This is thread 2 for another power armour I was working on, this was being built right after I had completed the Titan Armour. During this model being made I felt like I needed to work on something else to test some theories I had. This caused the mod to be put on hold for a while so I could complete the deep eyes armour. The deep eyes armour showed that I could save quite a bit of space on the uv map by essentially chopping the armour in half.
The armour was based on a scanned image I was sent by rator1261999 and It shows what the armour was initially going to be like. http://i237.photobucket.com/albums/ff195/honkhonkthealien/armor2.jpg
Of course I had to make adjustments because some of the things in the concept art either didn't agree with me or were not possible to re create.
This is the current situation of the model.
Model completed
http://i2.photobucket.com/albums/y7/tyokio/finished.jpg
In Game Test
http://i2.photobucket.com/albums/y7/tyokio/IMAGE-2.jpg
Concept showing how I would want to go about working the texture.
http://i2.photobucket.com/albums/y7/tyokio/MODELNONFALLOUT.jpg
Uv Map began
http://i2.photobucket.com/albums/y7/tyokio/uvmapprogress.jpg
Choice between Metal plate covering the groin area or no metal plate. No metal plate was chosen.
http://i2.photobucket.com/albums/y7/tyokio/nondong.jpg
now I have a new theory I want to test out, If you've seen any mods in Nifskope they will normally be pretty consistent in the different pieces that are displayed.
Normally you have
UpperBody
Arms
Pipboy on
Pipboy off
This can actually make rigging the model a nightmare if you have lots of different pieces put together and can often end up with a poor result. So the thing I want to find out (and perhaps people may know the answer already) is how separating the model into more pieces then the general format will effect the way the game handles the model (for example VATS, Dismemberment etc)
so instead I have something like this
Upperbody (has to be called this so the model gets removed in first person)
UpperLegs
Lower Legs
Upper Arms
Lower Right arm
Pipboy on
Pipboy off
If I wanted to I could (if it worked) have separate textures for each piece, but I'm not going to because it makes things more efficient if I use only 1 texture for this. Has any one really looked into that or is it a bit of an unknown area at the moment?