Revamped Racial Stats
Revamped Racial Stats (RRS) is a mod that aims to breath new life into the races of Tamriel. RRS will reflect how I personally feel the races should play while being inspired by previous titles. Racial skills, attributes, abilities, powers, and lesser powers will all be tweaked where necessary. It will also attempt to add lore friendly penalties to some races, like a Bosmer eating plants will receive penalties to their attributes. All races will also use their lore friendly name, meaning High Elves will be called Altmer and Wood Elves will be called Bosmer.
Race changes:
Imperial
The well-educated and well-spoken Imperials are the natives of the civilized, cosmopolitan province of Cyrodiil. Imperials are also known for the discipline and training of their citizen armies, and their respect for the rule of law. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders, and these traits, along with their remarkable skill and training as light infantry.
Attributes
Health 100
Magicka 100
Stamina 100
Carry Weight 100
Male Height 1
Female Height .98
Skills
Speechcraft +10
One Handed +5
Light Armor +5
Block +5
Destruction +5
Restoration +5
Abilities / Powers
Wrath of the Emperor - Damages the stamina of all near by enemies for 50pts
Bosmer
The Bosmer are the Elven clan-folk of Valenwood, a forested province in southwestern Tamriel. In the Empire, they are often referred to as Wood Elves, but Bosmer, Boiche, or the Tree-Sap people is what they call themselves. Bosmer rejected the stiff, formal traditions of Aldmeri high culture, preferring a more romantic, simple existence in harmony with the land, its wild beauty and wild creatures. They are relatively nimble and quick in body and wit compared to their more "civilized" Elven cousins, making them well-suited for a variety of professions, including scouts, thieves, traders and scholars. The best archers in all of Tamriel, the Bosmer snatch and fire arrows in one continuous motion; they are even rumored to have invented the bow. They have many natural and unique abilities; notably, they can command simple-minded creatures and have a nearly chameleon-like ability to hide in forested areas. As part of their Green Pact they are religiously carnivorous and cannibalistic and do not harm vegetation of Valenwood (though they are not averse to using wooden or plant-derived products created by others).
Attributes
Health 80
Magicka 50
Stamina 100
Carry Weight 80
Male Height .99
Female Height .98
Skills
Archery +10
One Handed +5
Sneak +5
Light Armor +5
Lockpicking +5
Pickpocketing +5
Abilities / Powers
Bosmer's Focus - When drawing a bow time is slowed by 10%
Hunter's Senses - The Bosmer's natural hunting senses allows them to detect nearby animals. (Toggle)