{WIP}Mantel Weaponry

Post » Tue Dec 07, 2010 3:19 pm

http://www.bebo.com/Profile.jsp?MemberId=6502173119

For if you decide whether or not to include it, some kind of dispenser included in clothing would be the most accurate way to represent it from the game. Not sure what the limitations of the GECK or game engine are, so I don't know how possible it is. I'd imagine it was...
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Chloe Lou
 
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Post » Tue Dec 07, 2010 1:31 pm

Just a little point-out incase you havn't noticed it yet, you spelt "Mantel" wrong in your picture. Other than that the guns look really good. :tops: Can't wait till I get my new PC set up. :)

At least I was consistent and typed the link wrong too. XD How could I mess that up...

Nif is fun but I rather have the .obj file to redo the UV is that's alright with you. Importing the Nif only adds another step to screw up the model horribly... At least that's my experience with exporters for game engines but haven't looked to much in the newer versions of Nifscope so I could be wrong.

Right. Ill get you a clean copy.

http://www.bebo.com/Profile.jsp?MemberId=6502173119

For if you decide whether or not to include it, some kind of dispenser included in clothing would be the most accurate way to represent it from the game. Not sure what the limitations of the GECK or game engine are, so I don't know how possible it is. I'd imagine it was...

Thanks. I can use the stealth suit and attach something similar like the medic power armor. Or add some nectar "aid" items when you equip the armor. Ill work it out.
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Ashley Campos
 
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Post » Tue Dec 07, 2010 9:28 am

Right. Ill get you a clean copy.

Got time tomorrow :)
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xxLindsAffec
 
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Post » Tue Dec 07, 2010 8:54 am

If you still want to know what the Nectar does, it basically does 3 things:

1: Makes enemies visable throught objects. Its kind of like the detect life spell in Oblivion
2. Makes your melee attacks much stronger.
3. It increases your accuracy.

Thats what I remember it doing when I played the game, but that was way back in May of 2008 so I may be wrong or have forgetten something.
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Amy Cooper
 
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Post » Tue Dec 07, 2010 9:14 am

If you still want to know what the Nectar does, it basically does 3 things:

1: Makes enemies visable throught objects. Its kind of like the detect life spell in Oblivion
2. Makes your melee attacks much stronger.
3. It increases your accuracy.

Thats what I remember it doing when I played the game, but that was way back in May of 2008 so I may be wrong or have forgetten something.

That sounds doable =P
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Tai Scott
 
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Post » Tue Dec 07, 2010 4:09 pm

If you still want to know what the Nectar does, it basically does 3 things:

1: Makes enemies visable throught objects. Its kind of like the detect life spell in Oblivion
2. Makes your melee attacks much stronger.
3. It increases your accuracy.

Thats what I remember it doing when I played the game, but that was way back in May of 2008 so I may be wrong or have forgetten something.


You also have to remember the iharmful implications it seems to have on the minds of those who use it, espcially frequently or over a long period of time. I think it'd be fair to factor in some sort of reduction to mental characteristics after many uses, or after using it for a long time.

Also, if you wanted to get really accurate in the HAZE universe, when using Nectar any blood and gore should not be visible. Troops using Nectar don't see the horrors of war, thus making them more effective killing machines. Not sure if this is possible or would appeal to many people either, just thought I'd throw it out their. Maybe an optional file, who knows?
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Mari martnez Martinez
 
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Post » Tue Dec 07, 2010 10:25 am

Hit a mild snag :P
http://www.gamesas.com/bgsforums/index.php?showtopic=956594
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Jade
 
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Post » Tue Dec 07, 2010 2:25 pm

Hey guys, how is the work coming along?
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Amy Smith
 
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Post » Tue Dec 07, 2010 8:53 am

Waiting on Mormacil. Don't worry, I haven't forgotten.
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Motionsharp
 
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Post » Tue Dec 07, 2010 4:12 pm

they all look so good! any updates.
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Czar Kahchi
 
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Post » Tue Dec 07, 2010 5:06 pm

http://www.bebo.com/Profile.jsp?MemberId=6502173119

For if you decide whether or not to include it, some kind of dispenser included in clothing would be the most accurate way to represent it from the game. Not sure what the limitations of the GECK or game engine are, so I don't know how possible it is. I'd imagine it was...

Medic power armor script.
Replace MED-X with Nectar, and it should work
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Channing
 
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Post » Tue Dec 07, 2010 5:19 pm

they all look so good! any updates.

Still waiting on texture. Mormacil is being lazy XD He said he will work on it this weekend. Don't worry, Im not going to let my awesome weapon go to waste.

Medic power armor script.
Replace MED-X with Nectar, and it should work

Theres an idea.

I did hit a snag with the life detect though. It caused the game to lag horribly. So ill have to come up with an alternate effect. Perhaps a yellow night vision?
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biiibi
 
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Post » Tue Dec 07, 2010 2:16 pm

Mormacil what are you doing mate? Echo, please say that you've slapped him around abit and still remember your awesome weapon?! :unsure: ^_^
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ILy- Forver
 
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Post » Tue Dec 07, 2010 1:38 pm

Hehe... over a year later...

No, sorry, I never did finish this. There were just so many problems with the model.
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Adam
 
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Post » Tue Dec 07, 2010 12:51 pm

Locked per OP request.
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Leanne Molloy
 
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