{WIP} Rivet City Casino

Post » Sat Apr 02, 2011 5:13 am

Sorrt, thedamned, was just checking this post and forgot to reply to this thread . I thank-you for your offer to help out and if something comes up I sure will ask. Again thank-you very much.

Sounds great!...Can't wait to see a finished product ^_^

TheDamned
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Myles
 
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Post » Fri Apr 01, 2011 4:17 pm

Man, this looks wicked. Can't wait to see a final release. :D My Scourge of Humanity needs a use for all the caps I've pilfered off of innocent wimps. :P
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TOYA toys
 
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Post » Fri Apr 01, 2011 10:05 pm

This mod sound really intresting.. So what games are you gonna include?



munkyfish is working on some scripts for like Blackjack, Roulette(?) maybe, poker, some high/low dice games and I think he mentioned slots, for now hopefully as we learn more about the scripting etc here we can expand more! Also the area for the Exotic Dancers and dancing will be nice will have a couple of Bars scattered around. along with some quests.
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Invasion's
 
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Post » Fri Apr 01, 2011 9:04 pm

Cat's Paw! Yup!
I do not believe that billiards is physically possible, even with very clever scripting. The collision radius of the balls is much larger than the balls and it would not be realistic. I thought early on that it would be possible to script "trick shots", but as I said, the physics don't allow for it. But the place must have pool tables IMO.

[edit] Oh yeah! The place looks great.

yeah, sadly at present feel your right. I wonder though if someway of putting together a game like 9Ball and as far aqs maybe the gambling part , make it like High/Low maybe guess what ball is gonna go in 1st then Second?

I wonder if we can make a game like pitching pennies, maybe bet on which side comes up when it bounces off the wall or I don't know bet on how close you can get to the wall , would probably have to use Caps, unless can make a coin mesh with a heads and tails sides>

The same could be said for GTA:SA, but they managed getting pool into the overal game by putting the [pool]game mechanics in a different cell, normally not accessable from the outside. So yes, you can see the pooltable, climb onto the table etc.. but it won't be a pooltable until you enter a game with someone (and bet between $50 and $1000).
Because of the different cell, different physics can apply (or in this case, different collision radius for the balls). It would mean completely remodelling the table and poolballs and assigning special havok attributes to them, sothat when a character enters a poolgame environment, the new properties take hold and the character can play (but would be confined to the game environment unless wanting to 'exit' the game). If someone knows their way around modding GTA:SA or knows someone who knows their way around modding GTA:SA or frequents the GTA boards, their help'll be needed. Because that's where we'll most likely find an answer, since these mini games have been a staple of GTAs since forever.



noob believes that good answers can come from unlikely avenues
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Jeffrey Lawson
 
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Post » Sat Apr 02, 2011 5:24 am

The same could be said for GTA:SA, but they managed getting pool into the overal game by putting the [pool]game mechanics in a different cell, normally not accessable from the outside. So yes, you can see the pooltable, climb onto the table etc.. but it won't be a pooltable until you enter a game with someone (and bet between $50 and $1000).
Because of the different cell, different physics can apply (or in this case, different collision radius for the balls). It would mean completely remodelling the table and poolballs and assigning special havok attributes to them, sothat when a character enters a poolgame environment, the new properties take hold and the character can play (but would be confined to the game environment unless wanting to 'exit' the game). If someone knows their way around modding GTA:SA or knows someone who knows their way around modding GTA:SA or frequents the GTA boards, their help'll be needed. Because that's where we'll most likely find an answer, since these mini games have been a staple of GTAs since forever.





noob believes that good answers can come from unlikely avenues

Can you put anything together on it old_andy? I would love to have pool in there as much as anyone!or give me some links? Plz.!
P.S. Is GTA-SA, is that Grand Theft Auto, San Andreas?
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Len swann
 
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Post » Fri Apr 01, 2011 9:33 pm

i think i have the roulette game figered out now (just have to put together the messages and re-arange the main menu (will send it to cj577 as soon as i have finished))


munkyfish is working on some scripts for like Blackjack, Roulette(?) maybe, poker, some high/low dice games and I think he mentioned slots,

as i dont know how to play poker that will have to wait for a long time befor i get round to thinking about starting to look at how to put a game like that together

If someone knows their way around modding GTA:SA or knows someone who knows their way around modding GTA:SA

i play MTA a bit and the admins on the server i play on might be able to atleast point us in the right direction. i will ask when i next have time to play
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Louise Andrew
 
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Post » Sat Apr 02, 2011 6:21 am

i think i have the roulette game figered out now (just have to put together the messages and re-arange the main menu (will send it to cj577 as soon as i have finished))



as i dont know how to play poker that will have to wait for a long time befor i get round to thinking about starting to look at how to put a game like that together


i play MTA a bit and the admins on the server i play on might be able to atleast point us in the right direction. i will ask when i next have time to play


Fanatastic , Munkyfish!, Can't tell you how much I appreciate what your doing! As far as poker and I'll find some links for how game is played etc, Dang we could have something like High/Low?. But I plan on this mod having some room for expansion, and as I said ,when we learn more about the scripting we can expand and do more!

Thxs again Munkyfish! :goodjob:
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Sabrina Schwarz
 
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Post » Sat Apr 02, 2011 6:15 am

Can you put anything together on it old_andy? I would love to have pool in there as much as anyone!or give me some links? Plz.!
P.S. Is GTA-SA, is that Grand Theft Auto, San Andreas?

Yeah, gta:sa is the san andreas version of grand theft auto. No I don't have any links, I just remember someone on the GTA forums talking about modding the poolgame in GTA:SA to allow for 9-balls and billiards, and didn't think anything more of it at the time :(
I'll keep looking though :)




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Adam
 
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Post » Fri Apr 01, 2011 8:44 pm

Yeah, gta:sa is the san andreas version of grand theft auto. No I don't have any links, I just remember someone on the GTA forums talking about modding the poolgame in GTA:SA to allow for 9-balls and billiards, and didn't think anything more of it at the time :(
I'll keep looking though :)




Noob scuttled off in search of something useful



Sweet thxs!
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Alyna
 
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Post » Sat Apr 02, 2011 2:18 am

It should be fairly easy to have wagers on Radroach fights.
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kristy dunn
 
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Post » Sat Apr 02, 2011 5:45 am

How things be going on this? I hate to sound pushy, just curious is all :D Hit any snags yet or just the "usual" mod delays?
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Dean Ashcroft
 
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Post » Fri Apr 01, 2011 10:14 pm

How things be going on this? I hate to sound pushy, just curious is all :D Hit any snags yet or just the "usual" mod delays?


i know on my end things are going slow, i managed to compile the roulette script only to run into a wall of problems (something that im starting to get used to now). But the main set up for the game is there

after roulette i will look into makeing another game maby that one out of mass effect (forget now what its called)
or i may finish learning about dialog

dont know how far along the casino is im hopeing that cj577 will post some new pic's.
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Hilm Music
 
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Post » Fri Apr 01, 2011 7:53 pm

i know on my end things are going slow, i managed to compile the roulette script only to run into a wall of problems (something that im starting to get used to now). But the main set up for the game is there

after roulette i will look into makeing another game maby that one out of mass effect (forget now what its called)
or i may finish learning about dialog

dont know how far along the casino is im hopeing that cj577 will post some new pic's.

Wacky scripts...sounds like a party :P

How are you going about doing the roulette game? Curious as to how that is working out lol.
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Cayal
 
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Post » Sat Apr 02, 2011 6:31 am

I'd say use the giving animation and then sort of place a dice on the roulette board with velocity. Then randomize a number and just "placeatme" the dice onto whatever number was randomly selected.
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jeremey wisor
 
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Post » Fri Apr 01, 2011 8:18 pm

Can you put anything together on it old_andy? I would love to have pool in there as much as anyone!or give me some links? Plz.!
P.S. Is GTA-SA, is that Grand Theft Auto, San Andreas?

Yes, it is.

As far as links, it's just something I read once about modding the GTA:SA plain poolgame into a number of different types, billiards and 9-ball were mentioned. What they wanted to do is create a larger pooltable cell environment that a character enters into upon agreeing to a game of pool. I've played about a million games of GTA in game pool (because it was the only pool table for 150 cliks!!) and it really is a seperate piece of coding that only relys on the graphics engine to plot the shots (since there is also the overhead view)



noob never plays pool with pretty women, it's distracting.. :whistle:
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Jade Barnes-Mackey
 
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Post » Sat Apr 02, 2011 6:21 am

How are you going about doing the roulette game? Curious as to how that is working out lol.


for the roulette i set up a menu (out of Messages) you follow the menu to the bet that you want then it adds a scripted item (for the bet you want)
in the scripted item there is a random roll the final number is then checked to see if its red or black and should give back a message (eg Red 3 or Black 7). Then it should check to see if the bet you picked has won or lost and displays messages (you win X amount of caps or sory try again)

well thats the idea as for any type of animation i hadent even began to think about that end of things
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Alexander Lee
 
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Post » Sat Apr 02, 2011 2:50 am

for the roulette i set up a menu (out of Messages) you follow the menu to the bet that you want then it adds a scripted item (for the bet you want)
in the scripted item there is a random roll the final number is then checked to see if its red or black and should give back a message (eg Red 3 or Black 7). Then it should check to see if the bet you picked has won or lost and displays messages (you win X amount of caps or sory try again)

well thats the idea as for any type of animation i hadent even began to think about that end of things

Sounds like how I pictured it :D

As for animations...I would stick to text based games for now...you can work out animations later :P
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xxLindsAffec
 
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Post » Fri Apr 01, 2011 5:34 pm

It should be fairly easy to have wagers on Radroach fights.

Very true I wonder if I could make like number texture and put on there backs?
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A Dardzz
 
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Post » Fri Apr 01, 2011 6:40 pm

How things be going on this? I hate to sound pushy, just curious is all :D Hit any snags yet or just the "usual" mod delays?


Basically the usual delays and some trial and error some stuff, it's starting on my end to come along more.
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kirsty joanne hines
 
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Post » Fri Apr 01, 2011 9:18 pm

Very true I wonder if I could make like number texture and put on there backs?



Red and blue spray paint on them would do...
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abi
 
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Post » Sat Apr 02, 2011 12:57 am

Very true I wonder if I could make like number texture and put on there backs?
Red and blue spray paint on them would do...


I was thinking placing a little flag with a number on their backs like we used to do with snail races as a kid (ok, the way I used to do, as a sick, twisted child, in my youth)




disclaimer: Noob-that-knows wants to let it be known that not too many snails were slaughtered in the creation of said events :deal:
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Tiffany Carter
 
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Post » Fri Apr 01, 2011 8:45 pm

Red and blue spray paint on them would do...



Aww yes perfect, lugaru!
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chirsty aggas
 
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Post » Sat Apr 02, 2011 12:51 am

Hiya
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Emily abigail Villarreal
 
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Post » Sat Apr 02, 2011 4:23 am

Hiya,

Here's one concept thinking of forthe main casino area tell me what ya think?

pic 1 main casino area:http://s731.photobucket.com/albums/ww317/jc577/?action=view¤t=Casinotilevscarpet.jpg
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SiLa
 
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Post » Sat Apr 02, 2011 6:52 am

yes that carpet on the right is very much the kind of thing that i would imagein on a casino floor

looks good keep up the good work
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Leonie Connor
 
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