WIP NOT Vibrant MW

Post » Fri May 27, 2011 11:33 am

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=Skydye1276.jpg

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=Skydye1277.jpg
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Nicole Mark
 
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Post » Thu May 26, 2011 11:34 pm

You mean you didn't lose your textures? Thank the Nine!

Anyways these look really really really really really really good. :lol:

Just an April fools joke.

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=Skydye1278.jpg

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=Skydye1279.jpg

I take a lot of screen shots. This way people can pick out things they think could be changed easier. :coolvaultboy:
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April
 
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Post » Fri May 27, 2011 12:23 am

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=Skydye1279.jpg



Powerful monolithic stone ambience which captures the spiritual nature and respect for the dead the Dunmer have in their culture.

http://smg.photobucket.com/albums/v470/sky...=Skydye1275.jpg


http://smg.photobucket.com/albums/v470/sky...=Skydye1275.jpg


An amazonian dampness moist with the echoing ghostly emanations of scantily clad female warriors.

http://smg.photobucket.com/albums/v470/sky...=Skydye1274.jpg


This one reminds me of those great 1990s computer game box covers by PYGNOSIS for their great games like SHADOW OF THE BEAST and CABEL. Thanks for the spectacular soothing previews skydye :icecream:
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rheanna bruining
 
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Post » Thu May 26, 2011 9:52 pm

Just an April fools joke.

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=Skydye1278.jpg

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=Skydye1279.jpg

I take a lot of screen shots. This way people can pick out things they think could be changed easier. :coolvaultboy:


Was wondering about the flagstones around Ald'ruhn - they have quite deep spaces between them - so they look really cool - however with all the ash storms wouldn't they be a bit more sandblasted down and filled with ash in between like mortar?

They are also quite angular like crazy paving but the architecture in Ald'ruhn is rounded - no doubt to suit the weather conditions - just wonder if you thought about matching the style as well as you have the colours :)
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jessica Villacis
 
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Post » Fri May 27, 2011 9:49 am

Was wondering about the flagstones around Ald'ruhn - they have quite deep spaces between them - so they look really cool - however with all the ash storms wouldn't they be a bit more sandblasted down and filled with ash in between like mortar?

They are also quite angular like crazy paving but the architecture in Ald'ruhn is rounded - no doubt to suit the weather conditions - just wonder if you thought about matching the style as well as you have the colours :)


I'm doing the Telv ,the Ruins and the landscape. Headless Wonder is doing the rest of the architect. We both will do misc. That's an old texture from Vibrant morrowind 3.0. Headless Wonder did all the architect except the Balmora architect (which I did) for that release.

But I'm glad you've brought it up. I'll delete all the old Vibrant Morrowind textures. So it will default to game textures or work that we've done for This release.

Thanks Illuminiel for keeping a sharp eye out. I'm working on more texture now so I should have new screens tomorrowind.
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Nichola Haynes
 
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Post » Thu May 26, 2011 11:18 pm

Your on a roll man! I still use some of the Vibrant MW 3.0 skies. some of them looks so bad ass =)
Happy texturing!

Cheers
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SamanthaLove
 
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Post » Fri May 27, 2011 8:24 am

Powerful monolithic stone ambience which captures the spiritual nature and respect for the dead the Dunmer have in their culture.



An amazonian dampness moist with the echoing ghostly emanations of scantily clad female warriors.



This one reminds me of those great 1990s computer game box covers by PYGNOSIS for their great games like SHADOW OF THE BEAST and CABEL. Thanks for the spectacular soothing previews skydye :icecream:


I know it's your way to make everyone feel good. You should be a writer! :coolvaultboy:

Hey, where's the bird seed? You know I only work for bird seed and coffee beans.
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Monika Krzyzak
 
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Post » Fri May 27, 2011 12:14 pm

Your on a roll man! I still use some of the Vibrant MW 3.0 skies. some of them looks so bad ass =)
Happy texturing!

Cheers


Someday' I'm make a new version of Vibrant skies and trees and lights as single releases.

No one's complained about the title "Not Vibrant Morrowind". So the sarcastic title is official.

C'eye, can you watch for mistakes?
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Matt Bee
 
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Post » Thu May 26, 2011 11:35 pm

C'eye, can you watch for mistakes?

What kind of mistakes are we talking about?
Like what I mentioned some posts ago or? do you want a full review, what my views on Vibrant MW 3 was?
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Dan Endacott
 
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Post » Fri May 27, 2011 11:14 am

I know it's your way to make everyone feel good. You should be a writer! :coolvaultboy:

Hey, where's the bird seed? You know I only work for bird seed and coffee beans.



Thanks but i would need too much constant imagination stimulation to keep the writing stamina going :nuke: :read: :nuke:


As for the energizing heart warming delight known as bird seed how about some FOOD OF THE GODS -

http://www.youtube.com/watch?v=DuSwwZ1n6KU

Or maybe something smaller and just as tasty that will make you grow in ways unheard of-

http://www.youtube.com/watch?v=hfPghWET0tA&feature=related

:D
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Laura Richards
 
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Post » Fri May 27, 2011 9:13 am

What kind of mistakes are we talking about?
Like what I mentioned some posts ago or? do you want a full review, what my views on Vibrant MW 3 was?

C'eye is your new nick name. Please, look for screenshot textures that can be made better.

Thanks but i would need too much constant imagination stimulation to keep the writing stamina going :nuke: :read: :nuke:


As for the energizing heart warming delight known as bird seed how about some FOOD OF THE GODS -

http://www.youtube.com/watch?v=DuSwwZ1n6KU

Or maybe something smaller and just as tasty that will make you grow in ways unheard of-

http://www.youtube.com/watch?v=hfPghWET0tA&feature=related

:D


Cool youtubes are welcome here. It's also a fun thread.


-------------------------------------------------------------




Everyone I'm a bird brain. So kind words mean nothing to me. :shrug: But jokes, bird seed and coffee beans I understand. :foodndrink:
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Emma Louise Adams
 
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Post » Fri May 27, 2011 7:49 am

well heres some http://coffeeisgoodforyou.com/images/coffee_beans.jpg than. you earned em :tops:

any estimate on how long it might take for this to get finished?
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Portions
 
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Post » Fri May 27, 2011 6:22 am

well heres some http://coffeeisgoodforyou.com/images/coffee_beans.jpg than. you earned em :tops:

any estimate on how long it might take for this to get finished?


Thanks for the meal Golin. :tops: It's not Columbian black market dry roasted bird seeds is it? Last time I ate those I was up for three days. :ahhh:

I may beta regions. No idea on the official release. Fortunately people are kind enough to comment on what needs fixing and misc idea's for textures that I had not planned on doing. The main release could have well over 700 new never seen before hand made textures by headless Wonder and me. I don't believe in using textures made by any else. :grad:

-----------------------------
I'm still working on new texture tonight. New screens tomorrow.
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Shannon Lockwood
 
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Post » Fri May 27, 2011 4:39 am

Perhaps beta the roads. :whisper:

sieboldii
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Emzy Baby!
 
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Post » Fri May 27, 2011 7:31 am

Perhaps beta the roads. :whisper:

sieboldii



Unfortunately Sieboldii ,I can only beta by regions if I do. Because all the regions will have to be color matched and toned to it's own region. That is always the last thing to do. So the roads can only be toned for each of there regions. :(

________________________________________________________________________________

Screens at night showing the freshly made optional stars. If you look close they are colored.

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=nightswithopionalstars1.jpg

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=nightswithopionalstars2.jpg

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=nightswithopionalstars.jpg

________________________________________________________________________________
___

Day time showing two different roads. NOTE if you see funny brightly colored spots made monochrome colors and names on them. They are just temporary place holders to make it easier to locate textures spots I haven't done yet.

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=Skydye1308.jpg

________________________________________________________________________________
__

I've just removed all textures that I have not done yet. So the game will now default back to the original Bethesda art work. This will also make it easier to stay true to the original feel of the game. Land textures, Trees and rocks will not look like the default textures because they are just out dated looking.
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Ross
 
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Post » Thu May 26, 2011 11:43 pm

Unfortunately Sieboldii ,I can only beta by regions if I do. Because all the regions will have to be color matched and toned to it's own region. That is always the last thing to do. So the roads can only be toned for each of there regions. :(

________________________________________________________________________________

Screens at night showing the freshly made optional stars. If you look close they are colored.

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=nightswithopionalstars1.jpg

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=nightswithopionalstars2.jpg

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=nightswithopionalstars.jpg

________________________________________________________________________________
___

Day time showing two different roads. NOTE if you see funny brightly colored spots made monochrome colors and names on them. They are just temporary place holders to make it easier to locate textures spots I haven't done yet.

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=Skydye1308.jpg

________________________________________________________________________________
__

I've just removed all textures that I have not done yet. So the game will now default back to the original Bethesda art work. This will also make it easier to stay true to the original feel of the game. Land textures, Trees and rocks will not look like the default textures because they are just out dated looking.



Moody timeless night skies reminds me of your "Skydye's Brashland Skydye" i just installed the other night. Will you be texturing the moons etc aswell?

Nice road work. The textures blend from one to the other seamlessly with no visible break. Very natural look. Thanks :D
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Rusty Billiot
 
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Post » Fri May 27, 2011 2:02 pm

Moody timeless night skies reminds me of your "Skydye's Brashland Skydye" i just installed the other night. Will you be texturing the moons etc aswell?

Nice road work. The textures blend from one to the other seamlessly with no visible break. Very natural look. Thanks :D


Thanks Hell'B.

I didn't install that at the site. They named it wrong. It suppose to be called "Brashland Skies". Which makes more sense.

Yes and moons and clouds also. Both with a more natural feel. All three stars, moons and clouds will be in an optional Skies folder, which will have to be manually placed in. Two natural tree plug-ins will also be included. A lite trees and a heavy trees. Just check one tree plug-in at a time and uncheck any other tree plug-in. Unchecked plug-ins and checking someone Else's tree plug-in. So you'll get no conflict with other tree mods.

________________________________________________________________________

Now Everyone I'm back to making textures. I can use bird seed and coffee beans today.
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Lauren Denman
 
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Post » Fri May 27, 2011 7:09 am

http://tbn1.google.com/images?q=tbn:_ssdQ8oh8PbYXM:http://oboerista.files.wordpress.com/2007/08/coffee_beans.jpg

http://tbn2.google.com/images?q=tbn:TTGei_pMg2GrlM:http://www.soarmillseeds.co.uk/mmSMS01/Images/Extra.jpg

sieboldii
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Lil'.KiiDD
 
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Post » Thu May 26, 2011 11:41 pm

http://tbn1.google.com/images?q=tbn:_ssdQ8oh8PbYXM:http://oboerista.files.wordpress.com/2007/08/coffee_beans.jpg

http://tbn2.google.com/images?q=tbn:TTGei_pMg2GrlM:http://www.soarmillseeds.co.uk/mmSMS01/Images/Extra.jpg

sieboldii



Thanks sieboldii, :bowdown:
Now I have the food and fuel to pull an all nighter (not a real word).

Does anyone have any idea how hard it is to make textures with just a beak? :banghead:


This post has NOT been edited by SKYDYE: Next year, 13:47 PM
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patricia kris
 
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Post » Fri May 27, 2011 11:23 am

Does anyone have any idea how hard it is to make textures with just a beak?

Emm, yes.

I like http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=nightswithopionalstars.jpg. That's cool.
Good work, skydye.
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Nana Samboy
 
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Post » Thu May 26, 2011 10:06 pm

Fine mixture of golden radiance
http://zamzowsonline.com/79000400226.html

Heres some rare expensive coffee beans!
http://images.forbes.com/media/lifestyle/2006/07/20/2_0720feat.jpg
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Irmacuba
 
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Post » Fri May 27, 2011 4:40 am

Emm, yes.

I like http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=nightswithopionalstars.jpg. That's cool.
Good work, skydye.

TY

Fine mixture of golden radiance
http://zamzowsonline.com/79000400226.html

Heres some rare expensive coffee beans!
http://images.forbes.com/media/lifestyle/2006/07/20/2_0720feat.jpg

Good fuel. :coolvaultboy:

________________________________________________________________________

We now are getting to the boring repetitive part of the progress. Testing :snoring: I know I know. But it has to be done. Keep an eye out for a mismatching color.

Testing grass against default game textures. This needs to be done now so textures will match other texture packs. I believe in mixing and matching textures packs as it's your game to make it a world you like to play in. :goodjob:

Just one grass tested day and night. Test #01 grass.

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=grasscolortextagaintdefualtday.jpg

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=grasscolortextagaintdefualtnight1.jpg

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=grasscolortextagaintdefualtday1.jpg

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=grasscolortextagaintdefualtnight.jpg
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matt oneil
 
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Post » Fri May 27, 2011 7:02 am

There's lots of very clever texturing going on here - just wondered a little about the stars though - I did look closely via the shots you posted and wondered if it was just a bit too colourful? Like the idea of some variance with a few red stars but in it's current state it kinda reminded me of m and m's or those coloured pebbles in a goldfish bowl - I wouldn't of noticed unless you had mentioned to look hard actually :shrug:
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amhain
 
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Post » Fri May 27, 2011 7:55 am

There's lots of very clever texturing going on here - just wondered a little about the stars though - I did look closely via the shots you posted and wondered if it was just a bit too colourful? Like the idea of some variance with a few red stars but in it's current state it kinda reminded me of m and m's or those coloured pebbles in a goldfish bowl - I wouldn't of noticed unless you had mentioned to look hard actually :shrug:

It's an optional texture. It will only show if you manually install it.
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~Sylvia~
 
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Post » Fri May 27, 2011 9:05 am

Test grass #2

The same shot spot 1 and spot 2. At dawn,noon,evening and midnight. This will be a long series of test from grasses. All done the same way now. But this will decide the look of all the games grasses. The ones that make the cut will be in the release. The rest deleted.

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=grasstext21.jpg

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=grasstext22.jpg

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=grasstext23.jpg

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=grasstext24.jpg

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=grasstext25.jpg

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=grasstext26.jpg

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=grasstext27.jpg

http://smg.photobucket.com/albums/v470/skydye/NOT%20Vibrant%20MW/?action=view¤t=grasstext2.jpg
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Ian White
 
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