{WIP} Rivet City Casino

Post » Fri Apr 01, 2011 11:24 pm

yes that carpet on the right is very much the kind of thing that i would imagein on a casino floor

looks good keep up the good work

okie dokey thxs Munkyfish!
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victoria johnstone
 
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Post » Fri Apr 01, 2011 10:10 pm

Are you going to post some new screens, cause the mod looks amazing :D
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gandalf
 
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Post » Fri Apr 01, 2011 6:17 pm

yes that carpet on the right is very much the kind of thing that i would imagein on a casino floor

looks good keep up the good work

I'm going to second the red carpet...I think it will fit nicely. You could also maybe have a few spots that use the tiled area as well. But mainly I think the carpet will work perfectly.

TheDamned
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Alexis Acevedo
 
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Post » Sat Apr 02, 2011 3:55 am

I'm going to second the red carpet...I think it will fit nicely. You could also maybe have a few spots that use the tiled area as well. But mainly I think the carpet will work perfectly.

TheDamned


thxs for your response!
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WTW
 
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Post » Sat Apr 02, 2011 1:33 am

hey guys has anyone been able to implement parts or all of scripts from the older Fallout games , I would like to know if its possible to use scripting from San Francisco with the martial arts quest where you fight the different guys and you can kick etc, would be a nice touch to add to the boxing!, also I'm still busy at the mod, Just have had some setbacks that have slowed m up also ,I'm a perfectionist as such and if something does'nt look good to me I get rid of it and start over, lol anyway pics are coming very soon,


Cheers

CJ
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Lucie H
 
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Post » Sat Apr 02, 2011 3:18 am

Hiya Folks!

Update: I'm sorry about not mentioning this before now, but I would like to at this point and time, "Welcome Munkyfish aboard", as partner in this mod adventure,mostly he'll be dealing with scripting but will be active in all other avenues of this project!

One other question, did someone say there was gambling in the Oblivion game? I just bought the game a couple of days ago. Also been upgrading my PC last few days so haven't been working on Mod. I will be today though.

Hey folks, was wondering anyone seen any kickboxing animations for Fallout 3? Would be nice to be able to include them in the boxing ring?



Cheers! :dance:


Check last page my last reply!
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Nick Pryce
 
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Post » Sat Apr 02, 2011 12:20 am

[/quote]


Here's a concept pic of the Radroach racer #2:
http://i731.photobucket.com/albums/ww317/jc577/RADROACHIMAGEWithNumber.jpgdroach racer #2
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Darlene Delk
 
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Post » Fri Apr 01, 2011 4:08 pm

i was thinking about gambaling Addiction and the Effects that it would have on the player so befor i get stuck in to learning how to add a new addiction i wanted to know what you the comunity would expect.
mayby something like decresed luck for gambaling withdrawl
well let me know what you think and i will get on to geting it ready for the casino
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An Lor
 
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Post » Sat Apr 02, 2011 3:10 am

i was thinking about gambaling Addiction and the Effects that it would have on the player so befor i get stuck in to learning how to add a new addiction i wanted to know what you the comunity would expect.
mayby something like decresed luck for gambaling withdrawl
well let me know what you think and i will get on to geting it ready for the casino



I think it would go along nicely Munkyfish, with the mod, ! I'd say go for it,
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Noraima Vega
 
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Post » Fri Apr 01, 2011 11:35 pm

Hiya folks check out the post here, the first post of mine. I have some early stage pics of the RCCasino there now tell me what ya think!

CJ
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Len swann
 
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Post » Sat Apr 02, 2011 5:52 am

Hello there,

Just a little update things are coming together with the casino, Munkyfish is taking a break from the gambling scripting, and working on some things related with the arena,gambling. Like from Oblivion, were going to have something similiar to it. The Casino is and will have many Custom textures, some of these take time to get just right and to fit correctly as most of you know. I believe it still will fall in line with the Fallout game lore well.

That's about it for now. keep checking post for updates!

Thxs CJ
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djimi
 
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Post » Sat Apr 02, 2011 4:49 am

Hello there,

Just a little update things are coming together with the casino, Munkyfish is taking a break from the gambling scripting, and working on some things related with the arena,gambling. Like from Oblivion, were going to have something similiar to it. The Casino is and will have many Custom textures, some of these take time to get just right and to fit correctly as most of you know. I believe it still will fall in line with the Fallout game lore well.

That's about it for now. keep checking post for updates!

Thxs CJ


Still plugging away!
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Sammykins
 
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Post » Sat Apr 02, 2011 4:16 am

Still plugging away!



Found last night some scripts for poker, and blackjack also craps,and slots, Also some on pool games will have to see how hardwill be to revamp them into something Fallout 3 can use.
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Ben sutton
 
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Post » Sat Apr 02, 2011 3:40 am

Found last night some scripts for poker, and blackjack also craps,and slots, Also some on pool games will have to see how hardwill be to revamp them into something Fallout 3 can use.

Speaking of... :) I think I've cracked the poolgame, in so far as it's implemented in grand theft auto; San andreas (because it's the same code as in GTA:IV, just nicer graphics)
It's like I said before somewhere, when you 'enter' a game of pool, the character actually enters a hidden cell (can't think of another term for it) that only holds the table, because of the collision box around the pool balls they increase the size of the balls to match the collision box and enlarge the pooltable accordingly. The pockets are simple "black holes" where everything dissapears in.
Taking a shot is a matter of designating angle of poolcue (sets up primary collision model), designating strike position on the cueball (refinment of the primary collision model) and finally how hard the cueball is hit (power multiplier).
Havok takes over.
Still working on the opponent AI.



Acolyte shoots, eightball off the poor guys forehead and in the sidepocket, oops :unsure:
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Caroline flitcroft
 
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Post » Fri Apr 01, 2011 6:12 pm

wow very good going
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Brandon Bernardi
 
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Post » Fri Apr 01, 2011 3:59 pm

Speaking of... :) I think I've cracked the poolgame, in so far as it's implemented in grand theft auto; San andreas (because it's the same code as in GTA:IV, just nicer graphics)
It's like I said before somewhere, when you 'enter' a game of pool, the character actually enters a hidden cell (can't think of another term for it) that only holds the table, because of the collision box around the pool balls they increase the size of the balls to match the collision box and enlarge the pooltable accordingly. The pockets are simple "black holes" where everything dissapears in.
Taking a shot is a matter of designating angle of poolcue (sets up primary collision model), designating strike position on the cueball (refinment of the primary collision model) and finally how hard the cueball is hit (power multiplier).
Havok takes over.
Still working on the opponent AI.



Acolyte shoots, eightball off the poor guys forehead and in the sidepocket, oops :unsure:



Fantastic Work!, Sounds like its a cutscene type deal where say you click on a button that asks would you like to play a game of pool, the there would be like Yes/No, then if you clicked yes it would take you to the poolroom type thing. I'm hoping maybe also with what I found last night after I open the games and see if I can look at the scripts and see how there done that maybe can put one together for here. these I found also are 3D, so it maybe possible to use the F3 tables, About the only hard part I see is how exactly we can make the animations work correctly with what we have to work with as far as what's offered from Beth and the Geck.
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Alessandra Botham
 
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Post » Sat Apr 02, 2011 4:50 am

Fantastic Work!, Sounds like its a cutscene type deal where say you click on a button that asks would you like to play a game of pool, the there would be like Yes/No, then if you clicked yes it would take you to the poolroom type thing. I'm hoping maybe also with what I found last night after I open the games and see if I can look at the scripts and see how there done that maybe can put one together for here. these I found also are 3D, so it maybe possible to use the F3 tables, About the only hard part I see is how exactly we can make the animations work correctly with what we have to work with as far as what's offered from Beth and the Geck.

Thanks. Almost there. There's a cutscene with someone standing in front of the pooltable, holding a cue (you don't need one, it's provided), you have to play for money, so maybe it's hidden in a transaction somewhere. Minimal 50$, maximum 1000$.
You always get the break.
Open table until the first ball drops, after that it's strips or solids -exception is if you drop both balls, one stripe, one solid in one shot; table remains open.
eight ball always last.
Miss everything, scratch the cueball, sink an opponents ball:
Shot from anywhere on the table, but no free shot
sink the eight out of sequence, loose the game

anims:
determining angle can be either top down or 3D along the line of the pool cue. everything beyond the table is just for show and window dressing at this moment (360 display of the environment)
strike position on the cueball is just a white circle with a cursor that indicates where the ball gets struck

after angle and strike position are determined, you revert back to the 3D animation of the table.
Your character is standing over the table with the cue in his hands, lining up a shot (as previously determined), you are now gauging how much power you want to put into the shot, and see the cue-arm moving back and forward.
Depending on the power value chosen, the animation is either a tap, thunder and lightning, or something inbetween
The only extra animation for the opponent is to see him/her walking around the table a bit first before going into "line-up shot mode" which is the same as for your character.



Acolyte; -trickshot- behind his back, rips the cloth and was lst seen running for his life with an angry barowner in hot pursuit
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Steeeph
 
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Post » Fri Apr 01, 2011 10:55 pm

How far along are this mod precisely :)
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Peetay
 
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Post » Fri Apr 01, 2011 10:41 pm

its geting there The Jen we have alot still to work out but its moveing in the right direction
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Nienna garcia
 
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Post » Sat Apr 02, 2011 3:38 am

It looks amazing :) Good luck to you guys :D
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Shannon Marie Jones
 
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Post » Sat Apr 02, 2011 4:54 am

It looks amazing :) Good luck to you guys :D



Thanks a million for your response."The Jen, it's greatly appreciated!
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Jason Wolf
 
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Post » Sat Apr 02, 2011 1:58 am

You are welcome, it's very well deserved :)
May I ask what kind of fights you plan to introduce in the boxing ring?
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matt oneil
 
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Post » Sat Apr 02, 2011 2:39 am

You are welcome, it's very well deserved :)
May I ask what kind of fights you plan to introduce in the boxing ring?


I'm looking at the scripts from Fallout 2, from New Reno Boxing, and then also if I can find the scripting ,want to include like the martial arts from San Francisco, those will be like Player vs. NPC as far as Critters fighting each other it will be anything goes, but damage and other related stats will be taken into account to make it realistic. for the critter fighting may build a n arena that you go through a door, to get there. And just have the boxing stuff there in the boxing ring. And yes if a player want's to fight a critter it will be possible.


Again thxs. will be posting more pics very soon , they'll be there at the beginning of this post with the others.
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mimi_lys
 
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Post » Sat Apr 02, 2011 6:25 am

got an idea, why not make a gang or mafia in the club, and you could become there made man, could be implented later ofcourse, *feels totally [censored] with tommy gun and luxe suit*



Actually meant to reply to this sooner, "jacobdb". Without giving away to much< I will say that this mod starts from one of the Wright sons who headed East to expand the Family business. And so RCCasino emerged!

PS there's alot more then that though!

Cheers CJ
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Monique Cameron
 
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Post » Sat Apr 02, 2011 4:26 am

I'd say use the giving animation and then sort of place a dice on the roulette board with velocity. Then randomize a number and just "placeatme" the dice onto whatever number was randomly selected.



Appreciate the response and info, FoxTrotZulu.!
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Melis Hristina
 
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