(WIP/RELZ) Vibrant Distant LOD & Vibrant Textures Enhanc

Post » Sat Jul 09, 2011 3:40 am

Corepc,these textures are really good..I mean is a must have mod,something that helps QTP3 to create a new oblivion :)
User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Sat Jul 09, 2011 12:08 pm

Corepc,these textures are really good..I mean is a must have mod,something that helps QTP3 to create a new oblivion :)

You mean replace QTPIII and its bloated texture sizes.
User avatar
John N
 
Posts: 3458
Joined: Sun Aug 26, 2007 5:11 pm

Post » Sat Jul 09, 2011 2:30 am

You mean replace QTPIII and its bloated texture sizes.

I really Like QTP3 but of course you have to have a great computer..it depends;fortunately,I can run the full version.I'll use it+bomret SI and Vibrant :D . The vibrant textures are btw a must have for those who can't run QTP3 or don't like it at all..and they will get a very good result in game!
User avatar
Phillip Hamilton
 
Posts: 3457
Joined: Wed Oct 10, 2007 3:07 pm

Post » Sat Jul 09, 2011 11:32 am

Expect an enormous amount of overlap. That was my point.
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Sat Jul 09, 2011 12:05 am

after seeing what vibrant textures can do, I wonder if qtp III really needs that bloated size.... (thanks for the expression psymon)
User avatar
jasminε
 
Posts: 3511
Joined: Mon Jan 29, 2007 4:12 am

Post » Sat Jul 09, 2011 5:19 am

bug report:

the following texture is bugged: \Textures\Architecture\city\mania\ManiSmityWindows.dds

http://img31.imageshack.us/img31/4012/bugawlsmeshes5.png

probably because the dds seems to have been saved at 50% opacity?

anyways, please address it, QuadCorePC

EDIT: :facepalm: wrong vibrant textures thread. oh well.
User avatar
Fluffer
 
Posts: 3489
Joined: Thu Jul 05, 2007 6:29 am

Post » Sat Jul 09, 2011 3:43 am


This http://img641.imageshack.us/img641/3183/screenshot10k.jpg shows that the Anvil sign marker is not as "vibrant" as the other sign markers. This is the same for all Anvil sign markers that may be found along the road throughout Cyrodiil. Perhaps you could point out what to look for and I'll try to see if I can help troubleshoot the problem.

This http://img517.imageshack.us/img517/2817/screenshot12m.jpg on the other hand shows inconsistent "reflective" snow surface I encountered while trekking along the Jerall Mountains.


1.6.5 Should fix the Sign Problem..Has I have now Redone All the City Signs

Oh something that will be in 1.62 Updates - Found this lovely Vibrant Vanilla Ruin Texture that speaks for itself has a Road Texture Replacer

http://i131.photobucket.com/albums/p305/corepc/ScreenShot60.jpg


New Road Texture Replacer's for 1.6.5 Version..

bug report:

the following texture is bugged: \Textures\Architecture\city\mania\ManiSmityWindows.dds

EDIT: :facepalm: wrong vibrant textures thread. oh well.


Yep, some of the SI Textures are Missing Alpha Channel or they got wiped out. the Windows in particular, I will have to fix those in SI Update..Which may take a while to do has I have to find out which other ones are missing them..

But in the meantime here is the

Vibrant 1.6.5 Update -

http://www.megaupload.com/?d=DRS10WT4

Does not Contain SI

============================================

List of Fixes or Changes

New BAIN Friendly Archive for Cyrodiil ..No Omod Yet..

Grass Texture's Redone once more to reduce tiling at close up range, New Color Scheme has well. To blend better

Replaced Road Texture with Different Varaints you have to see it is game..http://i131.photobucket.com/albums/p305/corepc/ScreenShot60.jpg


Updated Clutter Signs - Redid whole Vibrant Process on them all so they would be the same

============================================

You only thought Vibrant Was Complete found some things

=============================================

Added these Vibrant Landscape Plant Textures Varations for

Crop's - Carrot, Rice, Wheat, Corn, Leek, WaterMelon etc
Flora's - Tigerliy, Thistle, Flax, NightShade, etc
Misc's - Butterfly's, treeroot's, fungus, etc..
Oblivion Realms Flora - Harrada,etc

Added the Vibrant Clutter Textures Varations for

Art Supplies - Canvas, Brushes, Easel, etc
Food Item - Cheese, Bread, Beef, etc
Ingriedients - Fishscales, Glow Dust, Ectoplasm etc..

=============================================

The Download Above is a Full Archive it 271mb - Contains Vibrant Architecture, Clutter, Landscape, Oblivion Realms All in One Package along with Vibrant Bomret Modified Landscape Normal Maps has Well..

You only need to download this one Vibrant Texture Pack Now.
You should install Bomret Detailed Normal Maps before install Vibrant 1.6.5
Check Install In First Post Updated

Corepc
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Sat Jul 09, 2011 3:20 am

The Download Above is a Full Archive it 271mb - Contains Vibrant Architecture, Clutter, Landscape, Oblivion Realms All in One Package along with Vibrant Bomret Modified Landscape Normal Maps has Well..

You only need to download this one Vibrant Texture Pack Now.
You should install Bomret Detailed Normal Maps before install Vibrant 1.6.5
Check Install In First Post Updated

Corepc


My highlight - But we still need SI files from the previous version and overwrite with this one.

Also megaupload currently reports "The file you are trying to access is temporarily unavailable. Please try again later"
User avatar
Dewayne Quattlebaum
 
Posts: 3529
Joined: Thu Aug 30, 2007 12:29 pm

Post » Sat Jul 09, 2011 1:29 pm

My highlight - But we still need SI files from the previous version and overwrite with this one.

Also megaupload currently reports "The file you are trying to access is temporarily unavailable. Please try again later"


I will be uploading the Seperate SI Bain Archive. I seperated out SI Textures out has well. I need to fix the SI Windows First.

Try it now, sometimes it take a while for it to get spread across megaupload file server's..
User avatar
Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

Post » Sat Jul 09, 2011 8:36 am

Did a few refreshes - Downloading :)

Thanks CorePC, always look forward to your textures - I am currently mixing them up with Brittainy's Lush and Gaudy set, which is mostly Landscape Grass and Trees (including adaptation of Improved Flaura and Fauna), combined with yours and bomrets detailed normal maps we have one beautiful setup at the moment which is still very system friendly on hardware usage.
User avatar
Tasha Clifford
 
Posts: 3295
Joined: Fri Jul 21, 2006 7:08 am

Post » Sat Jul 09, 2011 2:55 am

Did a few refreshes - Downloading :)

Brittainy's Lush and Gaudy set, which is mostly Landscape Grass and Trees (including adaptation of Improved Flaura and Fauna),


Assuming you meant Improved Flora and Fauna,

Unless you are talking Flora with Glow Map's..Which is possible ..

I will need to add that to Install order since 1.6.5 Vibrant Include Flora and Fauna now has well..Which you would install after of course..
User avatar
Elisabete Gaspar
 
Posts: 3558
Joined: Thu Aug 31, 2006 1:15 pm

Post » Sat Jul 09, 2011 6:20 am

:brokencomputer: Damn this keyboard :whistling:
User avatar
maddison
 
Posts: 3498
Joined: Sat Mar 10, 2007 9:22 pm

Post » Sat Jul 09, 2011 6:08 am

thanks you CorePc.

I'll keep an eye here.
User avatar
Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Post » Sat Jul 09, 2011 2:33 pm

Thanks for the update!
User avatar
Helen Quill
 
Posts: 3334
Joined: Fri Oct 13, 2006 1:12 pm

Post » Fri Jul 08, 2011 11:50 pm

Thanks for the update. I think this is a great texture pack.
User avatar
Eve Booker
 
Posts: 3300
Joined: Thu Jul 20, 2006 7:53 pm

Post » Sat Jul 09, 2011 12:20 pm

A couple of screenshots of the afore-mentioned mix ...

http://www.bild.me/bild.php?file=7444971ScreenShot42.jpg

http://www.bild.me/bild.php?file=7458042ScreenShot43.jpg

I was previously using a bit of a mixup with signs too, but have now dropped those in favour of keeping all of yours in game.

Thank you very much CorePC, a helluva lot of work has gone into this update.
User avatar
Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

Post » Sat Jul 09, 2011 8:44 am

A couple of screenshots of the afore-mentioned mix ...

http://www.bild.me/bild.php?file=7444971ScreenShot42.jpg

http://www.bild.me/bild.php?file=7458042ScreenShot43.jpg

I was previously using a bit of a mixup with signs too, but have now dropped those in favour of keeping all of yours in game.

Thank you very much CorePC, a helluva lot of work has gone into this update.


Yeah I looked at mod last at least the screenshot Impressive I must say..

Well Here is the Other Part of this Update

Vibrant SI 1.6.6

http://www.megaupload.com/?d=AA3XQTZW

=============

New All in One Vibrant SI Bain Friendly Archive no omod yet

=============

This Bring's All Vibrant Shivering Isle Textures up to date with rest of Filter and Effect's Process I have used with Cyrodiil textures 1.5 thru 1.6 updates.

All Vibrant sI Textures Filtering and Processing have been redone!! :) Bump Map Effect's applied to all Textures to bring detail and color depth out, Sharpen 2% ran after to enhance even more. Resaved in Correct Dxt1 or either dxt5 has needed.

- Architecture - All Settlements, Palace, Mania, Dementia, Bliss, Crucible
- Dungeons - Ruins Dungeons and Exterior's, RootCaves (Rooms, Hallways, exterior, clutter) - Bump Map effect and sharpen 2% ran.
- Clutter - Not Adjusted Vibrant Enough Already - but all accounted for ..
- Landscape - Trees BillBoards, Plants, Flora, got treatment with 1.5 and 1.6 update's..
- Only a small handful of texture had alpha channel detail and that was mainly the window's. Which are now in correct format

=============

PS: I was on my way to SI to take screenshot and further test, but, the game crashed for some odd reason after about 1 hour..So if you reported a problem please check to see if the issue is fixed with this massive Vibrant SI Update has well..

Vibrant 1.6.6 is already in work has well..some things I already started fixing snow wise..better blending mud/sand textures..

Corepc
User avatar
Luis Reyma
 
Posts: 3361
Joined: Fri Nov 02, 2007 11:10 am

Post » Sat Jul 09, 2011 12:36 am

Wow that was quick, give QuadCorePC a pat on the case :)

Downloading; Going to borrow my eldests save and go visit the Shivering Isles.
User avatar
Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

Post » Sat Jul 09, 2011 2:11 pm

Wow that was quick, give QuadCorePC a pat on the case :)


Yep, look at the file date's almost all yesterday a 12 hour job, No Batch, all hand adjusted.. would have took about 16 or 18 hours or more with old computer..SI is small compared to Tamriel..
User avatar
ONLY ME!!!!
 
Posts: 3479
Joined: Tue Aug 28, 2007 12:16 pm

Post » Sat Jul 09, 2011 7:35 am

awesome. thank you.
User avatar
Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Fri Jul 08, 2011 11:10 pm

I havent been very far yet but they are certainly looking good ( could have been better weather too but thats AN for you :) )....

http://www.bild.me/bild.php?file=5027300ScreenShot48.jpg

http://www.bild.me/bild.php?file=5783859ScreenShot49.jpg

http://www.bild.me/bild.php?file=1243462ScreenShot50.jpg
User avatar
CSar L
 
Posts: 3404
Joined: Fri Nov 09, 2007 9:36 pm

Post » Sat Jul 09, 2011 7:07 am

Thanks for the updates. :)

I can't download Tamriel 1.6.5 though, Megaupload keeps telling me the file is unavailable and then blocks my IP for a bit, then repeats... :(
User avatar
Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

Post » Sat Jul 09, 2011 1:32 pm

Thanks for the updates. :)

I can't download Tamriel 1.6.5 though, Megaupload keeps telling me the file is unavailable and then blocks my IP for a bit, then repeats... :(


uploading 1.6.5 to tesnexus just for you..check back in a few..

you will get blocked if you try to download it too many times from megaupload
User avatar
Vicky Keeler
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:03 am

Post » Sat Jul 09, 2011 4:11 am

Thanks for the updates. :)

I can't download Tamriel 1.6.5 though, Megaupload keeps telling me the file is unavailable and then blocks my IP for a bit, then repeats... :(


Tesnexus is now Live Both Tamhttp://www.tesnexus.com/downloads/file.php?id=18677 -
User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Sat Jul 09, 2011 12:31 pm

Tesnexus is now Live Both Tamhttp://www.tesnexus.com/downloads/file.php?id=18677 -

Thank you very much! :celebration:
User avatar
RObert loVes MOmmy
 
Posts: 3432
Joined: Fri Dec 08, 2006 10:12 am

PreviousNext

Return to IV - Oblivion