Doesn't work for me this way, that's twice as much work and you get no picture of what you're building at all. Let's see it realistic, how much active 3D-modelers are we? 3-4? How much has being accomplished so far since project began 4 plants, a landmesh and some effects? All work sofar was nice, so please don't get me wrong, but the average progress of this WIP is like 0,0000009%. If we'd use ressources and some nice retextures and mix that with our handmade models, we'd definately give this WIP a more realistic chance to get done one day!!! That's my personal opinion.
If you really want to build the whole thing with ustom models only, then there have to be produced at least 1-2 models a day/ person and that is not the case here, is it!!! No offense, just pointing out the facts!!!
TheDaywalker :rock:
I totally see and respect that. Once I get going I can produce a bunch of stuff, but right now I want to get one thing right.
A criteria for producing models on a per day basis is to have resources to do so and this project lacks that, there's no lists close to no concepts and lots of loose ends and ideas. I think we need to get our act together a bit I'm assigned to do one thing right, and that is the whole ground lightup thingy that I'm working with Fliggerty on. After that I might involve myself further but for a succsessfull project we need to have a plan.
That's my personal opinion.
I respect what you are saying, it's definitely facts but I have a hunch those are only facts because we make them so, we need a claimlist of models or somesuch so that we can visually see how things are getting a long. And so that us modellers always have something to work with, that is if they find time and will to do so. Right now we are kind of tumbling around in the dark.
I care about this project in a similar way as you do, it's rare to see collaborations of a "bigger" scale around her and as such I'd like to see this done =)
On a more workrelated note, I tried my mesh ingame today, the thing is that while animation works in Nifskope it doesn't appear ingame. Well.. I guess simply setting it up as activator is not enough? Anyhow the mesh that Fliggerty has has no alpha property, dunno how I forgot that o_O Will send another one over once I get the animation working in the game.