Hmm, ok, I will keep that stupid crab, but the whole body is far to large for my canyon and would eat up too much space I could use for better things. So I will make only the head of the crab and model some crab scissors and let rest be buried under a giant pile of gravel. A stair then will lead directly into the mouth of that crab!!!
I said I won't touch the NPCs, well that wasn't the full truth. In my eyes the Ald' Rhun population doesn't look like desert dwellers at all, except the guards with their bonemold armors. I wanna change that too and give them more beduine-like clothing. Will have to see, wether I use ressources or make my own. I also want to make a new race for this mod, a desert version of argonians. Therefore I'll use bb-beasts and make my own animated heads. I want the average population on the dusty surface of the city to be Argonians. They will live in half open tents all over the canyon and do minor services and trade. Only the richer folks, meaning members of the different houses can afford to have safe housings below the surface. This way the canyon will remain a wild place and don't be crowded up by solid buildings.
Lateron I will also create new environment sounds. I want to have unique beast roars outside the city walls and inside something like on a large market place with dozens of voices in all kinda languages, interrupted by oriental music and sounds of working people.
I also want to have new pack animals. Therefore I will borrow some vanilla armature and wrap a new creature around that. You may suggest what animal that would be, the modeling process is the same for me!!!
Dang, why do all my projects tend to become a TC?!
TheDaywalker :rock: