It is not planned for the moment to have any quests, but once the race is done, we can maybe think of installing some NPCs on the island to do services. We will see!!!
Here is the actual stage of the environment. It is UV-mapped, but textures and resolution still have to be tweaked. Once I'm done with that, I will take the mesh into the CS and adjust size and test ingame if collision works correct. If everything should work fine, we may begin with interior design in about some days.
About the island: I have chosen a texture where cracky rock is mixed with thick carpets of green moss. The areas where all is green (screen from above) are flat, so that we can plant on it. But there will be several ranks, treebranches and stuff comming out of the rocks to the sides as well. The large root, which will serve as pathway, will be covered with lots of moss, which will be hanging down on it's lower side. As I have seen AOF has already made some really nice flowers, I'd say we should have some of them as epiphytes on that root too.
The areas which are caved in will later have pools of water. I will make new water meshes and animate them. Water will be dripping down into the depth from all sides of the island.
http://pic.leech.it/i/98d47/e20bcd1envfinal01.jpg
http://pic.leech.it/i/ab127/782796fenvfinal02.jpg
http://pic.leech.it/i/067c5/f522bd15envfinal03.jpg
EDIT: Here is a screen from inside CS, showing main island and NPC on top. I'd personally say that this size is big enough and there's still plenty space left for adding further smaller isles.
http://pic.leech.it/i/4e575/d78779cenvcs.jpg
EDIT: @Team: Concerning the giant redwood like trees I have a suggestion to make. Too much of those giant trees would be too dominant compared to the island's stone shapes. Let's only have a few of those giant trees, but they should have a very narrow rootwork instead. I'm thinking of something like those mangroves roots, just a bit bigger, so that you get a real labyrinth above the ground, where the player can walk through root-tunnels, climb above roots, enter empty hollowed out roots and so on. I'd like the player to have a real adventure park, so that exploring never gets boring.
The space between those giant roots can be filled up with lots of smaller trees and other beautiful vegetation. What you think?
Here's what I'm working on:
http://pic.leech.it/pic.php?id=795ad6fftreestumps.jpg
http://pic.leech.it/i/23fd7/f04b515envcs02.jpg
http://pic.leech.it/i/11e73/5f94025envcs03.jpg
EDIT: First test inagame was a success, collision works flawless. Need to work on textures though, they're still a bit blurry. Guys, we may begin with working on the main island!!! :rock:
TheDaywalker :rock: