sanctuary Plantation Flying Elmo Yes
Shakti's Temple Fences Shakti
The Battlespire dongle
The Prison Ship Escape Tenaka
WalledCity Indybank + WindowsGlow FIX Psistorm Yes
Yagrum Advanced M.C.

...

p.s. if you need a more refined list, PM me with the exact grids from the CS that you wish to know about the mods that do something to that grid. I could also include the # of downloads of that mod as of the review date to give you a better feel for which are more popular and thereby likely to affect more current mod users.


Wow, That's a pretty big list, I'll get back to you with the grids if the offer still holds, their are only 4 of them really. Either way thanks.
User avatar
Marcia Renton
 
Posts: 3563
Joined: Fri Jan 26, 2007 5:15 am

Post » Mon Feb 01, 2010 3:16 am

Any news on this wonderful mod?
User avatar
Amy Masters
 
Posts: 3277
Joined: Thu Jun 22, 2006 10:26 am

Post » Mon Feb 01, 2010 5:06 am

It looks awesome, but I'm scared about the FPS... REALLY SCARED.

For some reason the tiny "Balmora Market" mod seemed to kill my computer!

Yeah, but BUUG worked just fine, even when I added 40+ dwemer androids, dressed them up in hematite high ordinator armour, gave them all ebony axes and scimitars and complimented them with about 20 dwemer steam centurions!
User avatar
Spaceman
 
Posts: 3429
Joined: Wed May 23, 2007 10:09 am

Post » Mon Feb 01, 2010 7:11 am

I am looking forward to this mod! :D It looks wonderful.
User avatar
Genocidal Cry
 
Posts: 3357
Joined: Fri Jun 22, 2007 10:02 pm

Post » Mon Feb 01, 2010 4:49 am

The General has been side tracked by RL, but has been present over at Canadian Ice and Houndog's forum.

sieboldii
User avatar
natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

Post » Mon Feb 01, 2010 1:37 am

Looks very promising!
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Mon Feb 01, 2010 9:36 am

Any news?
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Mon Feb 01, 2010 3:45 pm

Any news?


As of January 10

Hey happy new year DD. As for the Mod... Not sure yet, collecting dust right now. :shrug:


sieboldii
User avatar
Bambi
 
Posts: 3380
Joined: Tue Jan 30, 2007 1:20 pm

PreviousNext

Return to III - Morrowind