WIP Orphanage

Post » Mon Dec 20, 2010 2:23 pm

Good news and bad news:

The good first: the bug in the scheduling script that makes it not work when a player teleports into the cell is actually an issue from COM and not from my mod! In fact, a separate script I made for another part of this project takes steps towards fixing this issue!

Bad news is, nothing I do is fixing the follow scripts, and parts of my dialogue mysteriously disappeared as well, though nothing too serious. I'm going to totally scrap the follow script and try a new version. The dialogue issue should be easier to fix.

At this time I don't think any new dialogue will be added, but I tend to be full of surprises so we'll see what happens.

EDIT: The follow scripts are impossible to understand, and are unfixable. I have however found a partial compensation, so if it works well enough I'm going with it! Release should be very soon at this point.
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Killah Bee
 
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